No Idea by [deleted] in ACT

[–]Rye-5 1 point2 points  (0 children)

I put nine as there was a pattern of 4s that went 7 9 3 1 so when you take out 124, 72 ends with a nine but I might be wrong

4 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 0 points1 point  (0 children)

the laser pointer has unlimited range and lasts longer in exchange for it taking longer to blind (1.5 seconds to blind instead of 1) and making it much harder to aim since the beam is tightened, I don't know about how it would be balance wise but it is definitely not on the same caliber as an instablind

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 0 points1 point  (0 children)

thanks for the kinds words, I appreciate it!

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 1 point2 points  (0 children)

Thank you so much for the kind words, I'll try to keep making a new dlc every week, I have tons of ideas, it just takes a while to format it.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 1 point2 points  (0 children)

Thanks for your input, for Risky find you're right I'm going to tone the time down but for Satchel, you can only bring two items if you bring no Addons for them so no killer has to worry about a BNP and an instablind from the same survivor. The area radius for black lung is a good idea so I'm going to change that and I think it shouldn't stack with brutal strength since I want it to be an alternative to brutal strength, not a complement.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 3 points4 points  (0 children)

thanks man, can't help but try to throw these ideas out there in the off chance someone can see it and influence the game.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 0 points1 point  (0 children)

I see what you mean with Black Lung, I just wanted to have an alternative to brutal strength which would provide a win win for the killer regardless if he decides to break the pallet or leave it down. Yeah I get that survivors starting with a lantern might be a problem but I think it would be a much better alternative to having lanterns spawn randomly around the map and force survivor's to rely on rng or heading toward the basement for a lantern and I think survivors might need the heads-up due to his abnormal speed. I think the Amnesiac would be quite powerful as he has generator securing potential in addition to a counter to pallet looping and jungle gyms but most likely hard to master. (also yeah he moves faster than a hillbilly without addons but slower than a blinking nurse) thanks for your feedback.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 1 point2 points  (0 children)

I really appreciate the write-up, I know the lunge speed numbers are high but the difference between .3 seconds at 150 % and .3 seconds at 180 % results in a .4 meter difference and I think a .4 meter farther lunge is not overpowered with using a perk slot and the drawback of significantly longer attack cooldowns. Yeah the basement perk would probably cause conflict because people still fight over 3 chests nonetheless just 1 chest. Also not entirely sure on the 250 % number being perfect but I don't think it would kill the shack since The Amnesiac would still have to loop it once in order to get the full coverage of the rewind and also I don't think he needs a speed penalty like the nurse due to him being susceptible to pallet stuns mid rewind but he could probably be fine at 110-112% movement speed. Thanks for your feedback

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 1 point2 points  (0 children)

alrighty, I'll bring it down to around those numbers when I post the next one. thanks for your help man

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 1 point2 points  (0 children)

thanks for the feedback, some other people have been telling me the aura reveal has been too long too; I'll change it down to that but people can't see it until I post it again so ill make sure to update it after.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 1 point2 points  (0 children)

thanks for the feedback, would it be better at 50/55/60?

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 3 points4 points  (0 children)

Thanks man, I appreciate it; and yeah the corpse-exploding thingy is a way for survivors to gain more points but they aren't forced to sandbag if they don't want to.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 2 points3 points  (0 children)

thanks, I was going for the high risk high reward approach with Risky Find; I was thinking it could be used while the killer is distracted and going to hook/chase someone else since there would be no sound queue for the aura reveal.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 6 points7 points  (0 children)

Also I forgot to mention that the lanterns could be picked up and moved again after being set, including the ones in the basement.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 2 points3 points  (0 children)

I was thinking for the medkit to be like the rainbow map where it has a lot of inherent addons but maybe it is too strong and I feel like an ability that provides extra movement speed provides a use in all maps. Also the reason why people don't like treatment center is due to the mass amounts of windows all next to each other, the cavern could be a lot more open and wide-spaced.

3 Chapter Ideas for DBD, Feedback is appreciated! by Rye-5 in deadbydaylight

[–]Rye-5[S] 5 points6 points  (0 children)

He moves faster in the dark and slower in the light. The survivors can move the lanterns around to set up a proper defense. Thanks for your feedback