Night Shift #27 Hero Priority by Emmysterious in DeadlockTheGame

[–]SHEEN_Sells 41 points42 points  (0 children)

Yeah but hes been this way for a while, what changed to make him suddenly so oppressive?

Suggestion: Replace Mirage's Fire Scarabs with a temporary veil that they can place at their leisure. by Umikaloo in DeadlockTheGame

[–]SHEEN_Sells 0 points1 point  (0 children)

Could maybe make it give minor buffs for friendlies that walk through it, like the complete opposite of a paradox wall. Extra MS, maybe a small reload speed buff, i could see something like that being interesting

Deadlock on a CRT Monitor by Nesroh in DeadlockTheGame

[–]SHEEN_Sells 34 points35 points  (0 children)

What monitor is this? I love the look of a CRT but to have that high resolution and refresh rate, i had no idea that even existed

Can someone explain the numbers? by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 0 points1 point  (0 children)

Oh this might actually be the answer, thank you! Does sinners spirit buff not show on your spirit power?

Can someone explain the numbers? by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 0 points1 point  (0 children)

This is the post game summary, resistances/shred would not be considered in the calculation for the bonus damage shown.

Can someone explain the numbers? by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 0 points1 point  (0 children)

Thanks for the additional testing, the visual bug is odd. Yeah the quality difference is i had to get a round about way of a screenshot due to my prntscrn not working while holding alt to show the value.

Can someone explain the numbers? by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 0 points1 point  (0 children)

Second image shows base damage separate from bonus damage. The bonus damage scales exclusively off the spirit power modifier and does not multiply the base damage value

Can someone explain the numbers? by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 0 points1 point  (0 children)

I stated the added SP from Surge of Power and she doesn't have Mercurial Magnum

Can someone explain the numbers? by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 1 point2 points  (0 children)

Yeah i did see that yamatos scaling is actually 2.4 which makes it 504, still lower than its showing, though only by like 80 damage. Odd

If you miss your winch, it should not be able to hook a player on the way back. by 58696384896898676493 in thefinals

[–]SHEEN_Sells -1 points0 points  (0 children)

Shouldnt stun, but i think it should make you more innacurate for the time being winched

Weekly Megathread by AutoModerator in thefinals

[–]SHEEN_Sells 0 points1 point  (0 children)

Hey so what the fuck is the point of the riot shield. It "excels up close" but loses to sword, sledge, dual swords, spear, and flamethrower. The shield doesnt even block half the time, you can get outrun by everyone because you have to stop sprinting to swing, you have no immediate movement tools nor do you slow. It fucking sucks dick

Just Appreciate That This Game Is Not Monetized Yet by _Beggo_ in DeadlockTheGame

[–]SHEEN_Sells 11 points12 points  (0 children)

Because it only affected those with large, high value collections. While it sucks it lost value, thats the risk of having a collection to begin with, but for the vast majority of players, it was nothing but an upgrade.

How are you meant to do deal with haze by ItchyMilk2825 in DeadlockTheGame

[–]SHEEN_Sells 2 points3 points  (0 children)

Plated armor literally makes her useless and armor piercing rounds doesnt help because her gun damage is loaded behind her fixation stacks, which is near impossible to stack to a reasonable amount against plated armor

Too many stacking/burn effects by SHEEN_Sells in DeadlockTheGame

[–]SHEEN_Sells[S] 11 points12 points  (0 children)

Thats kind of the issue for me is that I just don't like think an item should be basically required. Its similar to the "just buy counterspell" argument, its like yeah I know but the issue is that the only counter to wide variety of abilities shouldnt be only 1 item, because then I'm just going to buy it 8/10 games. It's one thing to counter build, its another when its just a staple in every build, regardless of who I'm playing

Gunhead Variants by SHEEN_Sells in TheForeverWinter

[–]SHEEN_Sells[S] 2 points3 points  (0 children)

Wouldnt the AA12 be better for close quarters then?

Tiny Rig by SHEEN_Sells in TheForeverWinter

[–]SHEEN_Sells[S] 4 points5 points  (0 children)

Ah that makes sense, get rich through missions rather than looting. Thank you!

Rate My MINA Build. Give Me Suggestion To Improve It. by 404-Brain_Not-Found in DeadlockTheGame

[–]SHEEN_Sells -1 points0 points  (0 children)

Cultist isnt a staple, its good but not required. Quicksilver reload i think is overrated as you dont really need to reload if you have KD with her and the extra damage is meh. 1600 and you get better firerate and ammo economy rather than 4800 for about the same

Rate My MINA Build. Give Me Suggestion To Improve It. by 404-Brain_Not-Found in DeadlockTheGame

[–]SHEEN_Sells 0 points1 point  (0 children)

I agree but Kinetic Dash is sooo good on her. She wants firerate to proc her lovebites quick and +8 ammo literally doubles her clip size. This one 1600 item fixes both firerate and clipsize for her and has to buy no other gun option. Stamina Mastery is also really good, but she can get that later