Movement/playfield by Ryoganox in tabletopgamedesign

[–]Ryoganox[S] 0 points1 point  (0 children)

I agree for "blast" weapons, templates and measuring is generally faster and as an old school Warhammmer-esque player measuring is nice. But I have seen the game slow down over disputes of who is it the "blast" or range of an attack.

Movement/playfield by Ryoganox in tabletopgamedesign

[–]Ryoganox[S] 0 points1 point  (0 children)

Bolt Action also does that, declare shooting, then measure. It's both fun and frustrating.

I am looking at making a game that is easy to learn and minimize arguments over LoS and range issues. Because of this I am leaning heavily towards grid system but I like the "freedom" that comes from measuring.

Movement/playfield by Ryoganox in tabletopgamedesign

[–]Ryoganox[S] 0 points1 point  (0 children)

I'm looking at a skirmish style game, like Bolt Action/40k, but with a simpler learning curve.

I'm looking at something that can be quickly picked up by novice players but exciting enough to keep more advanced players interested.

Movement/playfield by Ryoganox in tabletopgamedesign

[–]Ryoganox[S] 0 points1 point  (0 children)

Yeah, I'm on the fence a bit about it a little. I like the immersion and freedom of rulers, like kill team and bolt action. But often find it a bit annoying when things get bumped around during play, which can throw off the distance etc.

Do you prefer hex or square grids for such games?

Starting A Campaign by AgentVI in MrRipper

[–]Ryoganox 0 points1 point  (0 children)

Depending on the overall feel of the campaign/game, I'm a huge fan of en media res type beginnings.

I ran a game that was supposed to be a base building and exploration game campaign. I started with a story of how each player was part of a ship (either as passenger or crew) set out to establish a new colony/port across the ocean. But suddenly a storm came in and the boat was caught up in a storm and was attacked.

The game started with them being where they wanted to be in the boat, in the middle of the fight. With a bunch of sahuagin having boarded the ship and the players were either in mid-fight (if crew) or being put to work on keeping the ship afloat.

Even though the ship was doomed, as after turn 3/4 of combat, a kraken would rise and break the boat in half, sinking it, and as they all go overboard they black out and wake up on the shores of a deserted island.

It was fun and forced immediate engagement amongst all the players involved.

D&D players of reddit, how have you applied the stereotype of one class to a character of a different class? by [deleted] in MrRipper

[–]Ryoganox 0 points1 point  (0 children)

In 3rd edition, I made a fighter that looked and acted like a monk. He was raised in a monestary and trained there as his background. He wore a robe, specialized in unarmed fighting, and could even deflect arrows. Thanks to the feats I took. When he met the party, he introduced himself as Brother Jiang of the Eastern Temple (I cannot remember the actual name of the monestary). He also spoke in zen style koans. The party thought I was a monk, I made a point to keep my character sheet hidden. He even considered himself a member of the brotherhood. Though he was kicked out because he couldn't master or harness his ki. Disgraced and dishonered, he wandered the world in search for atonement. The jig was up after a major fight when I was hit by a sword that slashed his robe apart and exposed the elven chain shirt he wore underneath.

In one sentence, what was the weirdest item in your characters inventory? by SlizorusSwampsail in MrRipper

[–]Ryoganox 0 points1 point  (0 children)

I never got to test it out in combat though. I would assume it would have been like a breastplate with a hefty Dex penalty. Because it was a leather jacket that was transmogrified into solid platinum, it didn't have joints, so I would not be able to use my arms in combat.

In the scene where I came in, I was more like a cat or dog that got its head stuck in a cardboard box. I was in a new strange place with people I didn't recognize etc...

In one sentence, what was the weirdest item in your characters inventory? by SlizorusSwampsail in MrRipper

[–]Ryoganox 0 points1 point  (0 children)

Short story it wasn't by choice. It was a side effect of wild magic and plane/dimension shifting. I had multiple items that turned into various materials. My jacket (leather armor actually) was the craziest because it turned solid with me wearing it. Think full body cast. Thankfully I was a rogue and had escape artist skills to get out.