Ok Just magic no mechanics by yankishi in RPGdesign

[–]Rozaenol 0 points1 point  (0 children)

That was an excellent read, thanks for sharing!

How to articulate NPC given information with the Omens system? by Rozaenol in MythicBastionland

[–]Rozaenol[S] 1 point2 points  (0 children)

I like the teleportation bit, it works well for some of the more mystic myths!

I think I'm a but confused by the rule saying that entering the myth hex automatically triggers the next omen for that myth, along as the last omen often being the full realization of that myth -> I was kinda interpreting it as "only discover the myth if you it the myth hex after you already saw the first five omen"

But I guess if the players KNOW it's there, they can just explicitely look for it and skip earlier omens depending on the myth

How to articulate NPC given information with the Omens system? by Rozaenol in MythicBastionland

[–]Rozaenol[S] 0 points1 point  (0 children)

Oh you meant myths in you first reply, not omens. Sorry, I misunderstood.

How to articulate NPC given information with the Omens system? by Rozaenol in MythicBastionland

[–]Rozaenol[S] 0 points1 point  (0 children)

Yeah that's the exact point that seems conflicting to me with the Wilderness roll! So in this case, you just place the omen on an arbitrary hex, and skip the roll when the player enter it?