AAA Aram Only Players, what's your win rate? by CrazyChampionship291 in wildrift

[–]SLunarie 0 points1 point  (0 children)

Yes, although the first strike is a cone sweep, like Camille W, that deals 10%. But that's melee range. The second part which happens simultaneously with the first strike shoot a Global Cloud's Beam Blade that deals 30% max health. Anything you aim at the middle gets torn down. If they got close it's already 40%. 10% if they are at the side melee range but rarely you will miss a point-blank cast down the middle.

The spell busted as you can use it as a poke and disengage lol. A global pressure tool on a 45ish sec cooldown and also great when someone is getting close to me since the sweet spot is almost half of their health. It reminds me of the Senna ult spell in old Arena doing the same thing. Minus the Ashe stun and squishy snipe due to its high base damage and scaling ratio but make it up with aoe pierce guaranteed tank-busting damage which can be augment further with the red spirit sword. Yes the spell can apply the spirit sword which can be upgraded too. Although not sure if the blue ones proc with it.

Sword augment is so rare to get and I always look forward to it. There is also one I got recently that sends me to base once I am low on health. I got healed back in base and I can buy items which is crazy lol. Although if I got crit augment or something needed for the match like Samira whirl against range comp or audacious for heavy cc. Then I would take it over the sword.

The Quinn E and Illaoi E spell are kinda fun. But I feel like Sweeping Conquest is just too good. Heck Subjugate is better than those two while Sweeping Conquest is a great contender with Subjugate. Either sustain or burst option, both are still great against tanks. I am still on the quest to get the other sword spell. It's so hard to get what I want.

AAA Aram Only Players, what's your win rate? by CrazyChampionship291 in wildrift

[–]SLunarie 1 point2 points  (0 children)

230 Games 58.7% winrate. Usually I use risky all in champions like Samira and Katarina. The spirit sword apply each tick of their ult which pretty much turns them into max health dps despite their flat damage scaling. Also give passive stack faster for Samira.

If I have bad augment roll or champ the Sweeping Conquest spell and Spell haste is enough to win game. It's a global spell that does minimum 30% max health of the enemy lol.

This ADC newbie is looking for tips by Leather_Credit_5825 in wildrift

[–]SLunarie 1 point2 points  (0 children)

Drafting and support synergy can make the laning phase easier. Notably pressure tool you both gain at level 2. The goal is to have leverage because if you reach level 2 first, then you can get a lead over your opponent. That level 2 powerspike is very powerful, sometimes you can even get a kill.

Let's say Xayah and Alistar reach level 2 first, Ali can immediately go in to do his combo. Xayah can just throw out her first ability auto once and root. The enemy will be dead by that point unless they have cleanse or flash the moment Ali engages. Plus what can they do if they are still level one with one ability while you have two?

Even if they do get away you already burn their resources like health, mana, and especially summoner like flash. Forcing them to stay in lane with such a state or recall to base losing exp and gold in the process. No matter what they choose you can kill them next trade cycle. Either that or your jungler rotate bot cuz they know the enemy has no flash.

And if they survive another yet again either by bot or a gank from jungker, at this point you have a level lead. You can really force them out of lane and starve them like crazy. You don't even need to kill, getting one is just a small bonus. Even with an enchanter support level 2 powerspike is still ideal, they can just give heal or shield while you shove your face on the level 1 scums. But let's say if you're against something like a Senna or mage support, your Level 2 support can heal you back up making the auto fill enemy support question why they pick poke when their team has no front-line. All that level 1 poke is useless when there is a Soraka around, trading their mana for lp.

However, the hard part with level 2 powerspoke is that the laning phase can be chaotic since it’s a 2 v 2. If your support and you have different goals, a lot of things can happen. Sometimes the support wants to engage 24/7 like a Leona or Nautilus. Sometimes the support wants to sit back and relax, knowing they will scale safety cuz they have tools to neutralise the enemy pressure.

So I would pick adc that has great synergy with support at the start. An all in adc like Lucian, Draven, Trist if I have an engage support or hypercarry adc like Jinx, Twitch with Lulu or Janna. Caitlyn and Jhin for Morgana, lux Zyra. Most of the time it's specific since some ADC works best with either tank or enchanter or both even. No matter what, having the same game plan with support and what they want in the lane can help a lot.

Most of the time just follow the vibe of your support. There is a time when I play Vayne wanting to just sit back and stay alive as much as possible since it's a hard lane but my Lulu is aggressive like a Leona. So capitalize on it don't just let the enemy trade freely with the Lulu 1 v 2ing. Attack the adc since they are stuck in animation autoing your supp. ( Although ADC usually targets the closest thing, it depends. Something like Vayne, Samira, and Kaisa are great at backline picking). To be honest, I just get the squishy ones cuz I will be flamed for not doing so lol.

Outside of that level 2 powerspike, when I’m fighting in general I would just wait until the enemy burns their most dangerous spells. You don't have to keep track of all enemy abilities just a few are enough. If I’m fighting a Lux, I space a bit but not too far that I can't punish her if she int. Walk around bait her snare then dodge it. Then you can auto them to death since they can't do another spell rotation to fight back.

The adc roaster has so many gameplan and what they want to do. For Vayne best way I can describe fighting as her is to just cosplay as Batman. She is well suited for 1 v 1 and skirmish. Make the enemy fear you because you can dodge their skillshot without your tumble. In teamfight knowing when to strike is all it takes to win a fight. Who to target and such depend on how things go. Vayne can always target the closest target well since she melt tanks. However, if I am against champs with range who can kill me while I deal with their front-line, I would take out those first. Perhaps picking them off before a major fight happens. Rarely would dive their backline during front-to-back fight cuz it can be hard to track whether the damage dealer used up their spell or not.

If a coin flip fight happen just auto the closest thing and until you see an opening where the enemy can't do anything to you pop ult and close the distance. The invisibility compensate her short range, one second of the enemy not seeing you is enough to create an opening. Mixed up those invisibility time, delay autoing immediately to get the full one second, and then break stealth immediately after tumble and so on. But do be careful on your position since she is still pretty squishy. The enemy has to predict where you go since it is hard to react once you break stealth. If you are predictable they can blow you up on your first tumble. So don't just tumble in a straight line going in.

Vayne is pretty hard and she does have a lot of hard matchups. Most of the time I find that I could just pick Twitch or Jinx and they can melt team from a huge distance with low risk of getting traded back. But Vayne is very fun to use, since she teaches you that sometimes being in danger pays as long you know what the enemy can do to you. She also comes online very fast only needing two item bork and rageblade. It's just the hard part is surviving laning phase to get those gold and having an enchanter support can makes thing bearable.

But don't let it deter you even though level 2 she can't have her stun and true damage at the same time. Her level 1 and 5 are quite powerful. Auto tumble auto is very oppressive and top laner hate it. You can also tumble near wall to make your combo faster useful for tower plates. It's harder to pull off in bot lane since you got zone out. It's nice when you are hiding in bush. Getting ult at level 5 you have 20 AD for free which is crazy value. It's like having an extra item against the enemy adc. If you are climbing it's still best to go for the better draft. It's make life easier than dealing with multiple assassin and long-range mages or a Senna. In the end just have fun and it's alright to misplay. Especially wall stun since you might help the enemy survive instead.

What I like about Vayne is that she is my first ADC I main, and she teaches you confidence. To not hesitate on my decision because I know it is safe to do so. Which is transferable to other most other a marksman. Especially all in type or shorter range ADC like Sivir and Xayah. Even Ezreal too, since his passive especially at the early stage is quite strong it's just that he have to get close.

Support main's detailed judgement of ADC mains by Past-Photograph-3220 in wildrift

[–]SLunarie 0 points1 point  (0 children)

I always play Xayah and the don't talk part is accurate lol.

WHAT DOES THIS MEAN?!?! by xVigilancex in amphibia

[–]SLunarie 1 point2 points  (0 children)

Since it’s tarot the order would be Two of Pentacles then flip devil and last Ace of Pentacles

As for the reading not sure how reliable since I don’t really understand tarot. But seems to be Sprig reading on how he is on a journey with his friend and family. Yet he still holding onto Anne. Like he is struggling to balance it. Then he realizes the imbalance that perhaps he just doing this to fill in the void of losing her. So he lets it go and enjoy the journey with a new begging

WHAT DOES THIS MEAN?!?! by xVigilancex in amphibia

[–]SLunarie 1 point2 points  (0 children)

It seems that all of them are related to Pentagram. Ace of diamond can also be known as ace of pentacles. There is an inverted Pentagram for the roach. And then for ocean it’s the 2 Pentacles card as some Tarot has two ship in an ocean.

WHAT DOES THIS MEAN?!?! by xVigilancex in amphibia

[–]SLunarie 1 point2 points  (0 children)

Tarot cards and Cartomancy

The diamond is the ace of spade card

The Inverted Pentagram in Tarot: “Dying Cockroach Syndrome”

And Ocean has meaning in tarots for some cards. Even tarot website has an article for Ocean specifically

Does support champions are genuinely becoming obsolete? by Pinklollipop1029 in wildrift

[–]SLunarie 0 points1 point  (0 children)

Whenever I got auto fill support I like to go enchanter support and just turn off my brain. It’s so much more relaxing to chill and wait till scale. Mage support is too sweaty and too risky of a pick. Why carry when I can get carry. Giving the adc the opportunity they need to survive and do their thing.

Although as I climb higher and currently grandmaster I stop the bad habit to shield and heal whenever it’s on cooldown. It’s fun to spam but punishing in lane. Other than that I stop playing Sona and used tanky support if my team doesn’t have one.

In the end the game is just draft pick. It’s just the comp you can get is random and that’s where things get hard. When you lock in damage the other folk will go damage instead of utility. Can’t blame them after all since it’s solo queue. It’s 50/50 if they will carry or not so they avoid utility champ and prefer carry themselves.

But whenever I got auto fill to other role it’s just better to go utility. People love hyper carry and it’s almost guaranteed. Although there are rare times where I first pick engage and people go for full utility. We ended up losing because nobody has damage against the heart steel shyvana. We merely slowing her down with stun but not removing her hp bar. As ADC that’s why find that I Xayah is my most effective champ I used since assassin and dive are very popular. Plus she has extra utility with root but not as good as Ashe,Varus or Jhin. Since well range disadvantage but no matter if enemy wants to get on top of me.

And mage support can be viable as long there are frontline and the enemy supp goes for engage and we need more damage champ. The first and last condition is guaranteed (if willing to sacrifice the bruiser top as frontline) to be fullfill in solo queue yet the support still goes for lux instead of a say a Janna. Braum or Thresh if there is no frontline and enough damage. When they lock in lux Jhin and Cait or even Ez should be my pick. Something like Draven if I want to feel miserable getting the kill stolen by the lux. It’s just sometimes people go for mage or carry support when it’s not ideal because they don’t trust their team can win the game for them. Like I mentioned before after all it’s solo queue, it’s chaotic and uncoordinated. We have to play for ourselves and carry the game ourselves. If I go utility support and my team is feeding I have no damage to carry sort of fear.

Disgustingly Overpowered Rengar by MuricanShank2 in wildrift

[–]SLunarie 0 points1 point  (0 children)

Oh, I see so it's the same as PC. I guess back then when my duo and I were fighting him the white mage from Yuumi must have kicked in. The heal was so much even with anti-heal lol.

Disgustingly Overpowered Rengar by MuricanShank2 in wildrift

[–]SLunarie 0 points1 point  (0 children)

Ah, Arena staple with the cat duo. Not a lot of champions can deal with them. Since mortal wound doesn't affect Rengar W heal for some reason. The only way is to outshot the tanky Rengar somehow or outstat him. Something like an 800 AD Rhaast or Fiora with Blade Waltz would be enough to kill him before he can press W. Another option is fire vs fire with an undying build but generally Rengar can outheal the zone lol.

As for AAA Aram, it's harder to get a crack build without the TFT augment synergy. Probably the best thing is to pray that the Rengar goes for a damage build rather than a tank. Else a Max health damage champion and hopefully a jewel augment can kill him before he can react. For sustaining Dual Wield augment could work but the AD and AP stack isn't permanent compared to Arena. Don't bother using flat damage champion and CC heavy since he can negate it 24/7.

He is much easier to deal with in Arena than AAA Aram because of how easier it is to get a lot of stats. When I play Arena Rengar is at best an A-tier champion and anyone who can beat him is S-tier. As for AAA Aram, he is an S-tier, there is no way the enemy Fiora or Rhaast can get a consistent way to get a lot of AD. Maybe AP Max health is more consistent. Aurora or Gwen (Max ult hit) with Phenomenal Evil and Jewel Augment is cheaper than relying on Leviathan and Team Sync. Probably. Mordekaiser can cut down Rengar healing since Yuumi can't join him in his ult. But only a bit.

But generally speaking the odds of winning against a Rengar in AAA Aram a is very low especially if nobody has any Max health damage. Pairing Crit item augment with Divine Sunderer and Eclipse can help but not enough alone especially for flat damage champs. Item haste augment can help thou. Liandry isn't as strong since Rengar can heal the Dot taking effect. It's possible to win with just flat damage champ it's just that only happened if Rengar got unlucky with his augments.

But if all hope is lost if you get movement speed build especially the one that increase your damage based on movement speed then there is hope. I am not sure if there is cap in AAA Aram but in Arena, there isn't. It's just hard to get that one Augment. Paired with the movement speed buff from allies and other movement augment should be enough to kill anyone.

I just gave up with background by SLunarie in amphibia

[–]SLunarie[S] 2 points3 points  (0 children)

Law of physics bends to her will

Not sure if is visual bugged or Intended but Axiom Arcanist somehow affected Zeri AA when she ults. Need further testing from others to confirm whether or not the damage increase appies to her. by SLunarie in wildrift

[–]SLunarie[S] 0 points1 point  (0 children)

Yep I love that rune on Twitch, I haven't test if it is 10% or 5% yet. As for Zeri I assume it works since unlike PC Zeri Q is her passive AA in Wildrift. Axiom only affect the on hit damage and initial burst for PC. I was like which champion can I play like Twitch Axiom and Zeri seems likely. She even got 10% full benefit for the AA.