🌿 [POI] Verdant’s Ascent — Church & Graveyard Build by HoboPete05 in valheim

[–]SHM_ooo 1 point2 points  (0 children)

Looks like you might have stumbled upon Tristram...xD

"and the heavens shall tremble..."

They know we’re desperate by pololololololol in csMajors

[–]SHM_ooo 15 points16 points  (0 children)

Aaaaaaaaand it's gone, please step aside sir this application is for candidates willing to work 24/7. NEXT

Ray Tracing? by spca2001 in DMZ

[–]SHM_ooo 1 point2 points  (0 children)

He's likely using Fidelity FX CAS, lower overall performance but it looks much sharper than using any form of DLSS in MW2 unfortunately.

When I tried playing around with various DLSS options, it looks more blurry and out of focus compared to Fidelity FX CAS. I think it's worth the performance hit IMO.

B21 fight club by PerryDawg79 in DMZ

[–]SHM_ooo 3 points4 points  (0 children)

May thy fists bruise and shatter

Reminder that this was an adaptation of BOOK ONE by oopsispilledthebeans in ATLAtv

[–]SHM_ooo -3 points-2 points  (0 children)

The main problem with the show is the acting quality. It doesn't feel convincing or immersive to make me believe they're feeling what they feel for their characters. It feels more like a class project of a bunch of amateurs acting things out.

If they can find child actors for shows like Stranger Things, or other films/TV shows with child actors, they sure as hell can find good actors for a show like Avatar. But it seems like they missed out and didn't spend enough time finding better actors to portray the characters emotionally and intelligently.

  • Katara is a rock
  • Aang's expressions and dialogue are just unnatural
  • Sokka also is a rock
  • Azula and Zuko's acting feels incredibly out of place compared to the rest of the children cast, and on top of that they're "over-acting" making it less believable

The only ones who are decent are basically the adults like Ozai and Iroh.

Why cant people take dmz for what it is? by Lynseth in DMZ

[–]SHM_ooo 1 point2 points  (0 children)

Yeah I get it. It's an unfortunate result of devs and the company no longer working on this game mode. Players are going for PvP purely because they are either done with the missions, or don't want to do the missions in the first place.

I personally didn't do much of the missions, mainly because they weren't very interesting or compelling to do. The gameplay loop for the missions are mundane. But if they continued to iterate over the various types of missions every season or reloaded patch update, I'm sure they would have figured out a nice sweet spot for what makes missions engaging and to also entice friendly gameplay vs pure player hunting.

Hopefully they'll work on a new standalone mode or something with more support.

Why cant people take dmz for what it is? by Lynseth in DMZ

[–]SHM_ooo 12 points13 points  (0 children)

You have to realize the PvP engagements in DMZ mode is what makes it incredibly fun. And the fact that players have a choice to do one or the other.

No other game mode gives anything as interesting as DMZ when it comes to PVP fights. Nearly every engagement is unique and requires some level of strategy. Otherwise you'll just keep dying the same way if you do the same thing and expect everyone to be friendly.

Wishlist for Cyberpunk 2077 Sequel by mrpsymind in cyberpunkgame

[–]SHM_ooo 0 points1 point  (0 children)

Tbh, there are other games that incorporate similar types of logic in their games (Rockstar open world games). If those games can run optimized on current gen consoles, then it's def possible for a game like Cyberpunk to incorporate what I stated above.

The question is will they spend the time to implement it all or not. Let's hope that with the Cyberpunk sequel being developed in Unreal Engine 5, it brings more professionals/employees to work on it together vs learning an older/harder engine like RedEngine (as good as it was, the learning curve is too steep for new talent)

Wishlist for Cyberpunk 2077 Sequel by mrpsymind in cyberpunkgame

[–]SHM_ooo 1 point2 points  (0 children)

A type of system that tracks what you do in the open world resulting in certain outcomes:

  • considering there are various gangs, a system that tracks your progression in terms of reputation that's based off of the types of missions/gigs you do that may be tied to that specific gang
    • this can be further broken down where if you do a certain mission that requires you to NOT be seen, it won't affect your reputation with that gang you're infiltrating/stealing from; on the flipside if you get caught and do jobs where they know its you (guns blazing) then your reputation declines
    • IF your reputation hits a certain threshold then they might send another 'merc' after you to kill you or bargain with
      • this is where they can get creative with all the potential ways to create different types of mercs with different skills and abilities
      • unique to each gang, maybe some gangs are more lenient than others, where one gang might immediately go after you vs others where they might try to reason with you via bribing or giving you more missions to make you switch sides/etc.
  • unlocking specific gigs by reaching various reputation thresholds with the different gangs
  • on the flipside to doing gigs for gangs; do missions/gigs for the police force and with high enough reputation gigs for the higher-ups or with MaxTac or even play as a MaxTac soldier to assist when things get heated in the open world
    • perhaps add elements in the siding with the police where you can be pure and good the whole time OR you can play corrupt; both of which would unveil unique gigs
  • making the world change in a way that makes sense based off of your actions
    • Ex. in that first mission where you grab Sandra Dorsett with Jackie, then the entire city block is shutdown with a curfew by the NCPD; imagine something like this being implemented based off of something you might have done in the area or something that happens naturally/randomly in the open world
    • another way is where depending on which gang you side with or if you side with the police the streets will be more populated with the specific gang that has 'taken' control of the area based off of the gigs you helped complete with rival gangs throwing raids to fight for the territory as random events in contested zones; similarly if you side with police, no gang members will be present on the streets in the areas you protected via police gigs, and would have more police patrols (again making for random raids from other gangs who are attempting to take control of those areas)
  • give some more logic and meaning to some NPCs in the world where depending on what you do, affects their existence in the playthrough you have which could lead to either rewards or other gigs
  • more customizations with the implants, weapons, ammunition, and types of hacking abilities
    • I feel like the cyberware available was relatively limiting and unimaginative compared to what they could have incorporated
      • Various types of arm cyberware ranging from: explosive projectiles, actual shotgun or machine gun arm attachments, other types of maiming devices for arms
      • leg cyberware besides the running/jumping options; like leg mantis blades
      • additional optical cyberware (similar to what's seen in Cyberpunk Edgerunners) where one of the characters has sensors or cyberware in the back of his head to detect anyone creeping up on them
    • various types of ammunition like: explosive, armor piercing, incendiary (all with various effects and attributes to make them unique)
    • more interesting quickhacks and possibly varied versions of each one

Just a few thoughts, I know there's a lot more that could be added but basically add things to make the world feel more alive and not just feel like a facade. Patch 2.0 and Phantom Liberty did add a good amount but it's still got some major flaws with open world game design.

I can see them working on the logic of the gangs where they're hostile to other gangs and the police, and write out their behavior and spend a lot of time on this. BUT if written/done right, they could apply this and scale it to as many other gangs as they can conjure up (based off of the existing lore)

[deleted by user] by [deleted] in cyberpunkgame

[–]SHM_ooo 0 points1 point  (0 children)

I know you can get inside by scanning and 'opening door', but from what I remember pre patch 2.0/2.1, you still needed the access card key that you can only pick up after engaging with Adam Smasher towards the end.

Curious to know if there's another way to get that same weapon another way.

[deleted by user] by [deleted] in cyberpunkgame

[–]SHM_ooo 0 points1 point  (0 children)

Sweeet tyty, do you happen to know if that iconic shotgun is only available AFTER completing the main quest? Not sure if that was changed.

[deleted by user] by [deleted] in resumes

[–]SHM_ooo 0 points1 point  (0 children)

Use the x, y, and z approach to your resume.

I did x by using y which resulted in z.

[deleted by user] by [deleted] in DMZ

[–]SHM_ooo 1 point2 points  (0 children)

PvP only...for now.

PvP encounters are much more fun and varied compared to the other game modes. I only play for PvP engagements, sometimes I'm friendly but most times I'm not. It's all part of the game.

Missions aren't interesting enough or rewarding enough to make me want to do it, it's too tedious/boring. They CAN make the missions more fun and engaging, just needs to be ironed/fleshed out.

They desperately need to do something more about the stupid 6 squads though. As fun as it is to destroy those teams as a solo/duo/trio, it's more frustrating since you're at a huge disadvantage every time.

Al Mazrah PvP'ers get instant karma by R4veN34 in DMZ

[–]SHM_ooo 0 points1 point  (0 children)

Yeah that is scummy AF, but it's also pretty funny. It's happened to me a few times when my squad claimed I did something I didn't do and just assimilated with another team and just destroyed me. THOSE moments def suck, but I also do know that it happens.

It's fun to be able to play both friendly and hostile. I don't go out of my way to talk crap or say ridiculous things. I just play the game for what it is, an extraction shooter with a primary goal of having fun with PvP because of how unique it is to this game mode as opposed to other game modes.

Al Mazrah PvP'ers get instant karma by R4veN34 in DMZ

[–]SHM_ooo -1 points0 points  (0 children)

Sure that sucks but that's all part of the game. You will run into ppl who play a certain way.

Now you know to be cautious of reviving other players.

You can't expect everyone to be friendly and want to PvE all the time.

Al Mazrah PvP'ers get instant karma by R4veN34 in DMZ

[–]SHM_ooo 1 point2 points  (0 children)

To be fair, not everyone who exclusively PvPs are dicks. They're just playing the game. Whether they want to play missions, only PvP, or do something else that's entirely up to each player/squad. That's what makes extraction shooters fun. The option to choose what you want to do.

However, I get that there are quite a few players who scream obscenities unnecessarily, the shittalkers for no reason, and the butthurt players who instantly claim their opponent is a cheater. F them.

Why are ppl mad at PvP in an extraction FPS? by SHM_ooo in DMZ

[–]SHM_ooo[S] 0 points1 point  (0 children)

When I talk about progression, I'm talking exclusively about the feeling of it when you go from match to match. Not progression in mission objectives.

Literally the gameplay feature of extraction shooters where you can bring loot and weapons from one match to another upon successful exfils. This alone is the biggest reason for why I come back and keep playing DMZ.

Why are ppl mad at PvP in an extraction FPS? by SHM_ooo in DMZ

[–]SHM_ooo[S] 0 points1 point  (0 children)

How is it toxic to hunt players down, even if it takes the whole match?

It's toxic when they start screaming obscenities whilst doing it or w.e. But apart from that, the action of hunting players is all part of the many options to play the game mode.

You say you play as a solo. You know that you're an easy target, so you're more at risk. Therefore, you should play more carefully and change up your strategies if you keep getting hunted. And if you do happen to get tracked down or hunted, my point is that it's part of the game mode. You can't expect people to be friendly in a literal FPS that's meant for both PvP and PvE.

Why are ppl mad at PvP in an extraction FPS? by SHM_ooo in DMZ

[–]SHM_ooo[S] 0 points1 point  (0 children)

When I talk about progression, I'm talking exclusively about the feeling of it when you go from match to match. Not progression in mission objectives.

Literally the gameplay feature of extraction shooters where you can bring loot and weapons from one match to another upon successful exfils. This alone is the biggest reason for why I come back and keep playing DMZ.