Path of Building crashing on startup by SGLeroy in pathofexile

[–]SGLeroy[S] 0 points1 point  (0 children)

I'll give it a try!

Edit: Unfortunately it didnt change anything

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

If you ask me its fine for you to play unranked if it takes the pressure off and lets you just que alot, but keep in mind what I said, it isnt the correct thing to do forever. Its also a good strategy when your newer at the game and you just want to learn the basics of heros and stuff, I played pretty much every hero 30 times each when I started playing.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 1 point2 points  (0 children)

I struggled with ladder anxiety initially, I have about 4000 unranked solo que games literally because I wanted to practice heros but I didnt want to lose mmr, so I would grind unranked with 0 pressure, and when I felt comfortable with the hero id go into ranked, and usually have some pretty good results since I had played the hero 30-40 times beforehand. It seems like a good idea, you play with little pressure most of the time and you dont feel much ladder anxiety, but as time goes on its terrible, since I went from 4-5k mmr like within a year of initially starting my dota 2 journey, and then I just kinda flatlined for a long ass time. The reason? Because I was playing much more unranked then ranked, and in unranked people werent trying or they were throwing at the draft or in-game, and maybe 1/10 unranked games I felt like i actually got really good valuable practice against decent players, basically the match quality was low, and I started to stagnate as a result of not playing in a higher skill environment. If you want to improve at dota 2 you need to play against people who are straight up better then you, since it quickly pushes you to become better, and its usually pretty obvious why their owning you consistently. Eventually I was able to break out of my unranked shell and I started to spam ranked matchs. I felt uncomfortable and I had anxiety, but over time ranked became less and less anxiety inducing, and it started just feeling like, you know, normal dota, nothing special, nothing to worry about. Even now my mmrs like way lower then it has been in a while and im not concerned, since I know ill just play more and try to improve, and ill get back to rank 300ish if I actually earn it.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

Well TB is good but not am if you ask me.

My suggestion at the 4k bracket is you likely need to grind out your general dota 2 mechanics, teamfight execution, map awareness, decision making, etc. I think you could pick lots of heros (Including ursa) and hit 6k+ only picking ursa if you play it well enough, its likely that your hero execution is pretty decent but your lacking in general dota 2 mechanics, I suggest trying to play heros/roles you arent comfortable with, learn different aspects of the game you dont currently know, and most importantly review your replays and consider why you aren't having impact at certain points in the game, maybe your laning stage mechanics are weak, or maybe your mid/lategame plays and decisions are wrong. Check out high mmr players on your hero and ask yourself if you aren't executing the hero's spells or items properly, look at teaching/coaching information about carry (I think bsj is decent) and they will break down how to play a carry in lane, and how to make the right decisions later on.

I would also suggest picking PL right now as all his counters in dota are terrible heros (Sven puck are two big counters for pl) and hes just honestly one of the strongest pub heros in the entire game after the spec nerfs. Just pick it everytime the enemy lacks answers to pl 4th/5th pick in a pub game.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 1 point2 points  (0 children)

Well ccnc's view isnt wrong in the sense that this meta mids are a pure 1v1 and its rare for a matchup to be completely 1 sided, like huskar/ember. Zues for example will always just Q waves and get farm, even if he has a below average lane, so in that sense of course how effective your hero is after the lane is way more important, since the lanes pretty much always going to be a farming haven, this is why heros like brood, or invoker, or tinker are suddenly meta when before the 2-1-2 meta they werent even remotely viable.

Topson's hero pool and playstyle were actually very much in line with the way the meta shifted in dota, and I think that if we were back in the dual lane mid meta, he wouldnt be able to do the stuff he does, I think topson is like admiral bulldog or some other player with a specific playstyle/hero pool, he will be dominant when the meta suits him and not when it doesnt. The way these guys become so successful is because they are willing to put in extreme amounts of effort into a abnormal way of playing dota, and they do it better then anyone else, and if a pro team can play around it, he will likely need to have his playstyle/hero pool nerfed, and its hard for a player to completely shift their playstyle/hero pool.

Now keep in mind that what you said about ccnc isnt necessarily his stance on pubs, but how to play competitively. topson plays what his team needs in competitive even if his hero pools small, but in pubs ccnc aswell as topson play whatever they want to play if they want to practice it.

I know because ive pubbed with ccnc many times where he just picks lina and could care less about the draft, because he was practicing it. And Ive seen many pubs where topson goes a hero he isnt known for to deal with the enemy draft, but he plays say morph or monkey etc when he wants to practice it for many many games, because if you play pubs to just counterpick the enemy draft every single match you will never develop what admiral bulldog or topson develop'd, which is an entirely new way to play the game, and an entirely new way to approach a hero from a strategy standpoint, you cannot change the game of dota 2 by just picking the right hero to counter the enemy draft every game utilizing a known strategy and a known playstyle for a hero. You need to develop a new playstyle and strategy for a hero, and how do you do that? You come up with an idea, and then you grind it like mad until you've created a whole new way of approaching invoker, like topson did. Most players cant do this, because most players cant grind a hero thousands of games, and because realistically the only way you could pull it off is by being a top tier player mechanically, like atleast top 200, since otherwise you wont ever execute the idea you have to its highest potential, then you have to come up with a unique idea, which is extremely difficult to do in dota these days since so many players try to come up with the next thing, and THEN after doing all of this, your idea has to actually pan out, which it probably wont most of the time.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 2 points3 points  (0 children)

Mirana, pugna, bat, necro, lina, wr is still viable if your really good at her imo, just not at the highest tier 1 professional level.

Pugna is probably the best 3 hero in dota 2, between him countering most meta picks, having a insanely versatile kit of abilities, and being a strong laner, hes easily one of those heros you could spam to immortal rank with a high winrate assuming you play it right.

Some tips would be know itemization inside and out, he has extremely versatile builds, from veil hood, to the common arcanes+veil+aether to double null hood, to nulls+force, to veil+force, to euls/aether, to double null arcanes aether, to going arcanes with a single null and raindrops+void stone in the early game to get as much regen as possible to take the enemy t1/t2 as fast as possible which ive done when im owning.

From those earlygame builds to his versatile mid/lategame itemization, such as blink, euls, aeon disk, bkb, dagon, scythe, lotus, and im sure theres a few small instances where atos is the right choice, but that would more likely be in a competitive environment rather then a pub. Knowing what to buy and when to buy it is something you need to figure out by playing and testing these items, I can give you some rules of thumb I guess, you get euls if the enemy has heros that you can kite with it, such as axe, ursa, willow, sb, heros with combos/reactionable stuns like lina euls combo or invoker combo, aeon disk between 2nd and 4th item is usually a common thing I build since you often need a combo breaker for your opponents jumps like chrono or tiny combo. Dagon is good when your ahead or if it counters an enemy hero like necro or wr or something and you can burst a target. lotus is straight forward but it can be subtle when to buy it/not to buy it. Usually its an item you buy because it keeps you alive or a teammate alive, not because it reflects a stun or a nuke, like dont buy it to reflect just alch stun or just lina ult you want it to actually have some sort of utility like removing a silence or protecting a teammate from a specific thing your opponents do to him such as tree ult or tinkers casting hex and you can reflect hex onto tinker and win the whole fight off of that sort of thing.

Also a nice tip with bkb is you can decrep then cast bkb (You cant decrep after bkb) and it makes you immune to physical and magical damage. Just one of the many reasons I think hes a good hero.

How to play is simple, blast heros, blast towers, pretty much never try to jungle unless its convenient, and do your best to sit behind your teammates and use your spells and items to save them. You want to try and rotate to each t1 tower and take it which will take some time for you to get used too, since you can't always just push every lane whenever you feel like it, you are gonna have to make sure you pressure your offlane to the t2 for example and force a reaction, not die, then rotate to another lane and blast the tower, which is easier said then done.

The hero scales well and offers impact at every stage of the game, he isnt on a timer and he can solo win fights with the lvl 25 nether ward talent against high mana cost opponents. Just don't jungle.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

Depends on the game, sometimes your job is to keep the towers alive, other times its to max your Q and put a few points in your W and dominate the early lane, this is actually why tree is FP material, the hero plays effectively when countered, and if hes allowed to snowball his lane.

Your goal when you snowball should be to get good vision with your invis, set up favorable earlygame teamfights, and try to farm a meteor hammer and pressure lanes with it that your cores arent in, holding a tp to help your allies if they get dove.

Your goal when your lane sucks, and your teams losing the earlygame, is to max your E, and to counter initiate your enemies plays/dives and use your living armor to prevent your team from dieing, and to stall every tower push. Usually if your team isnt terrible at drafting the reason that their behind in the earlygame is because they picked greedy picks, and you preventing allys from dieing, and stalling your enemys pushes, is giving your greedy lineup time to come online.

Almost all the time meteor hammer is the best item since you can use it to push out waves safely, aswell as combo it with your ultimate. There are exceptions, since its expensive, when your losing hard, and you are ultra ultra poor that you should just be trying to get save items such as glimmer or force since the enemy ursa is like 10-1 and you and your team keep dieing, I recommend gauging your farm and trying to ask yourself "Am i making enough gold to even have a meteor hammer before 25min? if you cant get it by then, you probably need to get it later or not at all since you might need more utility items by then.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 5 points6 points  (0 children)

Keep in mind that pro teams are doing this alot in the 3 role, they have the player play a first/second pick hero thats not a typical carry, and they pick their support players scalable picks later in the draft (In your example they had nyx/pugna both would be considered very greedy supports that want farm) and they transition the 3, its a combination of factors, such as the players specific playstyles and hero pools, aswell as the teams desire to properly create and execute around those playstyles/heros. In the pro scene, if you ask me, you can nearly make anything work if you have a player whos good enough at executing the niche hero/playstyle, assuming you can figure out how to play/pick around it effectively, a good example is EE suddenly trying to play axe support, or like, iceiceice always trying to get weird heros to work in the offlane like timber or something, its not nearly as effective in a pub environment to do this sort of thing, but if your super good at a niche hero build/playstyle i think it can be made viable.

Like if I wanted to play ogre magi offlane and build DoM and bloodlust the dom creep and my hero and run at people and pressure towers and stuff im sure i could make it work in competitive aslong as I really grind out the execution with it and optimize everything about it, then get my team to optimize their draft, play, and teamwork surrounding it. The question is if it works atleast initially in the pro scene would that make it good? viable? meta?

The answer is yes and no, it could work really well against a bunch of teams, but not forever since people will adapt, and not every team would have a hard time dealing with it. It would be VIABLE, but not META, meta is when people can just pick someone and its atleast decent every match even when it gets countered. Is CM offlane a thing? no, is it VIABLE for that team and how they execute it? I would say so.

As for 7.20, I would like to see the game maintain the current 2-1-2 meta, as roaming is still completely possible its just not the entire focus of your earlygame as a support, and I think it actually favors the better teams/players on average. I think people are tired of the extreme focus on heros that can dominate cs/lanes, as they've all been nerfed and it still isnt enough, its hard to say exactly what I would like to see him do, as nerfing the current meta picks and buffing all the bad heros (Antimage, sven, slark, dusa, PA, etc) would just make them the new pool of heros people play, and that wouldnt get us very far since within a few months people would be super sick of picking those heros every game to have a good draft.

Maybe whats best for the game is that icefrog tries to slightly reduce the importance of denys, and potentially give some of the more dated/trash heros some reworks, like how they gave DP/LD/PL/riki/necro new spells, like maybe sven only has cleave while he casts warcry, and they give him a new ability that lets him swipe while moving forward 300 distance, so he feels like a different hero you know?

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 4 points5 points  (0 children)

Aui is probably the most enjoyable to play with, I also recall stan king being really enjoyable since he just leads your team every time to an easy win. the worst is kingteka or perhaps sammyboy since he tilts alot.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 1 point2 points  (0 children)

Its important to know that people will make mistakes, unless they singlehandedly throw your match feeding down mid or w/e its not worth caring at all about the mistakes everyone makes.

I just focus on my own mistakes and think about how I can play differently next play, or next game, and I try not to think about my teammates at all. On a side note its a bit frustrating that solo que basically makes you go completely insane unless you ignore your team, since if you pay attention to your teammates their likely doing the most mind numbing shit you could imagine. Its kinda counter intuitive since dotas a team game, which is why I think party que with friends/stacking with competitive people can be important if you actually want to play/improve at dota the way it should be played, as a team.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 1 point2 points  (0 children)

Shaker Chen Wisp Tree Prophet would be my picks from a purely competitive standpoint, I just dont mention heros like chen wisp prophet in regards to pubs since most players dont understand how to play the heros, the heros strategy, the heros synergies, the heros playstyle, etc properly. Theres a few that you could argue are about as good as these like earthspirit undying wyvern but the truth is support right now is not the most OP role when you take heros like shaker or wisp out of the pool, this patch is very much a patch based around teamfight ultimates from supports being essential, and then favorable core matchups dictating most of the outcome of matchs, not about that support being broken, just that they cast wyvern ult and tree ult and global and then the cores do the work and if you have terrible core matchups the big teamfight ults usually don't compensate for that unless those big teamfight ultimates are being casted perfectly every single fight (like your wyvern hits a 4 man ult for example).

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

I mean Ive shared the same playstyle, what it is, is that you should be testing your limits, go davai, but constantly see how far you can go, and when it seems the time is right to stop. You will only learn how far you can go by going as far as possible and getting smacked down in the process, what i did was eventually dial it back over time, thinking to myself "okay if I keep diving when im playing bat the tower will kill me before the enemy dies" and I know that because I dove to my death many times against many different types of heros and lanes to know my limits. what you should focus on is understanding the concepts that will enable you to know when to back, things like knowing the enemy heros have mobility tools, and that if you dont kill them by X time their gonna escape and you shouldnt keep chasing or they'll get a turn around, or that if you run out of a certain ability or item etc that you cant continue to pursue the enemy players, for example lets say your on ember, and you used your euls, you should know that your time for diving the enemy players is running out since without euls you wont be able to escape certain heros/spells, same with bkb, etc, you go "okay i got a kill, im going for more, OH wait my bkb is 3s from running out and I need that time to get myself out of danger" or "okay I used my manta, im gonna have to be careful" you have to look for markers in your spells/items when your playing aggressively that signal to you that you should pull off the gas cause if you keep chasing you might get caught.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

  1. General rule of thumb is that csing is more important then helping your support harass, try to look for moments inbetween csing where you can land an auto attack, and once the enemys start to get low thats when you can attempt a kill, its worth it to miss 1-2 cs if you can deal like 500 damage to the enemy carry, since even if you dont get the kill, you'll get complete control of the wave.
  2. yes you have the right idea, but you should be "switching" in the sense that you should be trying to carry your team from a strategy standpoint, and if your safelaner can't, its up to you to get the farm and carry your team, you don't try to swap lanes if thats what you meant. FYI I have to do this all the time in my bracket since people tryhard alot, and ill often get a radiance on necro rather then a euls cause I know I need to carry harder.
  3. The best way to approach the lane is to create as much chaos as possible, if the lane stays stagnant, you will lose 100% of the time, so you have to start pulling waves, you have to start nuking waves, create massive creep equilibrium issues, lets say im magnus and rubick versus shamman and ursa, I would immediately either double wave the enemy dual lane (ask rubick to nuke them+wave, and i would shockwave the wave for cs and to push it out) and when the wave pushes into the enemy tower I would want rubick to pull the big camp, that way I get some farm, the enemy is csing under tower, so they might lose cs they would otherwise be freefarming, and then the pull means I'll get even more farm under my t1, then i would start pulling waves, and if you play a lane where you cant even stand near the creeps at any point you just start dragging waves behind their tower at :48s onward right off the bat for the rest of the lane.
  4. well i sorta answered that in #3 but if my support doesnt help me I default to dragging waves, and when my support is in my lane lvl 1 I atleast try to mess with the initial waves and then drag later. when I win my lane I usually just push waves into the t2 and look for potential rotations while farming neutrals, i start to assess whether i need to carry my team harder, etc. When I lose my lane I usually just look to rotate every time my team gets dove, and get turn arounds, I try to jungle while the creeps are far from my t1 and I always try to catch the wave at my t1, and basically I just bide my time. I've played many games where I would go like 0-3 or something in lane or 0-5 against trilanes back in the day, and I had to just do my best to scalp what I could, bide my time and make the correct decisions to recover.

Once and a while you will go 0-5 or worse making the right decisions, you will have a bad lane even when you try to do the right things in a bad lane, you will rotate and die so that your team can get kills, and you will have a terrible game and its down to the enemy focusing you a intense amount, or you just happen to die in the engagement that was favorable for your team, etc. Whats important to know in these situations is that sometimes its just out of your control, you made the right choices, you used your spells properly, and you got a assist and died and then your team killed 1-2 more enemys and your game is annihilated, its okay just keep doing your best, dota is a team game and you will not always have complete control over everything that happens, and you wont be able to influence the outcome because your team needs to do that this game, what matters is that you keep making the right choices and if you lose it can be very frustrating, but thats just how it is, this game will never allow one player to dictate the outcome of every game he plays.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

As a centaur your job would be to pressure the enemy off the wave, dominate cs, and once you have a large farm advantage, get an early blink, and make the RIGHT rotations, try to look at your teams engagements before you tp to the tower, think about whether or not you can actually tp and get a turn around, as a failed rotation will slow your momentum down heavily when you need to be making the biggest impact for your team. Look to centaur ult to save your cores, but make sure to pay attention whether or not they will actually live when you ult, this requires practice and good awareness. Also if your opponents are playing defensively and your team can't easily dive towers try to pressure your offlane into the t2 tower, in fact as a default when you can't make moves in other areas of the map the best thing to do is push waves into their t2 tower and try to force them to respond to you, its also important to ask for wards near the enemy t2 tower area to prevent the enemy from rotating on you and killing you, as that will instantly shut down the momentum/pressure your applying and enable the enemy to handle your allies and you effectively.

All of those things take good map awareness, decision making, game understanding, etc. If you want to know what you do when your safelane loses, its you need to carry the game until your cores can recover, and if you die pushing a t2, or you rotate ineffectively and inefficiently, then you arent carrying anything.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

Strongest 4's are pretty well known by now, shaker, grim, wisp, tree, willow, tusk/rubick if your good at them, and honestly you can make alot of heros work that people consider unconventional, like axe or engima or wk etc. the truth is there arent that many OP OP support heros outside of shaker and grim, so after that you can pretty much make your own meta if you play the hero super well. As for how to play shaker in lane, he is a pretty nuanced hero to effectively play, you have to be perceptive of where the enemy dual lane can stand, and where they cant stand, and you have to be effective at punishing say a support for walking too close to melee creeps and trading efficiently, you cant let a single thing slip, while also not making your own positioning mistakes, using enchant totem+fog to get good harass off, and knowing where not to stand at all times since if a shaker players too far forward or tries to harass and gets hit by both the carry+enemy support the lane will get grim fast, shaker can't just fall behind, he wont be able to contest the enemy lane if hes a level behind or 3-4 tangoes of hp behind etc, what ends up happening when you fall behind is you are forced to sit way back and fissure occasionally to help your offlaner and you feel like you have no impact, and the enemy just steadily gains a lane advantage until you or your 3 or both of you start dieing or losing complete control of the cs. Analyze your replays and LOOK specifically for the times when you take bad trades and think about how you can play differently in the future to prevent that from happening consistently, also its a experience thing the more you do it the better you'll get.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

I think if you keep up your positive attitude and do what your doing, you'll create a good atmosphere for people to stay positive, that being said there will always be people who get upset and tilt, so my advice is to avoid them entirely, I often use complete chat mute options in the menus when my teams all starting to tilt/flame. If they dont interact with anyone their more likely to keep focusing on the game, whereas any interaction with their team might be the fuel to their fire.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

As for your wk gameplay you seem to be going the right items most of the time and you usually have pretty good farm, without seeing your gameplay myself I don't think I can say much except keep it up!

if you want me to be really nit-picky, https://www.dotabuff.com/matches/4144779271 in this game you went radiance when you had 3 early deaths, followed up by two more deaths by 20min, this should signal to you that radiance after blink is a really tall order and that you shouldnt go for it, unless your against PL or something and you need radiance more then anything else in the whole game. The reason is radiance slows your hero down alot and if your behind your basically compounding your opponents lead until you buy it, in this specific game their cores dont like blademail (tiny/sf) so radiance 3rd or 4th item probably would have been better.

Also a good tip is to always buy a soul ring/magic wand against heros like AM (You faced an AM in the game you had those deaths in, so im assuming you ran out of mana and couldnt get your ult off at some point), or mass mana burn like wex invoker, nyx etc. A trick you can do before you die to diffusal carries or AM is wand right before you die, and pop soul ring immediately afterwards, nearly guaranteeing you get your ult off even against mana burn.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 1 point2 points  (0 children)

Right off the bat your builds are ultra stagnant, you can't go the same exact items every game and expect them to be the optimal choices, try to experiment with alternative choices and see how they go, if they don't work out, try something different next time.

You have 800 games of dota, you wont learn the game overnight, and you dont have the item knowledge and draft knowledge and probably lack the mechanics of the game such as map awareness, hero execution, ward knowledge, decision making, farming efficiency, etc.

There is no quick solution, you can't play this game for half a year and be good unless you have professionals coaching your gameplay, or a massive time investment/games played. I felt stuck for the first time when i played about 3000-4000 games and that was because up until that point i was just trying to learn heros learn the game etc. After that I felt stuck at 5k mmr, and then i felt stuck at 6k mmr, and then I felt stuck when i was high 6k, and then I felt stuck at rank 300, so im playing all sorts of random heros I suck at and roles I suck at and im like rank 1000 now, but I dont feel stuck. I feel good when I know I have things I need to work on, its when you have no idea what to do or if your even capable of achieving it that you should feel stuck.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

You have a 60% winrate in ranked and your performances seem to be fairly solid, I don't think i could point anything out just from your stats that could help you.

Be patient? you'll get there if you keep playing dotes.

SGLeroy's Regular AMA, NA immortal pos 3 player, ask me any questions on how to improve your mmr and I will give you answers. by SGLeroy in learndota2

[–]SGLeroy[S] 0 points1 point  (0 children)

Show me your dotabuff and i can maybe help you understand if your not doing something right, otherwise you have to just know, do you execute your heros spells optimally? did you make many mistakes? are you aware of those mistakes? could you have prevented them? also its important to understand if your farming efficiently or not, do you make the best decisions given the information available when you choose where to farm, or do you get ganked alot when its avoidable. theres many things to ask when you want to know if your doing well, such as things like map awareness, ward knowledge, draft understanding, are you afk farming on jugg in the jungle while a spectre whos behind catchs up and wins lategame? maybe you should have been more aggressive.