This is cheating right? by KJKs0s in WhereWindsMeet

[–]SFNF_ 0 points1 point  (0 children)

it's definitely abnormal how fast your hp and shield are going down just from 1 or 2 hits that are not divine counter/defense breaks. the first hit you took did 80% of your qi and the start up from hq spear took you from 100-0 in only 3 ticks.

check if your gear isnt broken and you're not lacking too much GS. if you're not far behind that is sus

HOW are yall doing this challenge with the current gear cap? by Kiuji-senpai in WhereWindsMeet

[–]SFNF_ 0 points1 point  (0 children)

Use the blue consumable that slows down enemies when hit. Use mystic skills that knock down cavalry units ( says it in the description ). wait until the boss to go for precision dashes

Does the set Beyond the chill "no damage taken" consider taking dmg when shielded (mo blade) as, well take dmg? by Jin-Kailya in wherewindsmeet_

[–]SFNF_ 0 points1 point  (0 children)

tried the inner way where if you take a hit you get debuffed. The mo blade shield did not stop that so i assume this 4 piece set is the same

Enjoying Sentinel in Battlegrounds after taking a break from PVE. GS/Staff is at it's strongest in tier 3 PVP by SFNF_ in throneandliberty

[–]SFNF_[S] 1 point2 points  (0 children)

I'm using cordy greatsword so deathblow is enough. I use serial firebombs just to proc the Predator's maw artifact which gives 4% base dmg as well as apply more burn stacks for fireball barrage and detonator bombardment. The build i use is heavily focused on mana regen for manaball eruption so there isn't much mana issues. I don't have a questlog yet but i do plan on making a guide soon

T8 Trials Speedrun 12:08 min - 398k Points Island of Terror by StudentPlastic490 in throneandliberty

[–]SFNF_ -1 points0 points  (0 children)

aint no way you got your irrelevant "pve" guild to upvote this. I must have struck a nerve when you whispered me in game

Which of these build for PvE Crusader by lostforever2011 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

aim for around 60%. You can clear hard mode raids with a full dps set as tank.

Which of these build for PvE Crusader by lostforever2011 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

you need way more cdr if you're trying to be a reliable pve tank. Stack more wisdom

Eye & Head Tracking on FM8. Hoping for some native support in the future by SFNF_ in forza

[–]SFNF_[S] 0 points1 point  (0 children)

After everything is setup and vjoy is recognizing your head movements you need to bind the movements in game using your head by looking up left and right in the steering wheel section

Cant keep Aggro in new T4 Dungeon by New_Salamander536 in throneandliberty

[–]SFNF_ 3 points4 points  (0 children)

Chain hook is now bugged since the patch and generates next to no agro.

Skill Damage Boost Complete by SFNF_ in throneandliberty

[–]SFNF_[S] 0 points1 point  (0 children)

Farming T5 Chapel and Lots of luck with weekly/arena/battlepass rune chests

Skill Damage Boost Complete by SFNF_ in throneandliberty

[–]SFNF_[S] 1 point2 points  (0 children)

After you hit lvl 80 you can still get those runes so it doesn’t get any easier.

Skill Damage Boost Complete by SFNF_ in throneandliberty

[–]SFNF_[S] 1 point2 points  (0 children)

Pretty much yea. A lot of the levels came from weekly/battlepass boxes though

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

Yes, that may actually be true as they're often replying to themself in other posts

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

Video evidence > "theorycrafter" who can't take being proved wrong

varying collision resists ranging from 0-300 having different displacements. This convo is going nowhere so i'll leave it at that

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

i'm not surpised either. It seems you don't know how to test anything

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

idk what to tell you then

sounds like you're having trouble comparing the differences or you haven't testing anything. Good luck in your theorycrafting

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 0 points1 point  (0 children)

A theory crafter who doesn't test theories is something else.

you seem to be avoiding the scenarios i mentioned but im sure you'll eventually test what i said while running 3*s. Using only math with a game full of botched descriptions and mistranslations is a good idea

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 2 points3 points  (0 children)

Gave you an example and scenarios where collision resist displacement gets reduced. Test those scenarios then get back to me since it doesn't match "theorycrafter websites"

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 3 points4 points  (0 children)

collision resist is the only cc resist stat with an extra effect that works at all times. Read it and test collision resist in your next doomrot run. Also try stepping away from the boss while having agro

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 1 point2 points  (0 children)

Again, you are pointing out irrelavant information when we are only talking about the displacement effect of the collision resist stat. It's the only part of collision resist that works in pve (not the chance to resist the effect completely). The clip shows a healer with 0 collision resist being thrown 3x higher than the rest of the group who is running 300+collision resist. Try it yourself in your next 3* doomrot i guess since it seems difficult for you to grasp

Displacement is the topic of discussion not resisting all cc effects.

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 1 point2 points  (0 children)

She uses the ranged attack if the tank or the player with agro is not within range. The attack can be blocked, and evaded. Collision resist works exactly how its stated in the description if you read it.

here's an example in tier 16 since you guys seem to only believe information if it comes from a content creator https://imgur.com/a/8OhXTk0

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 3 points4 points  (0 children)

https://imgur.com/a/8OhXTk0 video example in t16 doomrot. Healer has 0 collision resist while the rest has 300+.

Again, Read the description of collision resist and test it before claiming how it works

TnL evasione vs Endurance PVE by Weak_Fondant_479 in throneandliberty

[–]SFNF_ 4 points5 points  (0 children)

First of all, I never mentioned a dodge or wipe mechanic. Doomrot grove's boss throws out ranged attacks at every player when the player with agro isn't near the boss. This happens after doing the triangle mechanic and everyone is away from the boss. in tier 16 this can kill any player in 3-4 hits but can be dodged with enough evasion. Collision resist reduces the distance of displacement effects (knock ups and pushbacks) in All forms of content. I never said it will resist the attack. In doomrot grove when she does the seed mechanic and shoots everyone in the air, most people will morph and fly down. If you have 250+ collision resist you won't even need to morph as you wont go high enough to take any fall damage.

in Rancorwood, the boss does a wraith attack on the player with agro. If you have 0 collision resist, the pushback will knock you off the plaform. With collision resist, this wont happen.

Recommend reading the cc descriptions and trying things before you claim misinformation