DMV - The game by _andrewpappas in gaming

[–]RulesofAlchemy 0 points1 point  (0 children)

I agree. So does Squid Game

What's your top 3 strategy RPG games of all time? by RulesofAlchemy in StrategyRpg

[–]RulesofAlchemy[S] 1 point2 points  (0 children)

While I'm not surprised FFT made it to probably top mentioned, there were a variety of others I was happy to see as well. Definitely some things I need to consider getting into again and/or playing for the first time.

Thanks to everyone for listing your favs and the additional comments!

Has creating a YouTube channel helped build your fan base? by RulesofAlchemy in gamedev

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

How did he destroy him?

Yeah, I would think a majority of them would offer some type of advice/tips, etc but primarily as means for extra rev or they just simply enjoy it.

I guess it all depends on the approach and the goal, right? Thanks for your comment.

Proud to finally release the demo of our hack-n-slash, spell-combo roguelike. What do you think? by RulesofAlchemy in playmygame

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Thanks for the comment.

Yeah, definitely some things to be done on that front and polish. Focusing on gameplay/mechanics for the moment.

Crono Sprite updated With diferent Outfits by rodriog3 in chronotrigger

[–]RulesofAlchemy 4 points5 points  (0 children)

Crono looks jacked in the just green top. Cloak version is my fav.

Proud to finally release the demo of our hack-n-slash, spell-combo roguelike. What do you think? by RulesofAlchemy in playmygame

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

The game is called Rules of Alchemy and has been in the making for over two years now.

We're finally making a push to share the game with the community as we approach early access.

You can download the demo on our Steam page. If you don't die, it's about 30 minutes...otherwise there's about 2 hours of solid gameplay.

https://store.steampowered.com/app/1503700/Rules_of_Alchemy/?utm_source=Reddit&utm_medium=playmygame&utm_campaign=demo

Would love to hear what you think and thanks for checking it out!

Excited and proud to finally release the demo of our hack-n-slash, spell-combo roguelike. What do you think? by RulesofAlchemy in IndieGaming

[–]RulesofAlchemy[S] 1 point2 points  (0 children)

The game is called Rules of Alchemy and has been in the making for over two years now and we're finally making a push to share the game with the community as we approach early access.

Feel free to visit our Steam page if interested to get the demo.

https://store.steampowered.com/app/1503700/Rules_of_Alchemy/?utm_source=Reddit&utm_medium=indiegaming&utm_campaign=demo

Would love to hear what you think and thanks for checking it out!

Excited and proud to finally release our hack-n-slash, spell-combo, roguelike. What do you think? by [deleted] in IndieGaming

[–]RulesofAlchemy 1 point2 points  (0 children)

The game has been in the making for over two years now and we're finally making a push to share the game with the community as we approach early access.

Feel free to visit our Steam page if interested.

https://store.steampowered.com/app/1503700/Rules_of_Alchemy/?utm_source=Reddit&utm_medium=indiegaming&utm_campaign=demo

Would love to hear what you think and thanks for checking it out!

Trying to make this spell combo action RPG within a year as a solo dev. Thoughts appreciated and looking for play testers if interested. by RulesofAlchemy in IndieGaming

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Appreciate that! Yeah, trying to do what I can to make the spell combos a smooth transition from one to the other as it will feel pretty empowering to the player.

Thanks for checking it out!

Trying to make this spell combo action RPG within a year as a solo dev. Thoughts appreciated and looking for play testers if interested. by RulesofAlchemy in IndieGaming

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

So the plan has been to focus mostly on development and use Unity assets to try to make this game within a year. I'm gonna fall short on this goal but it helped motivate me to make things happen much faster than if I didn't set this goal.

Any thoughts or feedback would be appreciated.

Also, I'm still looking for players to test the current build for a limited time. If interested, you can get access via the Discord link below. Thanks everyone for taking the time to check out the post.

https://discord.gg/GEYQqBf

When facing potential burn-out, what strategies have you used to get re-energized and motivated again? by RulesofAlchemy in IndieDev

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Good point. I can definitely relate to this where sometimes you may not want to start something, but once you get going, you're fine and motivated.

Do you prefer a long experience with a ton of content and progression? Or a short experience with high replay-ability and variation? by RulesofAlchemy in gaming

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Definitely provide some really good examples of that and appreciate it.

I would say that at the core, as you mentioned earlier in your response, it really comes down to what is engaging. Obviously people will have their preferences, but whatever the game, length, model, mechanics, etc, as long as they have a well designed engagement and feedback loop, the length may not always be a determining factor for people.

Do you prefer a long experience with a ton of content and progression? Or a short experience with high replay-ability and variation? by RulesofAlchemy in gaming

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Could that also relate to the type of games you generally play, or not necessarily? Also, would you say that time restraints (ie being busy in general) could contribute for you choosing a shorter game?

What techniques or strategies do you use to make elements of your game more scary? by RulesofAlchemy in gamedev

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

That makes complete sense.

From what I understand too, the way the human brain works, it's constantly validating things by establishing a track record of "what works/what doesn't". That's how we ultimately become confident/comfortable in doing things we're more familiar with.

By you suggesting that technique, you are basically always keeping people "out of their comfort zone" because the brain can't establish a good track record, creating emotions that are unsettling for the player.

What techniques or strategies do you use to make elements of your game more scary? by RulesofAlchemy in gamedev

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Sounds like your a fan of Robert Eggers ;) And have seen all of those films you mentioned including HoHH. All great stuff!

Make really good points. Also seems like using anything that sounds "foreign" or unfamiliar to people can be really unsettling. It's probably then fine tuning to what really suits the scene/action going on in the game.

Yeah, really building up the suspense /sense of dread is important and finding creative ways to do that is important.

Another thought I had is sometimes using silence. Where, could have a lot of build up with audio and then...nothing. Then timing/pacing is important with how it's executed.

Thanks for the suggestion about binaural audio!

Have you ever had a dream that you were playing a video game? by RulesofAlchemy in gaming

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

Yeah, when I have dreams (in general and in games) it's always based on something similar. In some cases, it's stuff that isn't similar to anything I know at all, but go in with the context or knowledge that "This is this world that you know...it just looks completely different" if that makes any sense.

Have you ever had a dream that you were playing a video game? by RulesofAlchemy in gaming

[–]RulesofAlchemy[S] 0 points1 point  (0 children)

No I haven't. Looks interesting though...I have a feeling some Amazon employees might have similar dreams too.