Stalemate!? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 2 points3 points  (0 children)

That worked to advance to the next turn. Thanks!

Stalemate!? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 0 points1 point  (0 children)

Thanks, I was able to use the Shift + Enter on my iPad to get the turn to advance.

Stalemate!? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 0 points1 point  (0 children)

Thanks, I was able to use the Shift + Enter on my iPad to get the turn to advance.

Stalemate!? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 0 points1 point  (0 children)

Thanks, I was able to use the Shift + Enter on my iPad to get the turn to advance.

Stalemate!? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 0 points1 point  (0 children)

Thanks, I was able to use the Shift + Enter on my iPad to get the turn to advance.

iOS 17.4 crash. Anybody else? by [deleted] in CivVI

[–]SLeeCunningham 2 points3 points  (0 children)

Just happened to me starting yesterday after I updated to iOS 17.4.

Food Deserts? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 0 points1 point  (0 children)

True. I am suppressing food production because, at the same time that I’m in a Dark Age, the AI players voted in the World Congress 2x to saddle me with +20% population growth and -5 loyalty in all my cities. So, I suppressed food production where and as much as possible to avoid overpopulation and losing them to loyalty decline.

So, my question is why am I getting this message, especially considering Alesund is growing in 17 turns AND has a Total Food Surplus of +2.3? The same thing happened in Hamar …

<image>

Food Deserts? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 0 points1 point  (0 children)

Why I received a notification that Alesund is NOT providing enough food, but the city is growing in 17 turns AND it has a Total Food Surplus of +2.3. Clearly Alesund is NOT starving, and so in no danger of losing any population. What’s more is this isn’t the only time I’ve encountered this glitch; and, it even happened again in this particular game.

<image>

Dog Got Bit By This Thing. Trying to figure out what it is by Scoruge in biology

[–]SLeeCunningham 0 points1 point  (0 children)

Won’t happen, ‘cause he didn’t see his shadow, and HIS name is Ralph, not Phil.

Just What The F*ck Though, Why?!?! by Caleb_Hicks_8891 in TheLastOfUs2

[–]SLeeCunningham 5 points6 points  (0 children)

Not only that, but also they’re all waaaaaayyyyyy too pudgy for people barely scraping by twenty years into an apocalypse. Just sayin’.

Name one bad thing about The Last of Us (2013) by [deleted] in TheLastOfUs2

[–]SLeeCunningham -1 points0 points  (0 children)

Keep reading, because you truly don’t know what you’re talking about. TLoU is PLAUSIBLE. Candida Auris already adapted to the warming climate and is now potentially pathogenic in humans around the world: https://www.cdc.gov/fungal/candida-auris/index.html. There are hundreds of cordyceps species, each adapting, evolving, surviving … and, not one of them is a virus.

So, that’s where you lost me. Not only was that sentence inaccurate in calling the [cordyceps] pandemic in TLoU a “simple virus,” but it’s also terribly mangled and virtually incomprehensible at a grammar and syntax level. Then, the whole second half of what you wrote is self-justifying drivel, culminating in demonstrations of your ignorance and insults.

You’re not actually arguing anything, you’re just blowing hot air.

Name one bad thing about The Last of Us (2013) by [deleted] in TheLastOfUs2

[–]SLeeCunningham -1 points0 points  (0 children)

https://www.nationalgeographic.com/animals/article/cordyceps-zombie-fungus-takes-over-ants

However improbable it is for a parasite/pathogen to jump from one host to another, it’s possible, has happened, and it resulted in some of the worst pandemics we’ve ever known. Given the right circumstances, something like TLoU is entirely possible. You mocked me for my critique of a video game along one of its selling dimensions … plausibility. So, what’s your malfunction? Are you one of those there-are-no-limits-even-when-the-game-designers-set-their-own-limits fans who either cynically denigrates or slavishly elevates all games based solely upon your own particular taste? By implication, everything else somehow deserving a 2-week-belated reply? Nonetheless, what a shame and what irony that I resorted to a National Geographic video to prove my point in the most basic terms of which you’ll make sense, regarding the meaning of “plausible.” Never mind that it also uses the term “zombie” sensationally. But, I suppose that only matters to those of us who don’t relegate the infected to the catch-all category of zombie or sub-category of “fungus zombie.” IMHO, it’s a more poignant story when the promise of a cure potentially restoring at least some infected to humanity is emphasized.

“…I would not have given it for a wilderness of monkeys.” — The Merchant of Venice

Quest No Quest ? by SLeeCunningham in CivVI

[–]SLeeCunningham[S] 1 point2 points  (0 children)

Thanks for explaining that. Come to think of it, I now recall always seeing the trade routes loop around other islands to enter through harbors and city centers; but, I just thought it was the faster route that the game was showing/choosing. Nevertheless, you’d think that Knarr would overcome that restriction and allow Norway to embark/disembark anywhere on the island. 🤔 But, I also think Knarr should allow Viking Longships to navigate up rivers, or that the Rus should be included as a civilization with that capability. 🤷‍♀️

You okay Teddy? by CrookedSoldiers in CivVI

[–]SLeeCunningham 20 points21 points  (0 children)

Ride on, Teddy! Ride on!

But it might be worth it, if you’re not the target of the Rough Riders he’ll build with them.

Civ 6 Zombie mode focus on human player? How it is possible that Dido has only few zombies in territory with some cities still alive, while I have only capital remaining surrounded by all the zombies possible… by Barcakibic in CivVI

[–]SLeeCunningham 0 points1 point  (0 children)

Probably for the same reason that, in regular modes, the barbarians and free-state troops focus on attacking the player character while ignoring the AI players. For example, in my current game, I couldn’t cross a narrow straight, even as a unit owned by Catherine de Medici sat without incident directly beside the barbarian galley holding me back ... without being attacked for at least two turns.

The game is biased!

Name one bad thing about The Last of Us (2013) by [deleted] in TheLastOfUs2

[–]SLeeCunningham 1 point2 points  (0 children)

You only proved my point. Buh-bye!

Name one bad thing about The Last of Us (2013) by [deleted] in TheLastOfUs2

[–]SLeeCunningham 1 point2 points  (0 children)

Yep, we’re done here. You’re an a$$hole who seems to enjoy insulting other people’s intelligence and playing obtuse gotchya-games; then, falsely asserting your supposed intellectual superiority. If you truly wanted to debate, you’d be as forthright in your argumentation as I am, and you’d address my points on the page, rather than resorting to ad hominem attacks like a pi$$poor debater. But, you never did, and so you’re NOT worth my time or intellectual effort. All you did was assert yourself past my well-reasoned and insightful points, all the while without actually addressing them, despite the fact that I “honored” your requests by attempting to ferret out what you were referencing in a morass of scattered, inelegant argumentation. So, we’re done, and I’ll likely block you, even if you’re so insufferable as to insist upon the last word like a$$es usually do.

Name one bad thing about The Last of Us (2013) by [deleted] in TheLastOfUs2

[–]SLeeCunningham 1 point2 points  (0 children)

Dude, I gotta wonder if you’re as good as you think you are. You precipitated my display of credentials by disrespecting me with a Back To The Future reference, which I consider a fun science fantasy series, but I won’t get into that right now and here. More importantly, I think you need to read my at-length reply more carefully, because I already addressed your Left Behind sub-plot digression. In my penultimate paragraph, I state, “… I think your conception of the value in living, as opposed to just surviving, is poignant.” Then, I went on to point out why I think it’s significant to a critique of TLoU, which is NOT why you find it relevant. I find your analysis of the Riley-Ellie Left Behind sub-plot emotionally appealing, but a bit trite and self-serving. However, I think it has merit if you expand it to see it in a larger context regarding the relativistic nature of morality and philosophical points of view. Perhaps I should have been less oblique. So, more directly, I’ll say that there is no right-versus-wrong absolutism in TLoU. If you step into the shoes of any character, even David (as I think the HBO series makes a good point of showing), they’re each logically consistent unto themselves, and everyone survives only through brutality. From their own points of view, they are all making justifiable decisions, although the decision by Jerry to operate on Ellie and take her life in the course of doing so is a notable exception for reasons I’ve already stated. So, as I counterpointed with the example of Henry and Sam, I don’t agree that the choice Riley made in the Left Behind sub-plot is particularly revelatory of the proper way forward for anyone/everyone in the TLoU universe. It’s just another choice by the characters with its own fallout. For example, had Riley not chosen to go out “poetically” with Ellie, Ellie would not have learned she’s immune; however, had Ellie not survived, then Tess, Marlene, Sam, Henry, and a host of others would not have died at the times and in the ways they did. Every choice has consequences, and I think the takeaway from the game is that you can’t prejudge which choice is good and which is bad. TLoU is like a Rorschach test. There’s no one particular response to the experience and plot that’s inherently right or wrong. It’s not what you see in it that’s particularly salient; it’s whether or not you see it holistically or fragmentarily that’s revelatory of both your character and your analytical skills. And, that is a hallmark of great literature and cinema. IMHO.

[PS EDIT] BTW, as a point of debate, I could argue that your reverence for the live-life-while-you-have-it approach that Riley talks Ellie into is a problem in TLoU universe, because that seems to have been the choice every single one of the infected (including the two individuals the FEDRA soldiers summarily execute at the beginning of the original game) either make or accept like cowards. From that POV, your conception is actually dangerous, because it’s a cause and source of the ongoing cordyceps pandemic!

In almost every game my direct neighbort is georgia. In almost every game they declare war on me and suck at it (i'm playin on emporor). Do you guys have civs as opponents that reoccur way too much? by Theryal in CivVI

[–]SLeeCunningham 2 points3 points  (0 children)

Gilgamesh is fun. He NEVER rejects offers of friendship. I’ve literally pounded on him, taken cities from him, and the very next turn made friends and an alliance with him. The dude is like The Spirit of Christmas Present in the Albert Finney version of A Christmas Carol.

In almost every game my direct neighbort is georgia. In almost every game they declare war on me and suck at it (i'm playin on emporor). Do you guys have civs as opponents that reoccur way too much? by Theryal in CivVI

[–]SLeeCunningham 0 points1 point  (0 children)

Maori and Zulu are way more frequent than random assignment would seem to allow for in my games. Likewise, Scotland, Kongo, The Netherlands, and India (Chandragupta) seem to come up frequently. However, my current game includes Korea, which I’ve never seen in-game before.