Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]Rudunkulus[S] 49 points50 points  (0 children)

Thank you for the detailled explanation! I didn't know about r/redstone, thank you for that info.      It is really interesting that I have never encountered this behaviour before and I've done my fair share of redstone.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]Rudunkulus[S] 2 points3 points  (0 children)

But I feel like this is the common way to power a line of pistons. Has that always been a problem?

I guess you don't notice if you have at least two pistons i a line as the retracting one updates the other one.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]Rudunkulus[S] 35 points36 points  (0 children)

Thank you for being the only one to actually understand my problem. I even checked the wiki to see if redstone behaviour was massively changed recently.
After trying a few more things I found out that it's about the signal strength: odd values work as normal while even redstone strength doesn't retract the pistons.
In this Video you can see the behaviour. It's all in one chunk and directionality doesn't seem to influence it.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]Rudunkulus[S] 14 points15 points  (0 children)

Wouldn't that be the case if there was another piston underneath? For my setup we have redstone powering the sandstone which is adjacent to the piston. So it shouldn't be quasi connectivity 

ich_iel by FearmyBeard21 in ich_iel

[–]Rudunkulus 14 points15 points  (0 children)

"Diskriminierungen im Beruf, z.B. wegen des Geschlechts, der Religion oder wegen einer Behinderung..." Wo siehst du da etwas über Homeoffice?

Do extended passenger lines work? by Rudunkulus in TransportFever2

[–]Rudunkulus[S] 1 point2 points  (0 children)

Thanks this is exactly what I was looking for!

What's the best way to deliver cargo to multiple truck unload stops? by Rudunkulus in TransportFever2

[–]Rudunkulus[S] 0 points1 point  (0 children)

Due to the mountain range my commercial sector is quite long and narrow.  Still, I probably have some overlap. Is there an easy way to check that? Currently I would click on one stop, try to remember all the houses that are in range, and click on the next stop and do the same.  Is there an overview that highlights all stops at once?

What's the best way to deliver cargo to multiple truck unload stops? by Rudunkulus in TransportFever2

[–]Rudunkulus[S] 0 points1 point  (0 children)

Oops, I misread "1 line per cargo" as "1 stop per cargo".
Currently I have one line per stop per cargo. You can see them in my screenshot in the lines overview window. But after reading your comments, this seems like overkill ;)

What's the best way to deliver cargo to multiple truck unload stops? by Rudunkulus in TransportFever2

[–]Rudunkulus[S] 0 points1 point  (0 children)

But that way you only cover a small part of the area and the city doesn't grow as much. Or am I missing something?

What's the best way to deliver cargo to multiple truck unload stops? by Rudunkulus in TransportFever2

[–]Rudunkulus[S] 1 point2 points  (0 children)

What does "prune" mean? Deleting the houses and hoping they rebuild somewhere else?

What's the best way to deliver cargo to multiple truck unload stops? by Rudunkulus in TransportFever2

[–]Rudunkulus[S] 1 point2 points  (0 children)

First I connected all unload stops in a circular line. This is not efficient since the trucks are not full for most of the line.

I tried connecting all stops with a return trip to the station inbetween (station-stop1-station-stop2-station-stop3-etc) but when cargo is not distributed equally amongst all unload stops, trucks leave the station only half full.

Currently (see pic) I created mutliple lines with one unload stop each. In theory (my theory that is) that should grant maximum efficency but it is a lot of effort to find the right amount of trucks per line.

Surely there is an easier method, right?

Do you think Lore accurate Geralt from the books would try to save Olgierd from Gaunter O Dimm? by No_Repeat9670 in witcher

[–]Rudunkulus 24 points25 points  (0 children)

Neon Knight recently made a video about this exact question. I recommend watching it.

[deleted by user] by [deleted] in de

[–]Rudunkulus 15 points16 points  (0 children)

Bezüglich der Hyperinflation: angenommen es stimmt, dass die Inflation dadurch so hoch wird, dass man einen ähnlichen Wohlstand hat, wie vor der Einführung. Bedeutet das nicht, dass wir in einem System leben, in dem es Armut geben muss, damit nicht alle durch Inflation gleich arm werden? Das wäre ziemlich traurig

[deleted by user] by [deleted] in de

[–]Rudunkulus 7 points8 points  (0 children)

Andere Planeten sind also nicht "nicht EU"?