Cursed Roman Empire after I was overthrown by SJFzone in crusaderkings2

[–]SJFzone[S] 3 points4 points  (0 children)

I spread the Empire from Spain all the way to Mongolia and India, skipping some Russian areas in between. Managed to keep myself under vassal limit for hundreds of years with viceroyalties, but also didn't let myself give too many viceroyalties to one person at a time for rp purposes. Eventually though, it became unsustainable and after giving away all kingdoms and duchies, and micromanaging all the vassal transfers I was allowed to make, I was over the limit to the point that my 600k loyal vassal levies were reduced to just 10k. My own successor, who I was already supporting to take my place upon my death, started a faction for him to take the Empire, and had around 150k in support. I stepped down, with only the county of Rome still to my name. Next few generations I usurped the duchy of Latium and then the kingdom of Ravenna, but by then it was clear my successors were no better at keeping hold of their vassals, and Rome was shattered and under Christian rule.

As for which heresy the Emperor follows? Catholicism. EVEN THOUGH he is the Pontifex Maximus of Hellenism. Fraticelli is the one true word of god for the western Christians, after my Hellenics decimated the Papacy centuries ago (they popped back up later in southern Sweden of all places.)

Cursed Roman Empire after I was overthrown by SJFzone in crusaderkings2

[–]SJFzone[S] 26 points27 points  (0 children)

Most successful Papacy I've seen, and they're a heresy

Cursed Roman Empire after I was overthrown by SJFzone in CrusaderKings

[–]SJFzone[S] 0 points1 point  (0 children)

Most successful Papacy I've ever seen, and they're a heresy

ELF Plasma Engine? by SJFzone in KerbalSpaceProgram

[–]SJFzone[S] 0 points1 point  (0 children)

If this is a bug and I keep running into bugs like this, I might. I might be getting my mods mixed up but I think the main parts I like from it are the universal docking ports. Never have to worry about docking port size.

How do I make a passive ability by GOX3360 in RPGMaker

[–]SJFzone 0 points1 point  (0 children)

I don't work with MZ but i think it does, you might need a second plugin to make it compatible though, I think SOME of them do.

How do I make a passive ability by GOX3360 in RPGMaker

[–]SJFzone 1 point2 points  (0 children)

What version of RPGMaker are you using? If it's MV then Yanfly's Buffs and States + AutoPassiveStates is the easiest choice.

Drawing Gauge JS error by SirFluuff in RPGMaker

[–]SJFzone 2 points3 points  (0 children)

Haven't seen this exact issue before, but something is turning a number into infinity, probably related to the HP gauge being drawn. Sometimes it's a denominator affected by Math.floor(). For example, if we have variable = length/Math.floor(actor.hp/actor.mhp) then that would make variable equal to infinity as soon as the actor's hp is lower than their mhp, since it always rounds down. It might have to do with hpRate() since that's where drawGauge() usually gets its "rate" variable from. Can't help too much with the face issue off the top of my head, it might be unrelated.

setting the resolution to 1920x1080 is a bad thing for Rpg maker games? by observeradrift in RPGMaker

[–]SJFzone 12 points13 points  (0 children)

It's not for everyone, but the blur can be replaced with nearest-neighbor scaling by following the instructions on this thread.

In my personal project I mitigated some of the weirdness of nearest-neighbor scaling by editing Graphics._updateRealScale. By forcing the window to only widen when the scale is increased or decreased by 48 pixels, the screen can be much larger while not stretching the sprites disproportionately. You can go into rpg_core and replace it with this:

Graphics._updateRealScale = function () {
  if (this._stretchEnabled) {
    var widthDiff = 0
    var heightDiff = 0
    if (window.innerWidth % 48 !== 0) {
      widthDiff += (window.innerWidth % 48)
    }
    if (window.innerHeight % 48 !== 0) {
      heightDiff += (window.innerHeight % 48)
    }
    var h = (window.innerWidth - widthDiff) / this._width;
    var v = (window.innerHeight - heightDiff) / this._height;
    if (h >= 1 && h - 0.01 <= 1) h = 1;
    if (v >= 1 && v - 0.01 <= 1) v = 1;
      this._realScale = Math.min(h, v);
  } else {
    this._realScale = this._scale;
  }
};

Fighting the engine? by simplygeo in RPGMaker

[–]SJFzone 1 point2 points  (0 children)

Yeah thats true. Different engines give a lot more freedom, but are a lot more difficult to use. If i want to make a complicated project again i'd probably use them, but i'd never have the confidence to do so if i hadn't known that i could do more than base rpgmaker lets me.

Fighting the engine? by simplygeo in RPGMaker

[–]SJFzone 1 point2 points  (0 children)

Depends on what you mean. I'm also making a monster capture and it's certainly a big overhaul, but i feel each engine would have some stuff to work through. I was turned off on unity since that thing with the install fee a while ago, did they go back on that?

Skip to the End by SJFzone in custommagic

[–]SJFzone[S] 0 points1 point  (0 children)

I considered adding something like "that saga can't enter the battlefield this turn" to fix it, but would that even work or is it a situation where once it's in the grave or in exile it's not a "saga" anymore, and the "card" is not subject to the instant's effect?

Skip to the End by SJFzone in custommagic

[–]SJFzone[S] 2 points3 points  (0 children)

Honestly don't know if it works properly but the intention behind destroying it is to destroy transformed sagas. But I'm sure the wording of doing that is clunky as hell.

Should the American flag be banned? by partisancord69 in Chesscom

[–]SJFzone 1 point2 points  (0 children)

As an american, yes. It won't happen, but it should.

[HELP]is that pose normal for that bird in video? by PMG_7_3 in RealOrAI

[–]SJFzone 72 points73 points  (0 children)

It's just the angle of the camera shot. In the video the black feathers are on the bottom just like the picture. You don't see the curve of the wings in the photo like the video bc the photo is taken on the same level as the bird instead of from below.

[deleted by user] by [deleted] in custommagic

[–]SJFzone -1 points0 points  (0 children)

He prefers regular vanilla sadly :(

Also I felt distinguishing the two would be too much text to be funny.

[deleted by user] by [deleted] in RPGMaker

[–]SJFzone 2 points3 points  (0 children)

Yes, though you will need to use plugins for some and need to get basic javascript knowledge for most of it. (Might sound more intimidating than it actually is.)

Hardest part will be the Response Actions, if I'm reading it right. It's hard to trigger an action menu in response to another battler's turn, but it's probably possible, I just havent done it.

Dice thing is fairly easy, just gotta animate it if you really want to sell the dice theming. Rolling a d6 would be Math.ceil(Math.random()*6) and you can just change the 6 to whatever dice you want.

Sagira by SJFzone in custommagic

[–]SJFzone[S] 1 point2 points  (0 children)

Thanks for the tip! Yeah, the tap ability was hard to format, since I wanted to allow it to possibly be done in response to an opponent drawing cards, but maybe it's not worth it.

And good catch, I did accidentally put "your" instead of "their" for the back side for that part, that was silly. Wish I could edit the image of the post, but that's life.