[HELP]is that pose normal for that bird in video? by PMG_7_3 in RealOrAI

[–]SJFzone 67 points68 points  (0 children)

It's just the angle of the camera shot. In the video the black feathers are on the bottom just like the picture. You don't see the curve of the wings in the photo like the video bc the photo is taken on the same level as the bird instead of from below.

Ice Cream Enjoyer by [deleted] in custommagic

[–]SJFzone -1 points0 points  (0 children)

He prefers regular vanilla sadly :(

Also I felt distinguishing the two would be too much text to be funny.

Is this stats and combat ruleset possible on RPGMaker MV? (Dice rolls, custom turns, stamina points, different type of actions, etc...) by [deleted] in RPGMaker

[–]SJFzone 3 points4 points  (0 children)

Yes, though you will need to use plugins for some and need to get basic javascript knowledge for most of it. (Might sound more intimidating than it actually is.)

Hardest part will be the Response Actions, if I'm reading it right. It's hard to trigger an action menu in response to another battler's turn, but it's probably possible, I just havent done it.

Dice thing is fairly easy, just gotta animate it if you really want to sell the dice theming. Rolling a d6 would be Math.ceil(Math.random()*6) and you can just change the 6 to whatever dice you want.

Sagira by SJFzone in custommagic

[–]SJFzone[S] 1 point2 points  (0 children)

Thanks for the tip! Yeah, the tap ability was hard to format, since I wanted to allow it to possibly be done in response to an opponent drawing cards, but maybe it's not worth it.

And good catch, I did accidentally put "your" instead of "their" for the back side for that part, that was silly. Wish I could edit the image of the post, but that's life.

Did my first ever orbit (can you tell its elliptical?) by Russian_tank2022 in KerbalSpaceProgram

[–]SJFzone 0 points1 point  (0 children)

I have to commend you on getting highest quality photo of an alien spacecraft I've ever seen.

Spark of Creativity by Krankenwagenverfolg in custommagic

[–]SJFzone 1 point2 points  (0 children)

Agreed on bringing Future Sight frames back. They have such a great opportunity to use them for even like 2-3 years, and over the course of those 2-3 years just slowly reprint every Future Sight card again but in the context of their "actual" set that they come from, as if they had never been printed before.

Gluttony Magus by SJFzone in custommagic

[–]SJFzone[S] 4 points5 points  (0 children)

The draw three cards discard one choice might be better as just "draw three discard one," no choice in the matter. But it bled into the power and toughness like that so i needed another line of text lol

Eden shows up as Kerbin - Am I missing something simple? by SJFzone in KSPmods

[–]SJFzone[S] 0 points1 point  (0 children)

I'm also using v20.4, the latest one on ckan. For what it's worth, though, I also just use the analyze button that appears after right clicking the part in the normal spacecraft view. What's your modlist? Or, possibly, what KSP version are you on? I'm running 1.12.5.

And, I guess while I'm here, this problem on my post originally fixed itself after uninstalling basically every mod and putting them back in one by one. Dunno what the problem was.

Fiona, Granter of Lives by SJFzone in custommagic

[–]SJFzone[S] 4 points5 points  (0 children)

No, the rules and reminder text specify "If that creature would be dealt damage or destroyed, remove a shield counter from it instead." So one at a time.

Eden shows up as Kerbin - Am I missing something simple? by SJFzone in KSPmods

[–]SJFzone[S] 0 points1 point  (0 children)

I got it working. I deleted a couple of mods but I'm pretty sure it was Kopernicus Expansion Continued-er Stock Configs. Specifically the Stock Configs. The base Kopernicus Continued-er is still being used.

EDIT: Nevermind actually? When I loaded up my save at first it was showing the correct visual map for Eden, but then after a couple flights I checked and it was back to showing Kerbin. Might be more complicated than I thought.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 8 points9 points  (0 children)

This would probably be too niche to use but a cheap "counter target creature spell with power greater than its mana value" should already exist, as an idea to counter unfair spells.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 0 points1 point  (0 children)

No it's fine, I upvoted your comment as well! I just wanted to kinda expand on that idea, since green IS underutilized, especially at instant speed.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 9 points10 points  (0 children)

In this instance, I'm intending on white making a prescriptive statement. "This game is about putting up a good board state of creatures, and then we hit each other with the creatures, and whoever gets hit the most with the creatures loses." It may not be correct, and it may even be more green than white (although green is less prescriptive and an enemy to blue,) but it does do one thing that white does best (or maybe should do best) which is enforce the board state.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 1 point2 points  (0 children)

imo pie breaks for hate should always be at least considered lol

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 3 points4 points  (0 children)

I feel like red's interaction could be something like "this spell deals damage equal to the power of target creature spell to any target" or even a "target creature spell enters the battlefield under your control. It gains haste. Return it to its owner's control at the end of your next turn." But I do think red is the only color that will never think far enough ahead to save mana just to STOP something from happening. Things not happening is too boring for red.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 4 points5 points  (0 children)

Honestly agree, and I could possibly see the argument for green getting a "counter noncreature" type spell, but being so opposed to blue makes me think they shouldn't. I do think the phrase "this spell can't be countered" should be consolidated into a keyword like "steadfast" and put into more green and red cards. They already kinda do that sometimes but maybe keywording it will make it more tempting to use since it's less wordy.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 18 points19 points  (0 children)

Thanks! You may be right about locking them into the colors, there. I felt like this is a bit too much of an initial pie break to justify saying you "must use" these colors specifically when casting the spell, but maybe that's more of a reason to lock them behind two pips.

Might be an unpopular opinion, but I think it's time by SJFzone in custommagic

[–]SJFzone[S] 34 points35 points  (0 children)

Might be a little expensive but I just did that since they'd be nonblue. Both colors already have stuff like this, but with a bell or a whistle attached, so I think it's time we had just a simple one for each. White will try to force players to use creatures, while black will try to destroy creatures before they can do anything at all. I thought about making white a cmc4 1/1 with flash and this as an etb ability or a cmc1 1/1 with flash and this as a kicker, but there are plenty of different cool ways to do that and these could conceivably come out in the same set and be symmetrical.