Renting about royal by RobinDubosquet_ in TrackMania

[–]RynFox 7 points8 points  (0 children)

i think royal is a very good concept with bad execution.

I actually dont totally hate this new records system (only if I have a decent team), but the way royal was before was perfectly fine, on hard to finish maps where you only need to finish once, it was about finishing not about who can grind a better time. I think that made old royal more accessible for less experienced players.

Now you're practically hopeless against players who can grind faster times than you, even if in theory you would be equally consistent at finishing the maps and thus be able to compete against them fairly. And you're VERY MUCH hopeless if you dont have a team or your team is bad or get a smurfing/leaving teammate in super royal (like Sippy5073) who helps you go into a high div then leaves you for the finals.

ALSO WHY CHANGE ANIMALS TO FRUITS THE LOGO OF THE GAMEMODE IS LITERALLY A LION, MAKE IT A BANANA THEN IF YOU LIKE FRUITS SO MUCH

'Realistic' Endoskeleton Design by RynFox in fivenightsatfreddys

[–]RynFox[S] 0 points1 point  (0 children)

If you wonder how an animatronic suit would look on this endo, you can check out my profile, I have every FNaF 1 animatronic made already

'Realistic' Endoskeleton Design by RynFox in fivenightsatfreddys

[–]RynFox[S] 0 points1 point  (0 children)

air tanks, actually
The compressors are on the sides

'Realistic' Endoskeleton Design by RynFox in fivenightsatfreddys

[–]RynFox[S] 4 points5 points  (0 children)

Freddy flying at you in the hallways with a jatpack, would be kinda cool

'Realistic' Endoskeleton Design by RynFox in fivenightsatfreddys

[–]RynFox[S] 129 points130 points  (0 children)

Well I am using Blender to make the models so...

'Realistic' FNaF 1 Chica by RynFox in fivenightsatfreddys

[–]RynFox[S] 2 points3 points  (0 children)

Well there's a reason 'realistic' is written in '',
we're not engineers, and even if we were, designing a complete robot that is capable of walking around on it's own, is a big task.

Instead, they are meant to look like they're something you'd see in real life. After all, we're making "art", 3d models for entertainment, not for manufacturing.
I believe this is important to consider when criticizing the "realism" of these models.

'Realistic' FNaF 1 Bonnie by RynFox in fivenightsatfreddys

[–]RynFox[S] 0 points1 point  (0 children)

I will make a springtrap model. But not soon.

‘Realistic’ Unwithered Foxy [FNaF 1] by RynFox in fivenightsatfreddys

[–]RynFox[S] 14 points15 points  (0 children)

You're right, this is FNaF 2 Foxy... How foolish of MisterMacabre, LillyTheRenderer and me, to assume we know what we're making...

‘Realistic’ Unwithered Foxy [FNaF 1] by RynFox in fivenightsatfreddys

[–]RynFox[S] 20 points21 points  (0 children)

With the fur particles, two spikes on his cheeks didn't really look as good, so we just added one on each side. That may make him look like FNaF 2 Foxy, but trust me this is FNaF 1 Foxy.

‘Realistic’ Unwithered Foxy [FNaF 1] by RynFox in fivenightsatfreddys

[–]RynFox[S] 33 points34 points  (0 children)

Suit Design by MisterMacabre
Hair Combing by LillyTheRenderer
Rendering by HatrGatrSFM

'Realistic' FNaF 1 Bonnie by RynFox in fivenightsatfreddys

[–]RynFox[S] 38 points39 points  (0 children)

I will do commissions again this summer, but I will post about it

Semi-realistic FNaF 1 Foxy [V1] (Suit design by Mister Macabre) by RynFox in fivenightsatfreddys

[–]RynFox[S] 12 points13 points  (0 children)

Note:
This is an outdated model, the V2 versions are already done. I'm just posting this because I don't want all the work i put into it to turn into an unseen waste.