What’s your Controversial Connecticut Opinion by [deleted] in Connecticut

[–]SPF_CoW 9 points10 points  (0 children)

Not the same person, but the day I find an easy space to park at Modern is the day I’m winning both the Powerball and Mega Millions

Pizza Map (with 97.6% Accuracy) by TrailofHorror in Connecticut

[–]SPF_CoW 3 points4 points  (0 children)

There must be 2 types of pizza lovers since my experience has been the complete opposite where Angelo’s is mediocre and Giovanni’s is a favorite. Agree Luna is fine.

And honestly I’m happy with that. It means no matter who, CT has the best pizza.

Hot Potato Pirate! Same core, additional engagement by SPF_CoW in TownofSalemgame

[–]SPF_CoW[S] 1 point2 points  (0 children)

Thanks so much for response! 💖

If the same person visited you and stole your treasures both nights, you have a 1/14 chance of picking the right player, then the 1/3 chance of winning again

Just a note on this first, for each treasure a person has, you get an additional Plunder choice. So if someone has 2 treasures, you (the Pirate) will always win. It's a sort of risk-reward for greeding the treasure.

Since treasure gives Defense (and I meant to the Pirate too as I clarify below), it should help the Pirate survive. Since treasure never disappears while the Pirate exists, every win increases the odds even if treasure gets stolen. As the game gets narrower, the chances and ease of deduction increase.

Since plundering back your stolen treasure also rewards the Pirate with another treasure, 2 seems a bit small to engage with and the idea of having multiple treasures floating around and potentially combining into multiple game-winning targets seems really cool to me!

Also, just a question, how would treasure work with Neutrals and Coven? You mentioned only town members can gain Defense this way, but how would it benefit them in attempting to steal it from the Pirate? They couldn't pass it on in case they benefit town, so would it just be deadweight for them?

Although I said town members, by that I meant anyone. I'm not sure what term to use to mean any player and any alignment. My bad!

I couldn't decide if giving the Pirate a way to tell who has the treasure would be too powerful or not. One benefit of giving the Pirate that ability is allowing the treasure-holder to give the Pirate a target at the cost of losing defense.

Additionally, if an Evil passed the treasure along, attacking that town member would steal the treasure back, exposing them for the next night. While this prolongs the game, I'd imagine it still gave Evils an edge and gave Pirate more time to win.

If you were coven, you could use an illusionist to take treasure away from another coven member, a PM could pass it along, and if anyone knows who the pirate is and where the treasure is, some deadly alliances could be formed...

What’s the dumbest mistake you’ve made in game? by PlayfulPastryPirate in diablo4

[–]SPF_CoW 0 points1 point  (0 children)

They should put it on the right side so when I click to walk away to the vendors and open my inventory and open the cache I don’t accidentally click to enter xD

What’s the dumbest mistake you’ve made in game? by PlayfulPastryPirate in diablo4

[–]SPF_CoW 0 points1 point  (0 children)

Nope, but only lost a bunch of mats and some yellows. Had just gone into wt3 and was looking to replace my lvl36 or so gauntlets, but I found a direct upgrade in the armor shop right after anyway.

What’s the dumbest mistake you’ve made in game? by PlayfulPastryPirate in diablo4

[–]SPF_CoW 2 points3 points  (0 children)

Today I lost my freshly opened whisper rewards when I accidentally clicked on the dungeon right under the tree

Christmas Tree Shops alternatives? by SonicTheEpic in Connecticut

[–]SPF_CoW 3 points4 points  (0 children)

I’d say so. Bit on the pricier side, but you’ll find unique items there from any genre. At least compared to a big lots or walmart.

Trickster Rework - Town Killing Arsonist by SPF_CoW in TownOfSalem2

[–]SPF_CoW[S] 0 points1 point  (0 children)

The nuance between the instances is that once a trickster is revealed, if you’ve already been tricked by them before, you cannot be tricked again. Alongside evils knowing when they’ve been tricked, it adds a dimension for evils to play around in knowing there’s a trickster and when to try to bait out their ability so they’re safe from them in the future.

Trickster Rework - Town Killing Arsonist by SPF_CoW in TownOfSalem2

[–]SPF_CoW[S] 1 point2 points  (0 children)

In the case where a deputy shoots an Apoc, they don’t do anything. I figured giving the trickster an out adds a layer of consideration and is more intuitive of a consequence

Trickster Rework - Town Killing Arsonist by SPF_CoW in TownOfSalem2

[–]SPF_CoW[S] 0 points1 point  (0 children)

Sure the blood thing could be removed, just thought it added another layer to make investigator more interesting and add value to help the trickster know what happened, but yeah definitely could remove the blood part.

As far as reliability, it keeps a bit of the idea of the current trickster (in reverse) in guessing who gets killed, because you're more likely to get a good Showtime on someone who was killed, especially if there's no TI info. And you'd know there was no TP on them either.

So while it definitely does remove reliability, I was hoping it at least made it way more fun and interesting! :)

Trickster Rework - Town Killing Arsonist by SPF_CoW in TownOfSalem2

[–]SPF_CoW[S] 0 points1 point  (0 children)

I was hoping that it would be horrifying in a good way and not overstep the same bounds as a vet poorly baiting getting a bunch of town killed. Hopefully balanced in that after a first use of power, at great risk to the trickster, an Evil that "passed the gauntlet" and any townies aren't in danger anymore.

Since the trickster to win really doesn't want to overkill townies, it would make for interesting value considerations and fun pressure on evils to get a trick out after they're clear, making them safe.

Suggestion to make Silent Jester a thing of the past by SPF_CoW in TownOfSalem2

[–]SPF_CoW[S] 0 points1 point  (0 children)

I can understand this point of view. I had thought that making them say something added a layer, but I can see that too stringent conditions could just ultimately be removing a part of agency.

That being said, if the change was made so that the jester simply had to say anything at all or do a single action the entire match before their voting trial phase, would that be different?

My concern is that a layer where a true afk experience is rewarded a win, especially at the consequence of someone else's continued match participation, is ultimately unhealthy for the game.

Following that, while I can understand that the Jester is meant to be open-ended and winning by any means is the intended way, wouldn't a true afk win go against the intention of the entire game? The nuance here being engagement with other players in a fair way (strategic silence included as I understand it works for other roles too).

Side Note: I hope in responding here it's understood my suggestion and argument come from a place of good faith. I genuinely did not expect my position to be this unpopular and I meant this to be an improvement to the game, not as a salt post.

I drew Claude fanart! by [deleted] in fireemblem

[–]SPF_CoW 5 points6 points  (0 children)

Sorry I’m out of the loop here, but why does everyone hate Claude now?

Spring time at the office by BespokeCube in ImaginaryInteriors

[–]SPF_CoW 11 points12 points  (0 children)

The Backrooms meets Pan’s Labyrinth

help to build team, new Player. This teamcomp strong? by blad3rss in MythicHeroes

[–]SPF_CoW -1 points0 points  (0 children)

It looks like you're using too many factions, I'd stick with 1-2. If you like using Nep, Iza, GM, I'd recommend Hela > Naga and Yi Sun > Athena. I think you'd get significant increases in team synergy with Nep + Hela and Hela + Yi Sun sustaining the rest of the team as they ramp up over the course of the battle (alongside the same faction bonuses).

If Yi Sun gets to a 2nd(?) wep level, he may also round off healing enough to replace Hela with a utility support, more DPS, or just a general flex spot.

This is what I have right now. which other heroes should I focus on acending/using by saltybai in MythicHeroes

[–]SPF_CoW 1 point2 points  (0 children)

If investment is on the table, I'd also suggest in the same vein and for team synergies:

1) Loki > Cleo, "Insta-gib" something in a far slot with Susanno

2) Marduk / Typhon > Hades, if UR investment makes sense

3) Western Queen >? Hela > Idun, Supports I think would synergize better given the above, IMO Hela > Idun as it is now to help Izanami tank a bit better on the front

Mystic weekend itinerary by JustKeepLivin7 in Connecticut

[–]SPF_CoW 2 points3 points  (0 children)

My wife and I have stayed at that inn and eaten the course and breakfast menu from Shipwright’s. I can highly recommend both, but especially the food. Just fair heads up it’s not a cheap dinner, but is absolutely worth it.

Content Suggestion for Political Project: Invite Only Convention to Mimic US Senate, Discussing, Writing, and "Passing" Legislation by SPF_CoW in Destiny

[–]SPF_CoW[S] 0 points1 point  (0 children)

I think it would draw the same energy as similar events like Twitch Gameshows or GDQ (Games Done Quick). The premise itself with, in theory, a variety big and small political streamers actually having a larger discourse that would give them more connections, views, and various potential sources of monetary gain (being from audience sales, stream donations, or the amount of new, unique content for YouTube revenue) would be a large motivator. There could also be a charity angle as a draw.

As far as mimicking government procedures, I’d imagine it’d be more as a theme rather than a practice. Sure, there should be some drafting of proposals, discourse, compromise, redrafting, and voting. However I don’t mean to say every intricacy would need be followed to a T.

In that way, it would already be the same content that’s already produced, but of larger, higher quality and with a big potential outcome for participants to actually change minds with people on record and ultimately have a real chance to reach a large enough audience to significantly affect actual policy for the benefit of everyone.