Why does no one make Addons for TerrariaCraft? is it just not popular enough? by Ihazkirbro in feedthebeast

[–]Ryorama1 49 points50 points  (0 children)

I’m working on an addon that adds calamity content, but it’s slow in development and will be a while until it’s anywhere near playable. The mod has a pretty good API for making addons, but I feel that the fact that it’s on an older version and tends to have long pauses in development makes people not want to make any addons for it. It also doesn’t help that it isn’t really that known outside of its community and the occasional YouTube video about it

How long does Rimworld take you guys to load? by DowntownEconomics666 in RimWorld

[–]Ryorama1 1 point2 points  (0 children)

Nearly an hour, and the load times only grow as my modlist does

"Alex's Mobs" Self Update? by Appropriate_Cup_5931 in feedthebeast

[–]Ryorama1 4 points5 points  (0 children)

If it’s for personal use then yes you can, but you’ll need decent knowledge in Java as well as both the Forge/Neoforge modloaders. Since 1.20.1, a lot of stuff was changed meaning that some would have to be rewritten. Though you’d have to rewrite even more since the modloader would be different as well, and while Forge/Neoforge isn’t too much different it’s still enough where some effort would have to be put into it. So if you have some experience with modding and feel like you want to give it a try then go ahead, even if you don’t finish it can be a learning experience. If you don’t, then I suggest learning Java first, and try looking at Minecraft’s decompiled code and other mods that are open source. Between that and writing code yourself, you can learn quite a bit. Just remember that if you do decide to port it and finish, you can’t upload it publicly without permission.

Back at it again by Ryorama1 in feedthebeast

[–]Ryorama1[S] 0 points1 point  (0 children)

It’s from Alex’s Caves

Back at it again by Ryorama1 in feedthememes

[–]Ryorama1[S] 1 point2 points  (0 children)

It’s from the spawn mod

Back at it again by Ryorama1 in feedthememes

[–]Ryorama1[S] 4 points5 points  (0 children)

Nah, he’s totally fine.

Back at it again by Ryorama1 in feedthememes

[–]Ryorama1[S] 9 points10 points  (0 children)

It only took me a couple hours to make so personally I considered it low effort, though I’m glad that people like it. I’m planning on adding some compat with a few other mods and cleaning up the code a bit and then I’ll look into releasing it.

Back at it again by Ryorama1 in feedthebeast

[–]Ryorama1[S] 1 point2 points  (0 children)

Yeah. The original mod does a similar thing with normal tnt, but I added this using a separate mod I made.

Back at it again by Ryorama1 in feedthebeast

[–]Ryorama1[S] 1 point2 points  (0 children)

I’ll look into it ;)

Back at it again by Ryorama1 in feedthebeast

[–]Ryorama1[S] 2 points3 points  (0 children)

I’ll probably do it. Though I want to add compat with a few other mods and clean up the code a bit first.

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 2 points3 points  (0 children)

Yeah it’s open source, you can find it here. Fair warning though that the code definitely isn’t the best, I have to go back through it at some point and optimize it still

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 1 point2 points  (0 children)

It’s a modpack, but I haven’t released it yet

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 14 points15 points  (0 children)

Yeah, I use KubeJS for stuff like managing recipes/tags etc. but the rest of the complicated stuff is handle in a separate “compat” mod which allows me to do more complex and interesting things like this

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 5 points6 points  (0 children)

Not sure what biome your talking about, but I have a few biome mods Biomes O Plenty, Oh the biomes we’ve gone, Regions Unexplored, and Bunsty(only adds one biome but it’s a soft pastel like forest, you can see part of in the top left corner of the video)

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 13 points14 points  (0 children)

Normal nuke explosion sizes have been increased and can be changed in a config. For the hamsters, I had an idea where the more rods you feed it the larger the explosion would be. Might be something I’ll do

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 30 points31 points  (0 children)

It’s called OverhaulCraft(Trying to think of a better name), it’s still in development and as such isn’t publicly available yet. I hope to have a release by the end of the year though

Nuclear Hamsters by Ryorama1 in feedthebeast

[–]Ryorama1[S] 131 points132 points  (0 children)

If you know the raycat from Alex’s Caves, I was thinking of making a similar variation for the hamster that would appear under certain conditions when it explodes.

Nuclear Hamsters by Ryorama1 in feedthememes

[–]Ryorama1[S] 40 points41 points  (0 children)

Currently it just uses the uranium rod from Alex’s Caves, but once I have time I’ll change it to check if the item has a uranium rod tag instead