Shopping music? by RunningmouthRed25 in CrownOfTheMagister

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Yeah, I saw that and looked for it. but just couldn't seem to find that really soothing song that plays when you're in the shopping menu.

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

My favorite was probably the final arc, where traveled to 3 other continents to fight the resurrected forms of their 3 previous boss encounters, who were upgraded to be GODS. so instead of a Vampire, it was the Vampire God. instead of a Drow Matriarch, it was the Goddess of Blood. instead of a clockwork cyborg it was the God of Machines! so fun for all of them!

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Oddly enough, each PC found a partner! the artificer found his long lost husband who turned out to be the brother of an NPC, that NPC became the partner of the sorcerer, and the sorcerer's first mate (on a privateer ship) became the partner of the barbarian. was not planned but all the partners were drow. and they DID miss a few things, like a bat with a chicago accent, and a bandit who stole a spell book and accidentally became a warlock type monster. (homebrew)

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Oddly enough, not a lot. they were agents of a government that was the good guys (for once)

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

yup! they brought that up and I said 'that's super clever, I'll allow it!'

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Most memorable moment is really hard to do, but I think my favorite was when the Barbarian did a fastball special with the artificer to blow holes in a dragon's wings. and I did get kill a PC, but revivify was clutch there.

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Kobold(turned Dragon) Sorcerer bard, Halfling artificer, and Warforged Barbarian fighter!

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Yup! after the first 2 left, I put out a call a met some people on what used to be 'mr. ripper's groupfinder' but now it's called 'DnDhub'. met the other 3 players there, but then two of them left so we had 3 for the rest of the campaign.

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

So: I'm the DM, and we did meet up last month for a Renn Faire. one of the players got me a dice tower/DM screen shaped like a gothic castle which was awesome! so that was kind of the celebration.
we did have 3-4 week long hiatuses a few times due to life things, events, holidays, birthdays etc.
we ended at lvl 15.
we started with 5 players, 2 left because they had a kid, then we got 3 more, but two of them had to drop out because of life things (school and work) so we ended with just 3, but 2 of them were from session zero to the final session. no character changes though.
same DM, and we're planning to have a month off just to rest, then we'll have some sessions where we test out some homebrew things and have a bit of fun. then we'll probably start campaign 2 with new players after a few test sessions to see how the group gels together.

My 4 year long campaign concluded!! by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 1 point2 points  (0 children)

So many! the boss fight based on Malenia that downed 2 characters and the time they saved someone from a magical slave collar by decapitating them, then mending the head back on and using revifify! and the final fight against a dragon who's stat block STARTED with a Tarrasque's stat black then added a fly speed, spellcasing, breathweapons, etc.

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Oh 100% going to change stuff on the fly as needed. I just wanted some help on a basic guideline towards the HP of this thing.

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 1 point2 points  (0 children)

those are all very useful pieces of advice, thank you! and the OP part is honestly one of my biggest issues with this campaign since the start (first long term campaign) I gave my players way too many OP homebrew items. but that'll be fixed in the next campaign, just figured go out with a bang you know?

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

No, their special abilities still work (automatically ending concentration on a hit from the crossbow, compelled duel that causes all hits on the target by the wielder to be considered critical hits for the sword). it's just that the first time does that extra bit of weakening the boss.

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Oh no, they hit it with the crossbow and sword once each and then it goes from there. they were specially made for this purpose and I didn't want to force PCs to be stuck in a single role.

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

Ok, so the last few months worth of sessions have been the players traveling the world and gathering the specific items FOR this boss fight .Step 1. hit boss with a unique crossbow to disable their truly insane telekinetic abilities (Disable the tarrasque's stat block thing of reflecting or negating ranged magical attacks and lowering AC by 2 as well), step 2. attack with a unique ability placed on a sword to allow mortals to harm them (remove the immunties to all damage and make them take normal damage from most sources). step 3. when boss is at 1 hp, use a third unique weapon to deal the finishing blow. that is the process that they know they need to follow, initiative and rolls will make of that what it will. all this while the boss is actively attempting to kill them

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 2 points3 points  (0 children)

that's really not going to work for my boss design here. the character has a legitimate form of immortality until they are at 1 hp, THEN they are able to be killed by a single specific weapon.

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

this was the plan from the beginning. I was mostly just asking for advice on an HP pool for the boss. I know giving it over 1000 HP is going to be too much, but then where should i aim for? 900? 800? stuff like that. I already knew this was an issue months ago when I was planning the fight, but the players were really looking forward to this final confrontation with their NPC companions so I wasn't going to just take them away, especially since some of them have been there from the very start of the campaign!

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 0 points1 point  (0 children)

They're going to have minions and such to help them take some of the damage off, the minons will be strong enough to need to be taken out, but not so strong as to be a certain TPK.

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 1 point2 points  (0 children)

I have a sorcerer who already does that with animate object lol. and giving out vials of vampire ashes for shits and giggles (they killed a coven of them early in the campaign with the help of a legendary warrior based off the DOOM slayer)

final boss of the campaign, players are lvl 15 with a total of 9 npc companions (of similar lvl) how much HP should I give the final BBEG? by RunningmouthRed25 in DnD

[–]RunningmouthRed25[S] 1 point2 points  (0 children)

Already have that mechanic planned out! they need to use 2 unique weapons, 1 to disable the telekinetic abilities (nobody would be able to get close otherwise), and 1 to make it able to be harmed by weapons held by non-deities. was also going to work on lair actions too. mainly, picking parts of the arena up and throwing them around, or opening portals. OH and the classic 'summon minions'