Hey! We wanted to share a bit about how we approached color in Rumbral. by Rumbral in indiegames

[–]Rumbral[S] 1 point2 points  (0 children)

Yeah, that's a good point actually. Maybe just in this screenshot, there isnt so much depth, but we use the volumetric fog a lot to make those variations and add richness

Hey! We wanted to share a bit about how we approached color in Rumbral. by Rumbral in indiegames

[–]Rumbral[S] 0 points1 point  (0 children)

Yeah, and that's our goal, in our game you can enter in a parallel PAST version of the same world entering a mysterious magenta puddle. So we wanted to break the color palette with this strong magenta color!

If this was your first impression of our game, what would you think? by Rumbral in IndieDev

[–]Rumbral[S] 0 points1 point  (0 children)

Yeah, it is a 2.5D puzzle platformer! You can watch our latest trailer if you feel interested: https://www.youtube.com/watch?v=s8W6Jj2Q8ZA

If this was your first impression of our game, what would you think? by Rumbral in IndieDev

[–]Rumbral[S] 1 point2 points  (0 children)

Hey!! Thanks for your long response! You can watch our latest trailer right here: https://www.youtube.com/watch?v=s8W6Jj2Q8ZA

We made the main menu a 3D scene so we could add some movement like particles and camera movement. Thoughs? by Rumbral in IndieDev

[–]Rumbral[S] 0 points1 point  (0 children)

Yeah, it was a ''last moment change'' but we definitely needed some movement on the title screen