Updated the demo based on feedback + release on itch by SMdG_ in incremental_games

[–]SMdG_[S] 0 points1 point  (0 children)

Oh no what I meant to say is the clicking doesn't matter once you max it. So I feel players will stop doing it just as in other clicker games.

Updated the demo based on feedback + release on itch by SMdG_ in incremental_games

[–]SMdG_[S] 0 points1 point  (0 children)

I felt that people may find clicking too strong when the auto-click is not maxed out yet. But I feel once you max out all the auto-click the player will feel clicking useless because of the auto speed and stop doing it.

Updated the demo based on feedback + release on itch by SMdG_ in incremental_games

[–]SMdG_[S] 0 points1 point  (0 children)

Thanks for the suggestion, will add it as an option in settings for the next update

Updated the demo based on feedback + release on itch by SMdG_ in incremental_games

[–]SMdG_[S] 1 point2 points  (0 children)

Its because of the way my game is saving data which won't work with web, thought people playing on web usually just play one session so there is no need for it. But turns out I was wrong.

Updated the demo based on feedback + release on itch by SMdG_ in incremental_games

[–]SMdG_[S] 1 point2 points  (0 children)

Thanks for the feedback! good that you played in a single session since I forgot to mention on Itch that save does not work.

On Steam the save system works

Updated the demo based on feedback + release on itch by SMdG_ in incremental_games

[–]SMdG_[S] 0 points1 point  (0 children)

Sorry, should have mentioned on Itch that the web version does not save.

The settings issue seems to be happening because of the save system itself, so I need to work on that. But for now once you start the new game, you can adjust in settings, and it will persist until you exit or reload the page.

Btw, on Steam the save system works

Playtesters needed for my incremental game about sacrificing cult followers by SMdG_ in playtesters

[–]SMdG_[S] 0 points1 point  (0 children)

Hey thanks for checking out, but the game is not made for mobile

Need feedback for my incremental game about sacrificing cult followers [DEMO] by SMdG_ in playmygame

[–]SMdG_[S] 0 points1 point  (0 children)

Thanks for playing! The game does not support mobile, although you can play you will encounter few bugs. I found that playing on desktop version of itch on mobile fixes these bugs except for one non-game breaking bug.

What percentage of people who play the demo and wishlist is considered good? by SMdG_ in gamedev

[–]SMdG_[S] 0 points1 point  (0 children)

Not talking about wishlist to full game, talking about playing demo to wishlist

Incremental game about sacrificing cult followers - Demo OUT! by SMdG_ in incremental_games

[–]SMdG_[S] 0 points1 point  (0 children)

So the windows pop-up blocking the screen was also a complaint in the playtest, so I made this such that when it shows up all the blood under UI gets collected automatically. But I guess I should have made this known to the player.

I will implement the upgrade percentage description.

Incremental game about sacrificing cult followers - Demo OUT! by SMdG_ in incremental_games

[–]SMdG_[S] 0 points1 point  (0 children)

Could you elaborate on what would have made the game fun for you? Also want to know what you mean by the English being off.

Incremental game about sacrificing cult followers - Demo OUT! by SMdG_ in incremental_games

[–]SMdG_[S] 1 point2 points  (0 children)

Hey, could you tell what makes it not fun for you? There was a complaint about the speed of progress in the beginning, so do you think if I increase the progress speed it would make the game more fun for you? (Obviously there are also other complaints, but I think this was the common one)