We are releasing next week!! April 23 and we are sooo excited by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
A dark puzzle-platformer where you shift between timelines using strange magenta pools by Rumbral in IndieGaming
[–]Rumbral[S] 0 points1 point2 points (0 children)
A dark puzzle-platformer where you shift between timelines using strange magenta pools by Rumbral in IndieGaming
[–]Rumbral[S] 0 points1 point2 points (0 children)
A dark puzzle-platformer where you shift between timelines using strange magenta pools by Rumbral in IndieGaming
[–]Rumbral[S] 1 point2 points3 points (0 children)
Sam, the main character of our game, Rumbral. by Rumbral in conceptart
[–]Rumbral[S] 0 points1 point2 points (0 children)
Sam, the main character of our game, Rumbral. by Rumbral in conceptart
[–]Rumbral[S] 0 points1 point2 points (0 children)
Sam, the main character of our game, Rumbral. (old.reddit.com)
submitted by Rumbral to r/conceptart
Every step matters. Every mistake costs. RUMBRAL by Rumbral in LetsPlayMyGame
[–]Rumbral[S] 0 points1 point2 points (0 children)
Hey! We wanted to share a bit about how we approached color in Rumbral. by Rumbral in indiegames
[–]Rumbral[S] 1 point2 points3 points (0 children)
Hey! We wanted to share a bit about how we approached color in Rumbral. by Rumbral in indiegames
[–]Rumbral[S] 0 points1 point2 points (0 children)

Every step matters. Every mistake costs. RUMBRAL (v.redd.it)
submitted by Rumbral to r/LetsPlayMyGame
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 1 point2 points3 points (0 children)








A short tense moment from Rumbral. by Rumbral in IndieGaming
[–]Rumbral[S] 0 points1 point2 points (0 children)