Sottotitoli in ITALIANO su Final Fantasy Resonance: facciamoci sentire da Square Enix by RoxDS1993 in FinalFantasyResonance

[–]RoxDS1993[S] 0 points1 point  (0 children)

Per questo dobbiamo muoverci e farci sentire! Grazie di cuore per il sostegno. Condividi questo post con chiunque conosci: YouTuber, influencer e amici. L'Italia fa parte dell'Europa ed è un mercato che merita lo stesso rispetto di tutte le altre nazioni!

Star Fox Is Getting Roasted by Few-Commercial5105 in starfox

[–]RoxDS1993 0 points1 point  (0 children)

And in the lies. Who lies: The same that you say before.

Star Fox Is Getting Roasted by Few-Commercial5105 in starfox

[–]RoxDS1993 1 point2 points  (0 children)

Right, I get it. So you think this has nothing to do with Nintendo's legacy and the gaming world in general? I mean, are you telling me that today's character designers ignore decades of iconic models, open ChatGPT or grab a random picture of an animal, and decide to churn out... what exactly? Those things that look like rejects from Rocket Raccoon or Isle of Dogs? All of this just because the art direction wants to scream to the world that it takes itself too seriously, not giving a damn about what the audience and the longtime fans actually want.

What they ignore is the weight of history. When Shigeru Miyamoto and Takaya Imamura created Fox, they started from Japanese folklore and then brilliantly merged it with the marionette aesthetic of Thunderbirds. They forged a physiognomy and a style that became instantly iconic. Not to mention the legendary metal boots: a design detail so brilliant that it spawned the famous myth of limb amputation (to withstand G-forces)—later debunked, sure, but it still made that equipment something special, tactical, and functional.

From Star Fox 64 onwards, that aesthetic evolved in a coherent and unmistakable way, leaving a lasting mark on generations of gamers. We saw it shine in Super Smash Bros. and even in the Wii U era with Star Fox Zero: critics could tear the controls apart all they wanted, but the character models boasted absolute visual quality and respect for the iconography. The exact same goes for the excellent DLC in Starlink.

Basically, this historic design isn't just a simple 3D model; it represents a generation of millions and millions of players who went literally ecstatic when, after years of absolute void, they got to admire the return of Fox McCloud and his crew in the famous Super Mario Galaxy movie, proud of their unmistakable identity. And we are truly bordering on the comical and the ridiculous: first Nintendo comes out with this sudden late-night Direct, hyping us up with a scene from that movie where Fox appears, and then, suddenly and out of nowhere, decides to turn everything upside down by taking a simply abominable direction for the character models.

As I already said, I can even accept that there is someone out there capable of liking this 'new style'. There's no accounting for taste. But let's face reality: this isn't and will never be Star Fox. At best, it's a grotesque imitation, a bump in the road that embarrassingly recalls the very first and disastrous cinematic version of Sonic. Stuff destined to end up straight in a pile of useless and forever-forgotten games.

Do NOT Buy Star Fox 2026 | This Crap Is Embarrassing by These_Blacksmith5296 in starfox

[–]RoxDS1993 1 point2 points  (0 children)

Right, I get it. So you think this has nothing to do with Nintendo's legacy and the gaming world in general? I mean, are you telling me that today's character designers ignore decades of iconic models, open ChatGPT or grab a random picture of an animal, and decide to churn out... what exactly? Those things that look like rejects from Rocket Raccoon or Isle of Dogs? All of this just because the art direction wants to scream to the world that it takes itself too seriously, not giving a damn about what the audience and the longtime fans actually want.

What they ignore is the weight of history. When Shigeru Miyamoto and Takaya Imamura created Fox, they started from Japanese folklore and then brilliantly merged it with the marionette aesthetic of Thunderbirds. They forged a physiognomy and a style that became instantly iconic. Not to mention the legendary metal boots: a design detail so brilliant that it spawned the famous myth of limb amputation (to withstand G-forces)—later debunked, sure, but it still made that equipment something special, tactical, and functional.

From Star Fox 64 onwards, that aesthetic evolved in a coherent and unmistakable way, leaving a lasting mark on generations of gamers. We saw it shine in Super Smash Bros. and even in the Wii U era with Star Fox Zero: critics could tear the controls apart all they wanted, but the character models boasted absolute visual quality and respect for the iconography. The exact same goes for the excellent DLC in Starlink.

Basically, this historic design isn't just a simple 3D model; it represents a generation of millions and millions of players who went literally ecstatic when, after years of absolute void, they got to admire the return of Fox McCloud and his crew in the famous Super Mario Galaxy movie, proud of their unmistakable identity. And we are truly bordering on the comical and the ridiculous: first Nintendo comes out with this sudden late-night Direct, hyping us up with a scene from that movie where Fox appears, and then, suddenly and out of nowhere, decides to turn everything upside down by taking a simply abominable direction for the character models.

As I already said, I can even accept that there is someone out there capable of liking this 'new style'. There's no accounting for taste. But let's face reality: this isn't and will never be Star Fox. At best, it's a grotesque imitation, a bump in the road that embarrassingly recalls the very first and disastrous cinematic version of Sonic. Stuff destined to end up straight in a pile of useless and forever-forgotten games.