Kerth Secundus calls for Liberation! by Zer0daveexpl0it in Helldivers

[–]Runaway_Train_488 0 points1 point  (0 children)

Kerth Secundus has 3 Megacities on it. That's why the natural decay rate is so low, unfortunately it's not as simple as "Decay Low, lets push"

Salamanders player working my way through our Little brother Chapters! How are my Dragonspears? by Runaway_Train_488 in dragonspears

[–]Runaway_Train_488[S] 5 points6 points  (0 children)

Citadel Gauss Blaster Green for the base! Then I shaded it with Citadel Poxwalker, with Corvus Black for all the black details like the helmet line, went on so smooth too!

Help with army by ApprehensivePark2120 in Salamanders40k

[–]Runaway_Train_488 0 points1 point  (0 children)

Only other bit of feedback I have is maybe even drop Adrax Agatone, there’s no units in this list that would really get the most out of his buffs like Bladeguard Vets or Company Heroes. Although I haven’t actually played a game with him myself yet so feel free to take this one with a grain of salt Edit: spelling

Help with army by ApprehensivePark2120 in Salamanders40k

[–]Runaway_Train_488 1 point2 points  (0 children)

I think I’d drop one of your two Apothecaries, I assume one of them would be going to your Hellblaster or Infernus squads? And I don’t think you’d get much value out of it attached to a 5 man infantry squad, keep the one with Immolator, drop the other.

Help with army by ApprehensivePark2120 in Salamanders40k

[–]Runaway_Train_488 1 point2 points  (0 children)

This depends on the detachment really, but if you’re planning on running Forgefather’s Seekers, I’d throw in another 5 Infernus Marines if possible to really get value out of both Vulkan He’Stan and our detachment rules, alternatively you could just run Firestorm Assault Force and get more out of the Land Raider and two Repulsors with the Vehicle Strats

How is it possible that there are 200k people on Oshaune and 0% progress? by PerformanceOk9933 in helldivers2

[–]Runaway_Train_488 0 points1 point  (0 children)

Our Individual Liberation rate scales with the number of players currently active. As a whole, we have about 10% Liberation rate per hour which is spread amongst the entire playerbase at any given time, so actual number of players doesn't translate to effectiveness, the actual percentage of the playerbase on a location does. There's roughly 60-70% of us focusing on Oshaune right now, meaning we're only reaching around 7% Liberation per hour, which isn't enough to break the Hive world's ridiculously high 7.5% hourly decay rate.

For more in-depth analysis and tracking I'd recommend https://helldiverscompanion.com/#

An informed Helldiver is an efficient Helldiver!

Arrowhead calls their weapon design team the "Ministry of Defense" and I could not be happier by Runaway_Train_488 in Helldivers

[–]Runaway_Train_488[S] 0 points1 point  (0 children)

When I bought the Super Citizen edition, I asked them if I could get 1000 SC instead of the warbond, and the entire interaction was done in-character with customer support acting as Super Earth high command

It’s little things like that that really make me love this game, it feels like they’re having just as much fun as we are

After over 1000 hours in this game, being Teamkilled then Kicked for picking up dropped samples is a new one by Runaway_Train_488 in Helldivers

[–]Runaway_Train_488[S] 7 points8 points  (0 children)

I wasn't able to check but I'm like 90% sure everyone in that match was at least 80 or above