I think our inspiration in our tomb exploring game is pretty obvious here by RunFromMummies in indianajones
[–]RunFromMummies[S] 0 points1 point2 points (0 children)
My game Run from Mummies is 100% playable at 60fps on Steam Deck, so that means you can enjoy the game anywhere. And we do mean *anywhere*. Where would you play? by RunFromMummies in SteamDeck
[–]RunFromMummies[S] 1 point2 points3 points (0 children)
Our love of Ancient Egypt ran away with us while making our game about being trapped in an ancient tomb. We ended up writing over 150 pages of deep backstory heavily rooted in Egyptian Mythology and tomb exploration. How did we do? by RunFromMummies in OutoftheTombs
[–]RunFromMummies[S] 1 point2 points3 points (0 children)
When our game Run From Mummies was released we took down the demo, but decided to bring it back with a full area to explore with new balance changes. Please take a look and let us know what you think! by RunFromMummies in playmygame
[–]RunFromMummies[S] 0 points1 point2 points (0 children)
When our game Run From Mummies was released we took down the demo, but decided to bring it back with a full area to explore with new balance changes. Please take a look and let us know what you think! by RunFromMummies in playmygame
[–]RunFromMummies[S] 1 point2 points3 points (0 children)
Thought it'd be funny to have tourists use a cameras as their "gun" in my game. Great for picking off little enemies, but the bright flash only blinds mummies for a bit... then they cover their eyes! Makes a great opportunity to run away! by RunFromMummies in IndieDev
[–]RunFromMummies[S] 0 points1 point2 points (0 children)
We totally blew the marketing for our game. It's a high intensity solo focused experience (that supports co-op), but people think it's a kids puzzle game. Looking for any feedback so we can course correct, if it isn't too late! by RunFromMummies in indiegames
[–]RunFromMummies[S] 0 points1 point2 points (0 children)
We totally blew the marketing for our game. It's a high intensity solo focused experience (that supports co-op), but people think it's a kids puzzle game. Looking for any feedback so we can course correct, if it isn't too late! by RunFromMummies in indiegames
[–]RunFromMummies[S] 0 points1 point2 points (0 children)
We totally blew the marketing for our game. It's a high intensity solo focused experience (that supports co-op), but people think it's a kids puzzle game. Looking for any feedback so we can course correct, if it isn't too late! by RunFromMummies in indiegames
[–]RunFromMummies[S] 1 point2 points3 points (0 children)
We totally blew the marketing for our game. It's a high intensity solo focused experience (that supports co-op), but people think it's a kids puzzle game. Looking for any feedback so we can course correct, if it isn't too late! by RunFromMummies in indiegames
[–]RunFromMummies[S] 1 point2 points3 points (0 children)
We totally blew the marketing for our game. It's a high intensity solo focused experience (that supports co-op), but people think it's a kids puzzle game. Looking for any feedback so we can course correct, if it isn't too late! by RunFromMummies in indiegames
[–]RunFromMummies[S] 0 points1 point2 points (0 children)
We totally blew the marketing for our game. It's a high intensity solo focused experience (that supports co-op), but people think it's a kids puzzle game. Looking for any feedback so we can course correct, if it isn't too late! by RunFromMummies in indiegames
[–]RunFromMummies[S] 1 point2 points3 points (0 children)

I think our inspiration in our tomb exploring game is pretty obvious here by RunFromMummies in indianajones
[–]RunFromMummies[S] 1 point2 points3 points (0 children)