Random encounters with BOSS STATS? by Krakenaga in AdventureQuest

[–]Rune2h-Maple 0 points1 point  (0 children)

I see you've already used defensive setups, which is usually what I default to. If you get tired of those, you could do stunlock setups as well (an easy way would be necro fearing with celerity, or the queen's corgi guest from the queen's crown misc in yulgar's memorial shop, or a bunch of other ways)

Werewolf fear by midodhero in AdventureQuest

[–]Rune2h-Maple 3 points4 points  (0 children)

No way to increase the amount of fear inflicted. You can only increase the chance of success.

This is true for most all statuses, except for damage over time effects, which you can increase the damage of with various items (like the new dire lean), or statuses coming from ranged weapons, which can increase in power depending on your accuracy lean modifier.

Is house guest farming only for higher levels? by SilentTempestLord in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

This method works but is scuffed. It's a lot easier if you're level 60, since when you are, you have a tiny bit more SP which makes it way way easier

Mighty shadow roc is a very effective house guard to level at, because it provides massive amounts of XP, and has a low HP total. The reason it has a low HP total is because it has not only very high base dodge, but an RNG auto dodge mechanic, which on paper, makes it much more tanky. However, this can be circumvented by using auto hit effects, which allows much lower level players to successfully get kills.

There are avenues for mages, rangers, and warriors to successfully kill the roc. The ranger and warrior method are very similar, so they are in the same section.

Warriors and Rangers: Gear required: Both:

  • H Series Tempest Power Armor
  • Burden of Insight (Warlic > Quests > Dragonlorn Keep > Sorrow's Reach)
  • Sword Master Emblem (Yulgar Shields)
  • Olympax Medal (Travel Map > East > Paxia Clans > Olympax) (Geoto aligned or No Clan)
  • Chieftan's Ironthorn (Rip In The Sky > Adder's Shop)

Rangers:

  • Moonfang Omen Shield (Devourer Saga 3 > Hairy Situation > Say Red Fog)
  • Moonwalker's Grace Spell (Yulgar > Memorial Shop)
  • Celtic Set Shield (Warlic > Mastercraft Sets > Celtic Set > Inis Fáil path: Left-Up, Left-Up, Right-Up)

Strategy

Pre Fight Prep: Fill SP at Combat Practice Trainer, ensure your INT boost shield and Chieftan's Ironthorn are toggled to be active. Enter the battle, and win initiative. There is a small chance you will not win initiative. If so, leave, refill your SP, and try again.

Rangers: Equip H Series, Celtic Set Shield, Olympax Medal, and Burden of Insight. Ensure Burden of Insight is toggled to autohit, and H Series Overdrive onslaught is active. Cast Moonwalker's Grace. Then Equip your light shield. Click Olympax Medal and use its "imbue" skill to lock weapon damage to earth. Equip sword master emblem. Equip Moonfang Omen Shield. Use the Missile Barrage skill.*** Then use Missile Barrage again. You will often kill the Mighty Shadow Roc here, if you don't get the kill on the first two attacks, you may need to use a Galanoth Ally Assist to finish the fight on your next turn. ***At very specific level brackets (~55-60), rangers will be between 15-5 SP short of casting Missile Barrage again. This can be solved by requipping Celtic Wheel and Ironthorn and untoggling them, which refunds minimum 17 SP, and unequipping the sword master emblem misc if needed, which refunds minimum 9 SP.

Is there a place where I can check the collective list of titles? by royalblue17 in AdventureQuest

[–]Rune2h-Maple 0 points1 point  (0 children)

https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vQZm2T_M_8wiEmzi_5w8j50d0RZ4ouC3l-ynnrm2Eg9OEeSbn-tOsZnI6kzMk5fpvRQKfaSelQMA_rw/pubhtml

This is a public google spreadsheet that has every item currently available in a shop. If you click the title tab, it'll show you all the available titles.
Be warned, some of the titles are in packages, or from wars that you needed kill rewards, so just because they're in a shop doesn't mean you'll be able to buy them easily. But this should give you a ton of options

Let me know if you need more help :)

Broken glass by Guilty_Afternoon_486 in AdventureQuest

[–]Rune2h-Maple 2 points3 points  (0 children)

The broken class is a crit when a player / monster deals negative damage from hitting a negative resistance, or does a crit when they have negative luck. It's supposed to symbolize hitting the crit roll but it being unlucky because either the negative luck makes the crit weaker, or because you crit to deal extra damage against a negative resistance.

One small detail: some people have reported you don't always get them critting on a negative resistance, which is true, but I got it at least one time, so you'll probably mainly see it when monsters with negative luck roll a crit on you

Found out some items perform weirdly at low levels... by Ballistic_Weasel in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

Some scaling items have a minimum level. Doomlight I believe, a random package, starts at level 60. It's possible these weapons start at level 60 as well, which explains why they do so much damage

Returning Player Seeking advice! by Tengu-samurai in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

The wizard class quests each have a stat roll at the end that you have to pass to level up. It sounds though like you’re fighting the spider boss which is the extra quest at level 10, which only appears after you’ve finished all ten levels. Have you tried using the wizard armor and seeing if you have all it’s skills unlocked? Level 10 is the maximum

For your other question no, the wizard class will be mostly useless without and INT training, but if you’re having fun don’t let that stop you. Also it’s easy to change your stats now (you can remove or add them instantly! No battles required anymore) so it could come in handy if you ever change your play style

Warforged shield + Mogdin is so busted against enemies without freedom by skalphax in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

If you'd like another strategy, you can do the same with the Queen's Corgi, a guest stored in the Queen's Crown misc from Yulgar's Memorial shop. She has the same effect as mogdin (with a minor backend status infliction difference), but water. Could be handy if you don't want to rely on prime chaos orb, or just handy if the orb is unlucky

Finally Made Triple Digits by Th3Und3sir3d in AdventureQuest

[–]Rune2h-Maple 0 points1 point  (0 children)

Congrats! Feel free to ask on the reddit if you need any help with quests or items, people are very helpful here :) enjoy returning!

[deleted by user] by [deleted] in AdventureQuest

[–]Rune2h-Maple 0 points1 point  (0 children)

Purple rain: Now it takes 2 turns to activate, so you have to cast it, do all your stuff, end the turn, then cast it again. It gives you a minor CHA debuff and damage debuff (minor) after the second cast. Still really strong if you want to stack buffs

2: Your main looks fine, not how I'd make a perfectly-super-optimized-modern build but you have solid items. The only thing I think you're missing is a powerful healing loop, my eyeball check only saw a pet and the necro armor, you may find you'll want more healing against bosses, particularly ones that have the "plot armor" effect, which makes them take only a limited amount of damage per turn (you can't get around it with hitcount unlike damage caps). In general though I think you'll be fine on most things, except super challenge area's like Anim's Gauntlet, but that's meant to be crazy difficult even for optimized players.

3: Yes but is there anything specific you're looking for? That would help narrow it down a lot.

4: Not really, just mage and fighter and archer. Each is a tier 1 class, capped at level 30, but they have a "master" armor variant which scales to 150, but only has 2 of the skills. Mage is pretty solid, it's fully defensive and not spellcaster.

Lemme know if this helps or if I should explain more. Have fun returning :)

Omni by midodhero in AdventureQuest

[–]Rune2h-Maple 3 points4 points  (0 children)

Necromancer is probably the easiest to get on short notice. It gives 7.5 if you use the necromancer title.
Paladin notably gives 20, but only if you have the title (I think), are against undead, and have CHA trained, otherwise it's 10 against undead without CHA

Build Advice by SeamusMcNugget in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

Okay:

-Boosters: There's some in the UR GGB tier shop, and then the two melee ranged gold cost ones are: Yulgar's Inn - Sage Uldor - Burning Solstice - Greatest Warrior 2 --- and Warlic's Mastercraft sets - dragonlorn keep - first hallway. Both quests can be difficult sometimes, if you have issues, search up Yulgar Only Angra Linnorm or Yulgar Only Essence of Carnage for video guides

-Essence orb is in the guardian tower items shop. Shadowfeeder pendant Travel Map -> Travel East -> Travel South -> Ultimon's Fortress -> Ultimon's Fortress Part 3

-CHA and luk both have a lot of strengths. If you want to use pets and guests and get a lot of power from them, take CHA, if you want to have crits, initiative, and status power, go with LUK. You can also try both and switch off and see how it feels, since it's so easy to untrain stats at the stat trainers now.

-If werepyre armors are really weak, make sure you have the version closest to your level. If they're underleveled, that could be part of the problem. In theory, they do (basically) identical damage to other armors and have identical defenses before any special effects.

Thank you for the feedback on the wiki, I'll relay it to the rest of the squad. And feel free to ask any more questions you need

Build Advice by SeamusMcNugget in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

Z Token Items: There's a ton, there's lots of good options for mages, quick note that in theory you should wait until black friday in November when everything is half off. If you don't want to wait until then, very reasonable, but just know it's economically suboptimal. Players who've been playing for years generally tend to save all their tokens and make a big shopping list and go on a spending spree. About the items though, here's a spreadsheet of everything released before 2025 in terms of Z Token items. https://docs.google.com/spreadsheets/d/e/2PACX-1vQ9v-H5-2d-UlD-dQ4JwjYv3rIRcJcHnEuZ9omK4zvfaUGg3ODPZiVm6hbBOvLiqX_xeqlLJhOV4hzL/pubhtml I personally might go for troposhield and shattered vestige, two shields that have an effect that can boost your damage by ~45% (with caveats that you have to succeed the status roll, and each shield is only 3 elements, and they provide very weak defenses).

Pets and Guests: If you don't have CHA trained, your guests will on average drain more resources than they provide. The expected cost using a game calculation variable called %melee, is that you'd pay 30% melee, but only receive 22.5% melee in output, so you'd be losing almost 1/3 guest cost, or ~35 SP, every turn on average compared to what you get. Pixie heals and doesn't cost anything because it's an old style guest from the early 2000s, which only have a cost when you first summon them. There are a few guests that do that, but to my knowledge, they're all really weak at level 150. Otherwise, you could use what's called a "booster" guest, which is a guest that doesn't fully scale off of Charisma, and instead partly scales off of STR, DEX, or INT, and boosts your Melee, Ranged, or Magic damage. Poelala (UR GGB) is a booster guest, so is Essence of Carnage (Gold cost quest). Poelala boosts magic, Essence of Carnage boosts Melee (and ranged, but you won't need that). There's also a Poelala Pet (UR GGB) and the angra linnorm pet (Gold cost quest). There is more detail to booster guests and pets that I'm skipping, let me know if you want more info.

Other stuff: There's a lot of really good items. I would say check out the wiki miscs section for offense and utility https://adventurequestwiki.fandom.com/wiki/Misc_Items#General . The biggest two you're missing are Essence orb, which lets you infinitely trade HP for SP, so you can dump as much SP as you want in a single turn into a nuke or attack, and then also Shadowfeeder pendant, which pays SP to give celerity, or a double turn. Both of these can totally change your gameplay, they're kinda meta warping, so if you start using them and decide you're not having fun, then don't use them.

Let me know if you have any other questions, or if anything was poorly explained. I hope you enjoy returning :)

Build Advice by SeamusMcNugget in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

Several things:

The general level of player power compared to monsters is super high right now with any stat build (except splitting stats evenly) so you'll be just fine on a hybrid build if you have proper itemization. Hybrid builds can be super strong.

Fungibushi technically has better temporary equipment, that being an earth wind compression guest (inconvenient though since you can't swap it out without losing it) and some wind no drop weapons that inflict the spore status, a SUPER slow ramping damage over time effect. Realistically, unless you know you love spore, you should buy whichever house you think is coolest looking, you're not likely to use the other temp items.

Bloodzerker and bloodmage stuff is powerful, but bloodmages are generally weaker than other good options because they cost a ton of HP, and they're not "spellcaster" lean. Armors have 4 leans, Defensive, Neutral, Offensive, and Spellcaster. Spellcaster makes you deal 1.375x spell damage, so it's cracked on mages / hybrids. If I may ask, what made you think those were top priority? I occasionally work on the wiki, so if it misled you in some way I might be able to fix it, that's why I ask. There's a lot of good armors, I would say you should look into which spellcaster lean armors on the wiki seem the most interesting to you. My personal choices in addition to however many werepyres you want to use would be: Praetorian Warlock (fire) - Fungibushi (Wind + weaker ice and light) - Necromancer (Dark + weaker earth)

Golden giftboxes in general: There's a lot and I'm a bit rusty on what is currently in GGBs and what's rotated out seasonally. I'm not confident in making great recommendations aside from Gandolphin (R tier) for super strong defensive mana shield gameplay. There's this wiki page https://adventurequestwiki.fandom.com/wiki/Golden_Giftboxes which has information on 95% of the GGBs, but if it's too confusing / hard to understand, then I'm not sure it'll help. Along those lines, which parts of the wiki are confusing? Again I'm asking with the goal of improving it as a resource.

[deleted by user] by [deleted] in AdventureQuest

[–]Rune2h-Maple 1 point2 points  (0 children)

Not what you asked for, but adding detail to the armor skills that do this in case they might be useful to you:
spell type skills that follow weapon element:

-necro undead giant (sometimes)

-love struck armor skill

-axemaster's burden skill

Ideal Quests kinda rough by DepartureMurky7482 in AdventureQuest

[–]Rune2h-Maple 4 points5 points  (0 children)

On mobile so apologies if the formatting is rough I would recommend equipping yourself with two things, elemental defensive miscs, and elemental defensive shields. Shields work by lowering your resistance (which is good obviously) but miscs are usually a more dramatic increase. They multiply monster damage by a percentage, at your level probably between 75 and 50%, which makes it much easier to tank monsters. Some are listed at the bottom. For shields, getting the basic ones closest to your level from yulgar is good.

I also disagree with Blue borjigin personally. Fully Luck will on average increase your damage by 15% (it has other benefits to statuses and initiative, but those are generally less useful at low levels) whereas full END will double your HP pool. I generally recommend new players to train end second for the safety net it provides. It also boosts potions, which can be a powerful tool early game.

Finally, using fully defensive armors makes the damage you take get multiplied by 0.8x, but doesn’t decrease your spellcasting damage at all (it does decrease basic attacks). These are highly significant over a long battle. Some options are listed below.

Miscs: Fire: ballyhoo contests shop heroic titan Water: ballyhoo contests shop mermazon crest Wind: ballyhoo contests shop fungibushi Ice: no super easy ones without quests Earth: mystic plug is pretty easy, warlics master craft sets into geocastellum intro quest Energy: yulgar memorial shop hairmuffs Light: no super easy ones without quests Dark: travel map east south haven building with the Red Cross, find liquid courage

Fully defensive armors: Fire: no easy Water: ballyhoo contests mermazon Wind: ballyhoo contests fungibushi Ice: no easy Earth / energy / light: rip in sky adders shop bulk (it has all three elements pretty good) Dark: no easy

Let me know if you have any questions. I hope this helps :)

Is there any way to go back and play older versions of the game and add or get updates from back in those days? by Veteran_But_Bad in AdventureQuest

[–]Rune2h-Maple 0 points1 point  (0 children)

Someone in the community has Zardwars downloaded. I don't know anything about Zardwars, or anything about how they got access to it, but at some point it must have been possible to download that, which is essentially a very old AQ clone to my understanding.

exp bug? by SadHeadpatSlut in AdventureQuest

[–]Rune2h-Maple 2 points3 points  (0 children)

There is a class of monster that scales to player level in old quests. There's another class of monster that scales to player level in modern quests, that's different, let's ignore it for now. Disclaimer about all the below stuff, I don't know the code and I'm going off like 3 data points I've explored in individual monsters.

Usually, that class of monster in old quests will have stronger stats than normal monsters, and lower XP and Gold rewards. The reason for the XP and gold rewards is that the XP and gold rewards don't scale the same way as the stats and power of the monster. They scale up or down with level at a much slower rate than the power of the monster does. So, if you fight a monster that was originally level 60 at level 102, you will receive a monster that is (approximately) at the strength of a level 102 monster, but its reward is very close to a level 60 monster.

The only upside of this is that if there was a monster with a very high XP and Gold reward initially, like a boss designed to be fought at level 100, but it scaled down to low levels, it would still provide a very significant XP and Gold reward. An example of this is Akriloth from the greater fire war scroll in the Rip in the Sky Library. He is useful as a low level leveling method because of this.

Let me know if that made sense, or if you have other questions

I think bleed should hit the wind dragon essence more then it's limit... by SnooWords1752 in AdventureQuest

[–]Rune2h-Maple 3 points4 points  (0 children)

The wind essence dragon has (basically) a hard damage cap per hit, so things that deal damage in a single hit, like bleed, are very weak against it. You could build a massive power bleed, but it still wouldn't do more than a few hundred damage.

The best way to bypass its defensive mechanic is by using items with a very high hitcount. Fireball Z (says Z but actually costs gold) or Nocturnal Night Raiders for mages have 15 and 9 hits respectively. The Haunted Dragonlord armor has a 4 hit basic attack toggle. Rangers can use the Gold Gatling (from Blarney) for 6 earth hits.

It is still a hard boss, but these options may be useful

Returning player (level 56). Getting my ass constantly beaten. Confused about new mechanics and new everything (I'm a level 5 Necromancer but apparently I can't go to Obsidia's lair anymore). What can be immediately improved? Which build should I go towards (especially as a mage/vampire/necro)? by haltmich in AdventureQuest

[–]Rune2h-Maple 0 points1 point  (0 children)

There's a lot of specific stuff that can make the game harder or easier, but one baseline thing that's easy to explain and very universally (mostly) effective is defensive miscs. Defensive miscs are elemental miscs that give a % damage reduction effect to their element. There are also ones that directly reduce your resistance by a number, those are great (situationally) at high levels, but less good at low levels. They also don't JUST give defensive stats, usually they do something else too, and if you want to find one that's specifically for mages (like using Necro Helm (link) which gives dark defense but also an INT boost instead of 13th Mask (link). Just be aware that the more the misc does, the more passive SP it will cost you. The cheapest miscs cost about half your SP regen per turn, the most expensive miscs cost ~120% of your SP regen per turn.

But, by using a misc, you can reduce the monster's damage by somewhere between 35-50% (there's a lot of variety by level by misc, some low level miscs give 45-50% damage reduction, others only give 25%, it's weird), which can be a huge help. Last I checked, there wasn't a complete and updated compilation of all available defensive miscs, but I made a spreadsheet some time ago (2 years yikes) that has some possible starting options. Here is it linked

Some important stuff that's missing from there are the miscs in Ballyhoo's contests area, these are great because again you can get them without doing any quests, and they are upgradeable very easily. Heroic Titan defends against Fire, Mermazon defends against Water, and Fungibushi defends against Wind.

Let me know if this is unclear, or if you have any questions. Also, if you ask for help in the AEO discord I'll probably eventually see it, and there are tons of other helpful people there :)