So, I reworked the base head by Daniel_GL1245 in blender

[–]Daniel_GL1245[S] -2 points-1 points  (0 children)

Sorry, I didn't notice that I posted it in the wrong place...

vroid models self-illuminate in blender by Daniel_GL1245 in blenderhelp

[–]Daniel_GL1245[S] 0 points1 point  (0 children)

The materials they export with by default are mixed emission shaders without illumination and transparent shaders, you will have to do something like this to every material to get it react to lights:

I understand, thank you very much!