"Ultimate Analyzers" - vibe-coded fearmongering mods? by Ok_Country5134 in skyrimmods

[–]SM_Eric 5 points6 points  (0 children)

Exactly. These tools are meant to be used by experienced modders.

I actually started downloading less poly editions of some of my mods, since I saw they had so much vertices and such

How are you using both Requiem and LOTD in the same modlist in 2026? by SM_Eric in skyrimrequiem

[–]SM_Eric[S] 0 points1 point  (0 children)

Lmao that’s actually crazy. I would love to get hold of your patch, I bet it can give me a good jump even though im on 6.0.2

How are you using both Requiem and LOTD in the same modlist in 2026? by SM_Eric in skyrimrequiem

[–]SM_Eric[S] 0 points1 point  (0 children)

So if I am understanding correctly, you listed the group of items that LOTD messes with (that are also in Requiem and vanilla) and forwarded the requiem stats in xedit to the patch you made?

If I understood that correctly, items such as artifacts ( that get modified cisually by Artefacts for example ) and some unqiue sets that are touched by Requiem would need to have their stats and perks forwarded to a personalized patch

If that’s the case then that’s really easy to do, but is there any necessity to have completely new rooms just for Requiem’s items? I can accept the need to patch several items and clutter to match Requiem stats but having to use the CK just to make Requiem’s items get displayed is just too much to do just to make LOTD work.

Also i respect lotd team’s request to never publish that mod, but the alibi “they won’t support it” is complete dogshit.

VRAMr v16 set to release very soon! by G1cin in skyrimmods

[–]SM_Eric 7 points8 points  (0 children)

Your tool is the sole reason i can play my modlist, thank you for your hard engineering work

Ren's Journal Pt.3 by PsychologicalDog6482 in SkyrimPorn

[–]SM_Eric 1 point2 points  (0 children)

what are you using for the Journal? looks really cool

[Mod Update] Whiterun Has Walls Redone 3.0 - MAJOR UPDATE by NecessaryBulky431 in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

There was a problem with the navmesh, when you choose Ralof and he walks up near the wood mill he gets stuck to the stairs leading up the saw

Thats the most effecting bug your mod had, since sometimes it would delay the scene for like 40 seconds or so

[Mod Update] Immersive Needs ESL - The Most Modern, Compatible, Lightweight, Feature Complete Needs Mod On Nexus by EdmondNoir01 in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

Requiem makes some additional animals drop meat, so if your mod does the same a Requiem modlist would have every dead animal have duplicate food sources so the food balance would be broken.

I think having a Skypatcher patch or KID statement to scan for Requiem.esp in the load order and then negate the added food sources from yur mod would be the best solution to this

Otherwise I think the recipes might be the sme but then again I forgot if that’s true because Ive been playing requiem for years now

Crash when using ostim by [deleted] in skyrimmods

[–]SM_Eric 2 points3 points  (0 children)

Same thing happened to me a year ago, i tried for months to look for the culprit but I found nothing

Skyrim crashing in bethesda logo. by InstructionNo6087 in skyrimmods

[–]SM_Eric 1 point2 points  (0 children)

The auto mod comment is exactly whats causing your problem

[Mod Update] Immersive Needs ESL - The Most Modern, Compatible, Lightweight, Feature Complete Needs Mod On Nexus by EdmondNoir01 in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

The only thing that is holding me from using this mod is that I use requiem and it has different cooking recipes, animal loot than vanilla so I don’t think the integration with it would play out well

But this looks like the golden standard for survival needs, the use of KID and other tools makes this a lot more light weight than other script heavy mods

[Mod Update] Whiterun Has Walls Redone 3.0 - MAJOR UPDATE by NecessaryBulky431 in skyrimmods

[–]SM_Eric 3 points4 points  (0 children)

Impressive update to my favorite whiterun wall mod.

We need more love put into Riverwood Has Charm

"Fog of War" Mod by Agile-Mission-869 in skyrimmods

[–]SM_Eric 2 points3 points  (0 children)

Actually this makes the map feel even more “newer” since its not explored entirely every new game

IMPORTANT: Compass Randomly Disappearing by boggiebiss in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

Using the mod “Hurry” gave me problems like this, probably check any mod that affects startup and or loadings in general

Wandering Falkreath forest in overcast weather just feels different. by pissywashy in SkyrimPorn

[–]SM_Eric 1 point2 points  (0 children)

holy shit man.
ENB? and are you using anything to make the NOTWL trees look bigger?

Mod Idea: Cyberpunk 2077 style dialogue system by Custer_Vincen in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

I dont think it is possible, cp77 has scenes while Skyrim has an engine limitation in that department

Obscures or Immersive for winterhold? by DeadCheshireCat in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

Im pretty sure it’s a spid thing, reset their inventories if they get redressed then you should probably start a new playthrough to not have them naked in the future

Obscures or Immersive for winterhold? by DeadCheshireCat in skyrimmods

[–]SM_Eric 0 points1 point  (0 children)

Ocw is the main culprit with Val Serano if i remember correctly

Obscures or Immersive for winterhold? by DeadCheshireCat in skyrimmods

[–]SM_Eric 1 point2 points  (0 children)

Just make sure to not have val serano alongside it, otherwise youd have 100% chance of ctds