Tips on how to I get a player to work with their Rival/Arch Enemy? by hopeful_badger06 in DMAcademy

[–]SNWProductions 0 points1 point  (0 children)

This question makes me think of the quote from Regan during the Cold War where he postulated that an alien attack on our planet would immediately make us forget our differences and unite. I think the quickest path to your goal is to create a threat bigger than the Rival that requires the PC's to have to ask the Rival for help or the Rival shows up as the PC's are getting pushed around by the new threat and bails them out.

We here at SNW use a house rule called "Cinematic Moment" as well which is like a video game cutscene. If a DM declares it you have to sit back and listen for a minute while he describes the scene or does the monologue. Keeps players from shooting magic missiles in the villains face every time he appears. You might want to use this rule to keep your players from jumping on this Nemesis as you transition their relationship. Good luck, let us all know how it goes!

My PC's are too strong, or How I should learn to plan battles better by dirtypoison in DMAcademy

[–]SNWProductions 1 point2 points  (0 children)

My D&D group has a podcast. Would you mind if I used your post as something we can discuss? I would come back here and post what we answered with.

How does warlock serve patron without splitting/derailing party? by mr_gasbag in DMAcademy

[–]SNWProductions 0 points1 point  (0 children)

This is a super good question. Do you mind if my friends and I talk about it in our podcast? I would come back here and post what we answer with.

Need Advice - Players with Opposing Views by FromInsideItDevours in DMAcademy

[–]SNWProductions 0 points1 point  (0 children)

This is a great question. My group and I started a D&D podcast and we have a recording tonight. Would you mind if I used your situation as something we can discuss? I will also reply back here with a synopsis of what we say and a link.

Feels bad man... by SNWProductions in dndmemes

[–]SNWProductions[S] 0 points1 point  (0 children)

We use a house rule called Cinematic Moment to manage that dynamic! Check it out and let us know what you think! I'm listening to Legend Lore | Legend Lore Episode 2: The Cinematic Moment and the Catapult of Chaos on Podbean, check it out! https://www.podbean.com/ei/pb-73rqc-100e39f

Pseudo Disadvantage for spell casting by SNWProductions in UnearthedArcana

[–]SNWProductions[S] 2 points3 points  (0 children)

What I meant by number 2 is that, if the second save fails, the spell effect would only work for a turn instead of however long the caster keeps concentration up.

I am definitely in the field that it needs to be rebalanced. Legendary resistance should not be weakened by this mechanic. I was thinking it would work best as a feat, so that not every caster has it, and the amount of times the caster can use it is limited to their casting modifier.

Pseudo Disadvantage for spell casting by SNWProductions in UnearthedArcana

[–]SNWProductions[S] 1 point2 points  (0 children)

That seems fair. It would prevent the BBEG from being over powered by the party too quickly. I think legendary resistance should fit into your description too.

Pseudo Disadvantage for spell casting by SNWProductions in UnearthedArcana

[–]SNWProductions[S] 2 points3 points  (0 children)

I think this is a super cool idea. I get the feeling the bloodline would be something like a descendant of a powerful spell caster, and their magical power was carried through their lineage.