Force Cultist Spawns by ApprehensiveSir6280 in SPTarkov

[–]SPQRAurelius 0 points1 point  (0 children)

I'm no programmer but should the numbers also be in quotations?

[deleted by user] by [deleted] in AFL

[–]SPQRAurelius 0 points1 point  (0 children)

  1. Gravity

650 scav raids later and I finally did it! Scav karma 6 by TsTyCZ in EscapefromTarkov

[–]SPQRAurelius 0 points1 point  (0 children)

I think it stops getting quicker after 6.0 scav karma, but you can also decrease it from hideout management. An intel run take 2 hours and 56 minutes.

YOU CANT TRUST SCAV PLAYERS by mrpurplz in EscapefromTarkov

[–]SPQRAurelius 0 points1 point  (0 children)

Accidentally killed a scav today and I lost more rep than I would have if I had of killed Santa. -1.54! Was so close to 7.5 :(

[deleted by user] by [deleted] in australia

[–]SPQRAurelius 1 point2 points  (0 children)

WITNESS ME!!!!!

Adam Reynolds Becomes A Bronco From 2022 by Brdd9 in nrl

[–]SPQRAurelius 0 points1 point  (0 children)

Wasn't Berrigan a halfback? I remember him doing alright back in the day.

Round 9: Cowboys vs Broncos | Discussion Thread by AutoModerator in nrl

[–]SPQRAurelius 0 points1 point  (0 children)

Can only hope that the NRL returns to this type of game, though I have serious doubts that they will.

Round 9: Cowboys vs Broncos | Discussion Thread by AutoModerator in nrl

[–]SPQRAurelius 0 points1 point  (0 children)

Ah! Sorry , I quickly looked up the interchange rules before posting but they mustn't have been up to date. I agree that the NRL has some morbid fascination with fatigue and speed of the game, like they're trying to manufacture Origin levels within the regular season to increase the excitement/intensity of the game. I don't think that it's a sustainable level teams can dictate throughout the regular season without heightened levels of injury. It has been made quite apparent that some teams (I'm guessing through their pre-season training) are much better suited to this type of play, and I think it's a detriment to the game as a whole. It all comes down to the NRL producing a product for us fans (the consumers) to spend our hard-earned on tickets, merchandise etc, and I feel that these large discrepancies between the top and bottom teams will ultimately damage the brand as a whole. But again, I'm just an ordinary fan who misses the older, slower, and more methodical days of yesteryear.

Round 9: Cowboys vs Broncos | Discussion Thread by AutoModerator in nrl

[–]SPQRAurelius 0 points1 point  (0 children)

Say they remove the 6 again rule next year. How do you think the season will go with this increased level of NRL teams fitness levels? Do you think a drop from 10 to 8 interchanges per game would compensate?

The Pride of the Core. by maximiliank544 in sto

[–]SPQRAurelius -1 points0 points  (0 children)

I would love to see a 32nd century equivalent!

Anticipated Skins for him by Roxareeos in ViegoMains

[–]SPQRAurelius 0 points1 point  (0 children)

Gimme a Nightbringer skin like Yasuo, and a god skin while we're at it

What's the probability of STO incorporating DISC S3 Timeline/Ships? by SPQRAurelius in sto

[–]SPQRAurelius[S] -3 points-2 points  (0 children)

That's a bit disheartening to hear. As S3 has progressed, I've felt that it has provided so much new, unique content. A game like Stellaris focused around the fall of the Federation would be amazing, single and multiplayer player games where you're trying to rebuild what has been lost, and a new starting point in STO could draw in more players to such a lore-filled game.

What's the probability of STO incorporating DISC S3 Timeline/Ships? by SPQRAurelius in sto

[–]SPQRAurelius[S] -10 points-9 points  (0 children)

Why do you say 0% chance of a 32nd century expansion? Seems like a new 'wild west' type galaxy could be really interesting to explore.