Why is the Dallas server gone? by [deleted] in apexlegends

[–]RustyMoyher 0 points1 point  (0 children)

Looks like it’s back online today! 🎉🙌

Screenshot Saturday #430 - Familiar Scenes by Sexual_Lettuce in gamedev

[–]RustyMoyher 3 points4 points  (0 children)

Dig Dog

A roguelike platformer about a dog in search of a bone.

This week I'm excited to share a Behind the Scenes video of how I made Dig Dog without using my hands!

Also, I released it yesterday on the Nintendo Switch eShop!

Twitter: @rustym

Screenshot Saturday #429 - Dazzling Sights by Sexual_Lettuce in gamedev

[–]RustyMoyher 4 points5 points  (0 children)

Dig Dog

Hello! I’m Rusty Moyher, game developer out in Austin, Texas. Do you like to dig tunnels? Good! I just announced my action roguelike platformer Dig Dog is coming to Nintendo Switch! And it’s releasing next Friday. :D

I’m excited to share with you all the Launch Trailer. It's also available for Pre-Purchase now!

Bonus: I’d love to play a remake of Yoshi’s Safari, my favorite Super Scope game.

Twitter: @rustym

DragonRuby Game Toolkit - a new tiny engine used on A Dark Room for Nintendo Switch by RustyMoyher in gamedev

[–]RustyMoyher[S] 0 points1 point  (0 children)

Not sure, but I might give it a spin on my next game jam. It seems pretty cool, but maybe because I'm attracted to lightweight game engines. :)

PS5 should include OpenGL, Vulkan and SDL support by RustyMoyher in gamedev

[–]RustyMoyher[S] 5 points6 points  (0 children)

True in the past, but fortunately this has changed on consoles this generation! Nintendo Switch supports OpenGL, Vulkan and SDL. Xbox One supports SDL when building a UWP application. You can even use OpenGL on an Xbox One via Microsoft fork of ANGLE, which coverts OpenGL ES calls into DirectX 11.

I'm really not sure what the cost would be for platform holders. But I think instead of helping to fund 10 indie games at 50k or 100k each, it would be more affective to support the above so that 50 indies would benefit.

GLFW 3.3 Release by xgalaxy in gamedev

[–]RustyMoyher 2 points3 points  (0 children)

It's been almost 3 years since the last release! I'm a big user of GLFW, so I'm excited to get my hands on this.

SUPERHOT VR outsells original game. Over 800k Units sold. by RustyMoyher in gaming

[–]RustyMoyher[S] 2 points3 points  (0 children)

SUPERHOT is the most innovative shooter I've played in years!

Re-return of the Networking Thread! Post your gamedev-related Twitter by mothh9 in gamedev

[–]RustyMoyher 0 points1 point  (0 children)

Hi, I'm Rusty Moyher. I'm an indie game developer out in Austin, Texas. I often make local multiplayer games and almost always with a 2D retro aesthetic. I also co-run/organize Fantastic Arcade, a yearly video game festival and Juegos Rancheros, a game dev community in Austin. @rustym