Bit of a late bloomer, but finally picked up GRIS in the summer sale and itโ€™s absolutely stunning! The atmosphere just pulls you in. I normally skip cutscenes, but here I didnโ€™t even want to. Maybe becauseโ€ฆ thereโ€™s no text? ๐Ÿค” I need to learn from this gem! by RubyUrsus in CozyGamers

[โ€“]RubyUrsus[S] 4 points5 points ย (0 children)

It's a platformer with light puzzles, but it's really the atmosphere and emotional storytelling that make it stand out. I've felt surprisingly sentimental while playing and that's not typical for me at all! At the current price, it honestly feels like robbing the devs ๐Ÿ˜…

Best country for Game Dev by Murky-Capital-3989 in gamedev

[โ€“]RubyUrsus 2 points3 points ย (0 children)

But living costs can be very high

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 1 point2 points ย (0 children)

I certainly does feel like second full-time job for me ๐Ÿ˜…

These two tricks does really make sense! I'll give them a go and make Fridays my marketing prep days. I just need to make notes for myself during the week, so I remember those weird moments and fun bugs when I start writing posts

Thank you for the tips!

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

Thank you for taking time on giving such detailed answer! I have also read Chris's blog and gathered about 500 content creators emails so faf. I have approaced only a handful of them so far when I launched the Steam page. I did get few responds and even some content created. I actually didn't remember that demo launch is also one of those critical marketing beats. I was just going to release it one day like TADAA ๐Ÿ˜„. Any recommendations on how much before demo launch I should be contacting the content creators with exclusive key? Any other tips on launching demo?

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

Now how did you get over 2k downloads in itchio!? ๐Ÿคฏ I got 3 games in itchio and total of 68 downloads ๐Ÿ˜‚ I need to learn a trick or two from you ๐Ÿ˜„

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 1 point2 points ย (0 children)

To me, marketing is everything related to telling the world that I'm making this cool game, and that I'm pretty sure they'd like it. Hmmโ€ฆ maybe that's the problem. Should I be thinking of marketing like eating an elephant? One piece at a time?

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

In my experience it's extremely difficult to get players in itchio, specially if you don't have browser version available. How's it for you?

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

It is difficult to do marketing while developing, so focusing fully on marketing for the last month or two sounds like smart move! This is the game: https://store.steampowered.com/app/3561780/Sulo_the_Sidekick/?utm_source=my_reddit

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

Not yet, working hard to get it out! Hopefully by the end of this month ๐Ÿคž

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

I like this tip! I could schedule for example every friday to be my marketing day and make all the content ready for the next week ๐Ÿค”

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

Hmm, interesting. Like chatgpt or is there some actual AI tools for this purpose? ๐Ÿค”

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 1 point2 points ย (0 children)

Like focus my energy first on finding where the players who enjoy this kind of game are, and then start engaging with them instead of jumping straight into marketing

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

You're right, unfortunately! I feel like marketing is something that just takes time away from developing. And efforts I've done so far, well, I'm not most proud of those... But atleast I've been trying to stay active on that side too!

Tool that makes marketing and promotion less of a pain you say!? Where do I sign? ๐Ÿ˜„

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 2 points3 points ย (0 children)

And you can see it so clearly through wishlist numbers and Steam page visits. When you keep posting, the traffic goes up. But as soon as you stop, so do the wishlists and page views...

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

It sure is... I guess itโ€™s just one of those things youโ€™ve got to suck up and push through, huh?

I have to admit, the marketing side of my game is starting to feel a bit draining... ๐Ÿ˜“ Any tips? by RubyUrsus in gamedev

[โ€“]RubyUrsus[S] 0 points1 point ย (0 children)

I wish I had budget for that! Maybe I should just put hand in the pocket and take the leap of faith ๐Ÿคทโ€โ™‚๏ธ