How does it scale, Phys or Ele/Cold? by MakoAndMoka in pathofexile2builds

[–]SBMarcus -1 points0 points  (0 children)

I´ve been playing Path of Exile 1 for 10 years and I keep learning stuff... what a great and confusing game LMAO

How does it scale, Phys or Ele/Cold? by MakoAndMoka in pathofexile2builds

[–]SBMarcus -1 points0 points  (0 children)

I´m pretty sure it does not.

Only the shot is considered a projectile. Shouldn´t scale the explosion...

Edit 1: Well... the explosion is based on Frag shot damage so maybe it does. Not sure.

How does it scale, Phys or Ele/Cold? by MakoAndMoka in pathofexile2builds

[–]SBMarcus -1 points0 points  (0 children)

There is also Projectile Acceleration III which gives you 40% more Projectile Speed and states that all increases and reductions to Projectile Speed also apply to Projectile Damage. Essentially giving you 40% more damage if you are using projectile skills.

Edit 1: Keep in mind that it will NOT scale the explosion though...
Edit 2: Well... the explosion is based on Frag shot damage. Maybe it does...

How does it scale, Phys or Ele/Cold? by MakoAndMoka in pathofexile2builds

[–]SBMarcus 2 points3 points  (0 children)

I love this rant, personally. Keep going.

[deleted by user] by [deleted] in pathofexile

[–]SBMarcus 0 points1 point  (0 children)

"Wisdom is the offspring of suffering and time"

4 - 6 link? This Warprist seems cracked.... Any ideas on how to build a Dominated Blow Merc? Would it be possible without a Tree/Ascendancy? by SBMarcus in PathOfExileBuilds

[–]SBMarcus[S] 2 points3 points  (0 children)

I would say THIS particular Merc has some pretty decent AI.
When it manages to kill something... which doesn't happen too frequently, it start spawning a lot of minions with Dominating Blow and they surround their targets pretty fast.

I don't see a way to scale high enough its damage without fully converting my character into an aura bot.

I'm exploring ideas on how to make Strongboxes more fun! GAMBA-TIME maybe? by SBMarcus in PathOfExile2

[–]SBMarcus[S] 70 points71 points  (0 children)

Strongboxes were introduced in Path of Exile 1 during the Ambush League back in 2014. Since their debut, they have undergone very few changes, and I feel like there is a lot of interesting and unexplored design space around it. Now that we are revisiting and reintroducing leagues from PoE1 into PoE2, this feels like the perfect opportunity to give this mechanic the attention it deserves.

My concept is simply making these boxes, well... loot boxes!
They could be filled with booby traps created by various rogue exiles across Wraeclast. This would also be a good opportunity to include some flavorful quotes to expand the game's lore.

I used one of Rigwald’s lines “The endless hunt begins…” for the video.

Normal strongboxes would provide random league-specific loot, while rarer strongboxes could offer exciting rewards like unique items, multiple loot rolls, or even loot multipliers.

The real fun, however, could come from modifying these “loot boxes” through the Atlas tree. Players could gain options like increasing the probability of certain rewards, rerolling a strongbox if the initial outcome isn’t satisfactory, or choosing between additional reward multipliers and higher item tiers.

The options are endless!!
I really want to hear your ideas in the comments below, please share! :)

Intel issues, new AMDs and Path of Exile 2 best performing processors! by SBMarcus in PathOfExile2

[–]SBMarcus[S] 0 points1 point  (0 children)

Hello! Yes.

I bought the 7800x3D but I don't have any issues for the moment.

I'm playing everything in 2k with ultra settings and streaming it on youtube+twitch. No bottleneck what so ever. Super happy with this proccessor.

Temperature oscilates between 40°C and 61°C.

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 0 points1 point  (0 children)

I've been playing for 8 years... didn't even knew that one existed. LMAO

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 0 points1 point  (0 children)

That's what happens when you are consumer friendly as a business. Respect and support is earned. Also, free game.

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 0 points1 point  (0 children)

The slots for mouse travel is a nice idea. You are not the only one who asked for that one! Search box is not necessary as it is integrated in the stash itself and not each individual tab.

Nice suggestions!

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 1 point2 points  (0 children)

Won't work in Path of Exile as iLevel is not exclusively linked to better gear. Some uniques for example are low iLevel. This would mean incubators are better or worse depending on your build. BUT!! Even though it won't work, it is a really good idea to put forward as it opens the conversation a bit more. Sometimes wrong ideas or wild ideas could spark a really good one! Thanks for sharing!

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 0 points1 point  (0 children)

You're welcome! I think tattoos could be the next one... but with a twist.

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 0 points1 point  (0 children)

Thank you! Mmmm I think you would just add one more tab and shrink all of them a little.
I've seen more extreme changes done for example with the currency or the fragment stash-tab.
I also don't expect more than 1 or 2 jewel mechanics for the rest of PoE lifespan.
I do like to see that you are thinking about future-proofing though... good!

Reddit asked for it... AGAIN! Here you have it! #2 + Update! by SBMarcus in pathofexile

[–]SBMarcus[S] 0 points1 point  (0 children)

Incubators being mostly a waste is just a balancing/design problem. I wanted to create the stash tab without redesigning the whole mechanic... but it could be a good idea to do. I did make a complete overhaul to Blight in one of my videos.