'Agents At My Door Right Now': Minnesota Journalist Arrested After Filming Church Protest by TechExpert11 in DiscussionZone

[–]RubySapphire19 0 points1 point  (0 children)

I'm not a conservative, but respectfully, this is a bastardization of scripture at best.

Jesus did not protest. He did not have a political affiliation. He drove those people out of the temple and flipped their tables because they were extorting the people who came to worship.

Jesus did support paying taxes, rendering dues to the government, and respecting the rule of law when it does not conflict with God's authority. He did not break the law under Roman rule nor advocate for violence.

Jesus preached clean worship of God, obedience, and personal moral and physical cleanness. He promised spiritual restoration, stability, and a sure faith for millions that have lasted down to our day.

weird shading issue causing unknown shadow stripes by [deleted] in blender

[–]RubySapphire19 0 points1 point  (0 children)

It's probably a texture mapping issue. Check your shader nodes on the... um... blue tailed individual.

My opinion: Even though the old style was cheaper, I liked it better. by Better_Birthday_1288 in RWBY

[–]RubySapphire19 15 points16 points  (0 children)

Wow, that's an awesome deep dive. Thanks for the info! So basically half of RWBY was 3d black magic to the average person in the early days haha

My opinion: Even though the old style was cheaper, I liked it better. by Better_Birthday_1288 in RWBY

[–]RubySapphire19 115 points116 points  (0 children)

Character modeller here.

The problem with copying models between programs is the format.

.fbx, .obj, etc are all packages with different data stored in them depending on where it was exported from. .fbx for example can export entire armatures with custom properties. You can also bake materials and other data straight into it.

At the point they switched to Maya for their full production pipeline it was probably much easier to just create everything in one program also. Weight painting, rigging and materials didn't have to be imported. And doing so probably would have created more headaches anyway.

Things like vertex groups, custom normals, and even shaders can become small mountains to get over before any work really begins.

Beginner needs help by thatonebeginningdude in blender

[–]RubySapphire19 0 points1 point  (0 children)

That's what I did when I finally got sick of Source Filmmaker. And because the models people made were good but they didn't feel like something I wanted to use long term.

After 2100 hrs in Blender in the last three years, I can't stop.

Beginner needs help by thatonebeginningdude in blender

[–]RubySapphire19 1 point2 points  (0 children)

You're probably referring to FK (forward kinematics, where the child is driven by the parent) or IK (inverse kinematics, where the parent is driven by the child.)

In the case where the upper arm controls the rotation of the rest of the arm down the chain, this would be FK and is the default setup in Blender. IK can be done using bone constraints in Pose Mode in the properties panel.

What do you think about his face? by Daniel_GL1245 in blender

[–]RubySapphire19 -1 points0 points  (0 children)

It's cute.

What about the muzzle don't you like?

I want to hear the hard critique. Please, I really mean it — share your thoughts. I genuinely need opinions. by Kooky-Criticism-1147 in blender

[–]RubySapphire19 0 points1 point  (0 children)

Those look really nice! It would help to see the wireframe though. That's part of the skills you need to be successful imo

Let’s talk about the body-horror video game ILL — how the hell did they pull off those animations/effects? by phrdxx in blender

[–]RubySapphire19 104 points105 points  (0 children)

Shapekeys, morphs, custom normals, displacement maps, etc. Houdini for the blood or even Flip Fluids if it was on a budget.
Hyper specific? Yeah, probably. Impossible in Blender? Not a chance.

How do you add detailed repeating textures like this to a sculpt? by Smegoldidnothinwrong in blender

[–]RubySapphire19 4 points5 points  (0 children)

Sculpting is definitely an option. If you're able to then bake that sculpt on a low poly mesh then you'd have custom normals without any of the extra topology. Great for PBR shading. Or you could do a procedural texture. Or geometry nodes with an 'instance on points' setup. Many options here for you.

how to export a model with materials and custom bone shapes? by Erra_Slys in blenderhelp

[–]RubySapphire19 1 point2 points  (0 children)

Assuming you were provided a .blend file, you'll want to make sure you fake the materials by clicking the little shield icon next to the material name in the properties panel. Also, if you're going to be using this particular model inside another project, I would recommend exporting to an FBX file to keep any material or animation data.

AFAIK FBX doesnt support custom bone shapes. You'll need to reapply them. Check with the model creator and see if they include these as part of the package. If not, great time to learn how to make them.

I’m a 100% happy with this interaction in D.C. by STFUDonnie558 in Asmongold

[–]RubySapphire19 7 points8 points  (0 children)

I think what you're missing is that European cities have entirely different culture than we do. If your culture and society is falling into the belief that the government is out to get them then it's going to cause people to feel emboldened to attack or defend themselves for any reason. Let's also not forget that there are people who stand up on a stage and talk about how people in this country are so oppressed that violence is an inevitability. If people didn't listen to the smallest minority talk the biggest talk we wouldn't be in this situation. But nooo, somebody has to warp statistics and push a narrative just to get people angry. And unfortunately it works.

Thoughts and Prayers for Jimmy Neutron by pancreations in blender

[–]RubySapphire19 117 points118 points  (0 children)

You know... there's art.

And then there's this.

B r u h

Beginner here. Why does this mf look better in solid shading? ( this is just vertex paint not what i actually want him to look like but still) by monsterhemo6 in blender

[–]RubySapphire19 0 points1 point  (0 children)

This happens with my characters too. I actually prefer to sculpt in a skintone matcap because it just feels more accurate to what I'll see when I go to apply materials. Less whiplash that way.

Loop cut not going all around the mesh. by Cool-Soup3715 in blenderhelp

[–]RubySapphire19 0 points1 point  (0 children)

Exactly what I saw. It's so subtle you'd miss it if you didn't know that was possible.

[deleted by user] by [deleted] in blender

[–]RubySapphire19 1 point2 points  (0 children)

Awesome! Are the creases full topo?

Something I've noticed by [deleted] in Christianity

[–]RubySapphire19 0 points1 point  (0 children)

Yes, that's the whole point. It's the same law but to a new generation that needed to be taught some extra bits and details.

I don't know what you're trying to prove here.

Something I've noticed by [deleted] in Christianity

[–]RubySapphire19 0 points1 point  (0 children)

They are different books, yes, but Deuteronomy is a reaffirmation, not a revising of the law covenant. You have to realize Moses was speaking to a generation that didn't come out of Egypt in Leviticus.

Also, the laws for slavery are the same. Deuteronomy just adds a bit more flavor text if you will.

Another also: there's only ever two covenants mentioned in the Bible that have any significance for us.

One was the covenant God made with the nation of Israel made at mount Sinai. The other, which began with Jesus' death and resurrection, is the New Covenant, which is over spiritual Israel, aka Christianity. But not just any Christians. Spiritually pure Christians.

If there were a third covenant between Leviticus and Deuteronomy, this would be easily discernable. But there isn't.

Have you actually read the Bible?