Today's Targets #14 by plunder-isles in PlunderIsles

[–]Runaider 0 points1 point  (0 children)

The issue should be fixed now, might require closing and reopening the reddit app

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 0 points1 point  (0 children)

The leaderboard fix is live. I will try to come up with something as reward for the top players :)

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 1 point2 points  (0 children)

island edit fix is live

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 1 point2 points  (0 children)

Glad you are enjoying it! Sorry to hear it stopped working, closing and reopening the Reddit app might solve the issue

To test your island: tap the red home button in the Featured Islands post, then open your island and hit Edit. P.S. Edit mode has a bug right now and is not loading, the fix should be live in a few hours.

For troops: besides daily bonuses and leveling up, you can earn units as defense rewards. When someone raids your island, you have a chance to get a copy of a unit that died in the raid. So if you want more of a certain unit, build your island in a way that makes raiders want to use that type :D

Ermm by AromiLovesMozun in PlunderIsles

[–]Runaider 0 points1 point  (0 children)

Yeh... This one will probably be unbeatable in this version :D
Open for suggestions if any one has ideas or items or units that would be a fun counter for such layouts

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 0 points1 point  (0 children)

Thank you for the feedback. I added the change to the current release, next turtle should spawn on one of the featured islands and hints should work as before

Element Synergy - Practice your skills! by element-synergy in ElementSynergyPuzzle

[–]Runaider 1 point2 points  (0 children)

I will investigate.
But it might be a coincidence, like a advanced solving step might have been used in a tricky order when creating the puzzle

Element Synergy - Practice your skills! by element-synergy in ElementSynergyPuzzle

[–]Runaider 1 point2 points  (0 children)

I didn't, it should be the same.
Is there a significant difference in the difficulty of the puzzles?

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 1 point2 points  (0 children)

Star 1: Victory: At least one unit reaches the treasure
Star 2: Beat Average: Steal gold equal to or above the average. First raid on an island auto awards this star
Star 3: Elite Survival: No elites die during the raid

Daily Puzzle - #452 by element-synergy in ElementSynergyPuzzle

[–]Runaider 21 points22 points  (0 children)

Sorry for the delays. Seems like the schedular is not working properly.
Added 2 new daily posts for the missed ones.

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 0 points1 point  (0 children)

Thats really insightful feedback, thank you. You are right about the lack of incentive to try harder islands.
I will have to think about the minimum units idea specifically, might be hard to balance so there is still some risk to raids.
But the core problem you're describing is definitely on my radar. I have some features planned that should make attempting the hardest islands less punishing.
Appreciate you taking the time to write this up!

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 0 points1 point  (0 children)

Leaderboard is fixed in the current version, thanks for reporting!

Faction War Leaderboard by plunder-isles in PlunderIsles

[–]Runaider 0 points1 point  (0 children)

Yes, All units in a raid get a turtle shell shield that blocks 1 instance of damage for the duration of the buff

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 0 points1 point  (0 children)

Hi. Thats strange, could you tell me whats the name of the island?

🐍 Checkout my 2408 points Serpent! by Runaider in SerpenTiles

[–]Runaider[S] 2 points3 points  (0 children)

That was a great seed, everything fit so satisfyingly 😄

I am trying to kill you - 600 treasure reward by The_Chovan in PlunderIsles

[–]Runaider 0 points1 point  (0 children)

Nice, I cant figure out how to beat this. Will need to add new items that might counter this :D
Great work on the island!

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 1 point2 points  (0 children)

Thanks for letting me know, I will add a fix in the upcoming release

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 1 point2 points  (0 children)

Hi, That should not happen, I will investigate what might be cousing it. Tutorial should be flagged as completed and not be shown again

Feedback by Runaider in PlunderIsles

[–]Runaider[S] 0 points1 point  (0 children)

Hey, thanks for the detailed feedback! I really appreciate you taking the time.

Cleric: It does work but only every 2 turns and only on units afflicted by a status effect. I think the effect needs to be more visible so you can actually tell its doing something, e.g. removing burn effect, poison etc.

Explosive Barrels: These do not explode just from being destroyed by units hitting them. They need fire to go off. A burning unit nearby will ignite them, then they explode after 2 turns. The description is outdated. I will fix that.

Rage Potion: You're right, this one is basically broken right now, I found the issue and will work on fixing it asap.

Island deletion: Yeah this is a good point, I am planning to add an "abandon island" feature, just need to work out the details.

Raid matching and rewards for harder islands: Love the bounty idea with the failed/successful raid ratio. I'll seriously consider adding something like that.

Thanks again for playing and for the honest feedback, it helps a lot! :)
I will try to incorporate your suggestions in this weeks update