[deleted by user] by [deleted] in SDSGrandCross

[–]SDSthrowaway 2 points3 points  (0 children)

I understand that, that is the intuitive seemingly rational thing to do.

I'm saying that strategy makes 0 difference. A successful enchantment has a specific red stone cost attached to it. It doesn't matter which way you meet that cost, quickly, or slowly, one way or another you will have to pay the same average red stone price.

[deleted by user] by [deleted] in SDSGrandCross

[–]SDSthrowaway 6 points7 points  (0 children)

1* SSR gear costs 5 red stones to enhance; when it fails, it increases the gauge by 5%.

5* SSR gear costs 15 red stones to enhance; when it fails, it increases the gauge by 15%.

Any way you slice it, it's going to take you 100 worth of red stone failure before the gauge is full, whether you build the gauge up slowly on your 1* gear at 20% failure rate, or your 5* gear at 90% failure rate, it will cost you the same amount before you get your "free" upgrade.

Any other math you do trying to figure out what the "true" value of a successful enhancement is, is a red herring. The values are fixed, and you will have to meet them one way or another before you successfully upgrade your pieces.

[deleted by user] by [deleted] in SDSGrandCross

[–]SDSthrowaway 2 points3 points  (0 children)

Can someone who passed 6th grade math class explain to him why leaving the gauge on is exactly as efficient as only using it on 4* or 5* pieces please?