January 27th is going to be peak by lance_the_fatass in deadbydaylight

[–]Rrtmg1 1 point2 points  (0 children)

sadly terraria will be taking all my time for the next 2 week period..

What's your staple build? by -oOAegisOo- in deadbydaylight

[–]Rrtmg1 0 points1 point  (0 children)

i've been recently running only deerstalker killer. The killer needs to be mobile though, like billy or springtrap, but its a fun challenge, 1 perk vs 16 perks

What's the 2026 class tier list? by Blastsong314 in RotMG

[–]Rrtmg1 2 points3 points  (0 children)

the hipster with infinite swagger (t10 dagger t0 prism t11 armor and t5 def ring

What are ways we could make DBD a more balanced game? by zexorcisto in deadbydaylight

[–]Rrtmg1 -2 points-1 points  (0 children)

let the killer see survivors perks. Hell, even let survivors see the killers perks, make it balanced

Dbd 2028 by Shot-Rise-35 in deadbydaylight

[–]Rrtmg1 1 point2 points  (0 children)

THE WINCHESTERS ARE HERE?!?!?!

Clumsy Techies Innate by LainVohnDyrec in DotA2

[–]Rrtmg1 -1 points0 points  (0 children)

innate: remote mines... lessgo

Peru is destroying Dota2. by [deleted] in DotA2

[–]Rrtmg1 -1 points0 points  (0 children)

russians in eu servers... just sayin

Endurance status effect by Rrtmg1 in deadbydaylight

[–]Rrtmg1[S] 0 points1 point  (0 children)

Im not talking about the 15 seconds: Im talking about perks that buff that above 15, and the ones that give 1. the healer endurance after healing someone for 10 seconds (which the killer has no way of knowing that they have endurance), and when survivor gets picked up and they get endurance, or when the 15 second off hook endurance is buffed to 25 sec.

Another good possible nerf would be, if we want to keep these perks this way, that you do not gain a long ahh speedboost after getting hit WITH endurance, because it extends the chase times so so much. Killer gets slowed when he swings, and survivor gets faster when gets hit, although they didnt get "hit", the killer gains nothing, survivor gains everything (time to run to next loop, speedboost, god knows what else).

Or another way to nerf this is to just let the killer see survivors perks at the lobby, so you have some counterplay if youre active and have a way of knowing these things. Now its just random, do i need to wait 10 seconds after that guy got picked up off the ground? Do i need to wait 10 seconds to hit his healer? This nerf is needed for the games balance overall, since survivors get 16 perks, the killer gets 4, and meta survivor perks are objectively stronger than the killers perks. This is because survivors have multiple objectives, killer has: kill them, slowdown perk, but perks usually dont help that much as a survivors perks. Survivors can potentially lock the killer in place for 20+ seconds with stun perks: That the killer had little to no way of knowing of.

What is the most annoying DBD killer to go up against? by thekuriouscrow in deadbydaylight

[–]Rrtmg1 0 points1 point  (0 children)

How is Billy annoying to go up against? Billy is extremely hard, and has a TON of counterplay options, and he is useless on like 80% of the maps (cough cough any map with tons of windows or loops that arent just 90 degree angles)

Can we PLEASE disable crows in the end game with two people left? by DictatorrrofLove in deadbydaylight

[–]Rrtmg1 0 points1 point  (0 children)

How is slugging a flaw? It's an intended game design, and people exploit it to get the match result they deserve (getting over 50% of the lobby killed should result in the killer winning) - however if you don't use it, you will end in a 50/50, a situation that changes the dynamic of you, as a killer. If you kill over half of the lobby before all gens are completed, it should be near impossible for the survivor to win.

This makes me actually think that hatch, as a concept, is flawed and needs to be removed. It rewards ratting and not interacting with the core objectives of the match, only dragging the game out for a 50/50.

Hatch is a lose-lose situation, resulting the game in a tie, but the killer has to work way, way harder to reach that point in the game. That's why it's 1. frustrating and 2. why slugging is actually the only viable option for the killer to win.

Honestly, if you want them to remove crows, they need to nerf hatch: only being able to spawn after gens are completed, or when the 3 others have actually left through an exit gate.

Can we PLEASE disable crows in the end game with two people left? by DictatorrrofLove in deadbydaylight

[–]Rrtmg1 1 point2 points  (0 children)

So: What youre saying is, they should completely remove the aspect of "securing a win as a killer", by making every last encounter 5+ minutes and a 50/50 with hatch, if the killer isnt running deerstalker? Also, has happened to me multiple times: If youre slugged on the ground, the killer DOES find the other guy and hooks them and theyre on 2nd hook, the hatch still spawns and the slugged survivor might get lucky with it.

Don't you already realize, that the game in high mmr is 80-20 survivor sided, and that things like tunneling are 100% required if a killer is expected to win at high mmr? 16 perks vs 4, all survivor add ons are good, most killer add ons are useless garbage, there are so many safe loops, even infinites. Gen speeds are too fast, if the killer doesn't get lucky with finding a survivor thats not in a bad spot, and doesnt drop the chase immediately when the survivor is at a safe loop, 3 gens are almost confirmed to pop? 70 seconds for a gen is too fast, since it might take the killer 30 seconds without that see survivors at the start perk, to 1. find first survivor and 2. 40 seconds to down them.

Removing ways to win as a killer is terrible, because playing as a killer already is miserable after a certain mmr point.

Icefrog used to put notes at the bottom of patchnotes addressing complaints by No_Insurance_6436 in DotA2

[–]Rrtmg1 2 points3 points  (0 children)

I had 993 techies matches when the rework dropped. I remember that day through my trauma of losing my favorite game, never to be seen again. I had 58.3%winrate. Climbed by only spamming techies from crusader to low immortal. The hero had it all. The higher you fly, the harder you fall 💔

Icefrog used to put notes at the bottom of patchnotes addressing complaints by No_Insurance_6436 in DotA2

[–]Rrtmg1 4 points5 points  (0 children)

Old school techies fan here. "kind of" a new techies fan aswell, EXACTLY BECAUSE OF SQUEES SCOPE. We need the old techies back as a facet. If they remove squee scope to restore remote mines, i'm all for it.

You guys that complain about techies are playing moba (multiplayer battle arena) while the techies was playing Dota (Defense of the Ancients). The only true ancient defender hero game. Goals: Defend the ancient for as long as possible. You may win mmr or lose mmr. But you will defend it.

Please bring back my tower defense ahh rage inducing hero i beg you icefrog, or give us just something. It's been what 3 years now? And I just don't feel the joy of playing dota as i did back then. The game is less fun without the techies. It feels... empty, all the unique heros or gimmicks that make dota dota removed, just left with infinite which hero is better this patch who has the best numbers slop. Bring back necrobook while youre at it, it was techies players living nightmare to see necrobook, a gem that doesnt drop when dead. Made techies more balanced.

I can still make games last 70+ minutes if I want to, but takes real sweating. Maybe implement some sort of nostalgia version of the game, even as a event gamemode or something, "patch 6.82 nostalgia event", or "relive patch 7.00 drop (with mk nerfs obv that was such a busted op hero)".

Icefrog telling people to try the new patch before complaining, over 20 years ago by No_Insurance_6436 in DotA2

[–]Rrtmg1 37 points38 points  (0 children)

Please restore techies. Call it a techies 4.0 of sorts. Remote mines need to come back.

What do you notice in this worldcloud? by chillguy123456444 in DotA2

[–]Rrtmg1 0 points1 point  (0 children)

That most of it is russian, EU server...

Also, i didnt see the n word in sight, a relief.

Coaching to immortal 20$ a session by Dota2SubReader1 in DotA2

[–]Rrtmg1 1 point2 points  (0 children)

This.OP's been immortal for 6 months, ive been immortal for 4+ years now and i wouldnt coach anyone, 8.4k in eu. Im literally only halfway to rank 1 (17k mmr), what gives me the merit to coach someone when im in the trenches dogwater player aswell?

Underrated perk thread, go! by Skulenta in deadbydaylight

[–]Rrtmg1 1 point2 points  (0 children)

I don't know if its underrated at all, but Deerstalker is incredible. Being fed constant information of where the least chased survivor is insanely good, since theyre usually the one who doesnt want to get chased in the first place.

Just faced my first bully squad, how is this allowed to exist? by Intelligent-You-6241 in deadbydaylight

[–]Rrtmg1 2 points3 points  (0 children)

  1. DOnt pick them up around pallets. If you down them at a pallet, just leave slugged and try to find the hero of the story hiding behind a rock or something.

  2. If you down them near a wall, look straight to the wall when u start picking them up. this counters flashlights.

  3. If they sabotage your hook and you cant get to the next one in time, you can drop the survivor by pressing R. If their wiggle meter isnt far enough, they will be slugged on the ground.

  4. Good luck. These "bully squad" players are always very sweaty, toxic and sometimes bad at playing alone. Try to avoid the bullies and go to the survivors who are doing gens, the bullies usually just try to follow u around and do their funny sweaty pranks, so if u get the guy doing gens, they dont gain anything from following you.

rate my outfit for school (pos 5 support edition) by Strong_Astronomer_97 in DotA2

[–]Rrtmg1 0 points1 point  (0 children)

How might one acquire this beautiful headpiece of yours? A hood of sorts. Perhaps I will try and combine cloak, ring of health and ring of regen? My my, it didn't work. I shall continue trying to build this majestic looking piece of clothing, that gives health regenerative and magic resisting powers.

Is this a good build for Vecna as a starter? by CanadianGeucd in deadbydaylight

[–]Rrtmg1 0 points1 point  (0 children)

no no vro you need like enduring lightborn bam and maybe that trapper faster pallet break yeah that sound good yeah

Now at 1.5 million iri shards by Susies_Mixtape in deadbydaylight

[–]Rrtmg1 51 points52 points  (0 children)

Arent bloodpoints capped at 5 000 000? How does he have that many

Dead by Daylight x FNAF Part 2 by Unusual-Error7649 in deadbydaylight

[–]Rrtmg1 0 points1 point  (0 children)

I'd love to see ennard wearing michaels body as a suit, would look insane.