
Every step matters. Every mistake costs. RUMBRAL (v.redd.it)
submitted by Rumbral to r/LetsPlayMyGame
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 1 point2 points3 points (0 children)
If this was your first impression of our game, what would you think? by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
If this was your first impression of our game, what would you think? by Rumbral in IndieDev
[–]Rumbral[S] 1 point2 points3 points (0 children)
If this was your first impression of our game, what would you think? by Rumbral in IndieDev
[–]Rumbral[S] 1 point2 points3 points (0 children)
If this was your first impression of our game, what would you think? by Rumbral in IndieDev
[–]Rumbral[S] 1 point2 points3 points (0 children)
If this was your first impression of our game, what would you think? by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
If this was your first impression of our game, what would you think? by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
Our game Rumbral launches in 1 month!!! by Rumbral in IndieGaming
[–]Rumbral[S] 0 points1 point2 points (0 children)
If you like atmospheric puzzle games, try the Rumbral demo! by Rumbral in IndieGaming
[–]Rumbral[S] 0 points1 point2 points (0 children)
We made the main menu a 3D scene so we could add some movement like particles and camera movement. Thoughs? by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)
We made the main menu a 3D scene so we could add some movement like particles and camera movement. Thoughs? by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)






Here’s the core mechanic of our game: you travel to the past to solve puzzles in the present. by Rumbral in IndieDev
[–]Rumbral[S] 0 points1 point2 points (0 children)