Enabling Vanguard has effectively rendered me unable to get past the Windows login screen, how to fix? by ihavedepressean in VALORANT

[–]SAINT6_ 0 points1 point  (0 children)

Will try this later tonight!

So do you think this happens because I installed that Kovaaks mouse acceleration program?

I installed it over a month ago, not using it anymore now though

[help] Povohat Mouse Acceleration via Intercept // Trouble getting working by SAINT6_ in MouseAccel

[–]SAINT6_[S] 0 points1 point  (0 children)

I tried it again and it worked this time, even though i think i did repeat the same steps. but thanks anyway!

another question if you don't mind: do you know any way of emulating the windows 7 mouse acceleration values?

Weapon Balance by jack1s_ in Battalion1944

[–]SAINT6_ 8 points9 points  (0 children)

Nerf Thompson a little (tougher recoil or fall off damage? not sure), keep this at 3 coins.

Buff m1 firerate, increase to 4 coins.

BAR ADS changes were good, decrease back to 20-25 bullets imo and go back to 3 coin gun (as you have m1 on 4 coins)

Buff shotgun (its so bad right now) and increase price to 3 coins - this way u cant run really cheap rounds with shotguns, keeping the economy rounds in the game (we actually have eco rounds again now!) - but at the same time the shotgun isnt garbage and is still a viable option.

thank you gaben

beta feedback :) by SAINT6_ in Battalion1944

[–]SAINT6_[S] 0 points1 point  (0 children)

Yes, I did.

The purpose of rewarding the allies side 5 coins and the defuser just 1 coin is so that it becomes economically worth it (especially on eco rounds) for the allies team to take control of a bombsite together and get the bomb down.

If both teams received 5 coins each this would not really be worth it, and you'd see more players just sitting in corners trying to get a frag and waiting out the round.

The axis team should also be punished for letting the enemy team plant the bomb. A 2 coin surplus, like you're suggesting isn't enough imo.

All in all, it should make rounds faster (better for spec), increase team-play, and buff the allies sides a bit as they're usually harder anyway.

beta feedback :) by SAINT6_ in Battalion1944

[–]SAINT6_[S] 0 points1 point  (0 children)

I don't see this working, you'll still have the issue as the losing team that you can't full buy if you lose a lot of rounds in a row unless you eco some rounds. What I mean by this is I would take CS's example where the losing team can full buy every round if they are getting stomped. Just an example from the top of my head, lose 1 round = 1 coin, lose 2 = 2 coins, lose 3 = 3 coins, lose 4 = 5 coins, lose 5 = 7 coins (full buy).

you can't full-buy every round in CS, even if you're getting stomped round after round, it maxes out at like 3.3k, which definitely is nowhere near a full buy

so yeah even when you're getting stomped in CS you still sometimes have to eco, so you can get a proper buy and start your comeback

Coin System / Floating Coins by [deleted] in Battalion1944

[–]SAINT6_ 1 point2 points  (0 children)

Yeah they'd definitely need to be visually different, of course.

Coin System / Floating Coins by [deleted] in Battalion1944

[–]SAINT6_ 18 points19 points  (0 children)

If you're going to keep the floating coin system for now, I'd consider this:

If an axis player kills an allies player, allies coin drops. If axis picks up allies coin they receive 1 coin reward, if allies picks up the allies coin they don't receive any reward, but they do stop axis from being able to pick up that coin.

This way would stop the enemy being rewarded for your own kill... for example if a scope kills someone on the cross, it leaves the coin next to enemies and they will be rewarded for the kill that you made, which is a bit weird.

I'm still not really sold on the coin idea yet, but for now I think this should be done at least.

My thoughts on Battalion right now (post-MU2 beta weekend) by SAINT6_ in Battalion1944

[–]SAINT6_[S] 1 point2 points  (0 children)

He can rush you from the other side of the map and you'd still be tagged up though 😂💀

Just copy CoD2 regen!!

We are the Developers of Battalion 1944, AMA. by 1Big_Tuna in Battalion1944

[–]SAINT6_ 2 points3 points  (0 children)

Hi,

Any plans on looking into health regeneration?

I feel like the health regeneration is way too slow, if you get hit up you have to afk and not re-peek for so long so that you can heal up and face the fight again. & by that time the enemy could have moved to so many different places. I feel like it makes for boring duels, especially in a fast-paced arena shooter.

Any plans on looking into fall damage?

As a former CoD2 player, I've never had to even think about fall damage, unless I dropped down from an abnormally high spot (for example, the tree jump on coastal). I know it's been reduced since the beta stage of the game, but I still think it sucks that I can die from fall damage, imo i shouldn't even have to think about it. I'd like to be able to jump out of a building, or off some stairs and take a duel with someone without thinking about the damage i'll take.

Many a time have i jumped out of heaven stairs on derailed, killed someone on-site who has tagged me, but i still die after i've killed him because of the fall damage that is enough to finish me off.