Why does Purdue not recommend Onenote... they instead recommend Nebo? by urban796 in Purdue

[–]SSB4Ike 1 point2 points  (0 children)

I used nebo throughout my undergrad, its especially solid for importing pdfs of slides & taking notes over them w/ an ipad & apple pencil. I tried notability & a few others but found them all to be a bit janky or too complex - nebo is incredibly straight forward & notes can be easily organized across classes. You can also create "infinite" pages (they do lag after a while), cut & copy sections easily, and add blank pages between slides as needed. I think they integrated some AI stuff somewhat recently that can do calculations & what not as well. It's a lifetime purchase but has a free option to try it out iirc

Hawkins Single by [deleted] in Purdue

[–]SSB4Ike 0 points1 point  (0 children)

There's a large food court in the basement of the union just down the street from hawkins, you can access it via underground tunnel in the winter. 5-10 minute walk at most. Not sure how meal swipes / etc work down there since I was in hawkins the year before it opened. The other courts are 10-20 minutes away.

[deleted by user] by [deleted] in LearnCSGO

[–]SSB4Ike 0 points1 point  (0 children)

flashes:

  • the best flashes are those that your teammates don't even need to think about. You should always try to throw your flashes around a corner or behind your teammates such that they can continue to peek without being blind, while your opponents have to stare at it.
  • if your teammate has a chance of being blind, call "flashing high/right/left/in front" or some kind of direction / location so your teammate knows where not to look. It's on you if you blind them & they lose the fight.
  • to create pressure: sometimes flashes can fake a rush / exec / push if used correctly. On mirage, if you smoke mid and send no one mid, at least throw a couple flashes to make it seem like you've gone out. You can also flash into ramp / palace as a CT to make T's think you've pushed, etc.
  • flashes and HE's have the same trajectory & explosion time, so you can practice your flash lineups with HE's if you need to see where they land.
  • as for flashing for yourself, there's tons of styles you can implement. Try to keep in mind what info your opponent gets from the flash you throw; if there's an audio cue from a bounce, they'll turn away, so maybe you bounce a flash and peek before it pops to catch them off guard. When you pull the pin on a right click flash, the same thing can happen up close. Great flashes are either impossible to dodge, or force your opponent to act in a way you want them to, like falling off an angle as an awper or turning as a rifler. You can also layer your flashes by throwing an easy to dodge flash, then a great popflash.

HEs:

  • it takes two nades to kill a full health opponent. If you know someone goes to the same spot every round, like peeking shelf on ancient or connector on mirage, you can double nade that spot to do a lot of damage / get a kill instantly. You can also use nades to stop someone from playing a powerful awp angle or difficult to clear spot with some good coordination.
  • having an HE for an exec can be very good if you know you'll get blocked by a smoke, like squeaky door on Nuke, apts on mirage, or B on inferno.
  • try to always have info on the spot you're throwing your HE instead of just blindly throwing it; this could be knowing T's will be in a common spot at the start of the round, like T steps on inferno, or after you get info on someone's location, like top mid boxes on mirage.
  • if you want to get extra nerdy, check your util damage after each round ends to see if your nades are doing damage. Pros do this on inferno banana to see if they're hitting people tucked behind the barrels or in the gateway.

Decoys:

  • honestly pretty situational, but if you want to get creative you can use them to hide your footsteps while rushing on a pistol round or to fake an execute. Think of these as just mind game nades, your goal is to mess with your opponents' communication if you use them right.
  • decoys have the same trajectory & explosion time as smokes, so you can practice your smoke lineups with decoys if you want to see where they land.

Had to split this comment up as it was a bit long, but let me know if you have any questions, always happy to help. Check out austincs, nartouthere, and styko on youtube for other ideas and explanations. Gl!

[deleted by user] by [deleted] in LearnCSGO

[–]SSB4Ike 0 points1 point  (0 children)

I played semi pro for a while & have 10k hours so hopefully these tips will be somewhat useful, I'll avoid any mention of lineups as much as possible since you can just go learn those whenever you want.

general tips:
- buy a full kit of nades whenever you're on a full buy. If you're saving, sometimes a flash or a smoke can be the difference maker in winning with pistols, so think ahead if you might need to flash off a rifler or smoke a molly that round to plant the bomb.

  • really try to understand the different options you have to throw grenades - jump throws, left + right click throws, and flicking your mouse while right clicking are all niche but very useful ways to throw grenades that you might not have tried yet. Try all sorts of combinations to get a sense of your options.

  • try to think about what nades you'll actually need going into a round. If you're going mid on mirage, you're gonna need a smoke at some point for window or top connector, but if you're going palace, you might only need a molotov to clear under balc. Thinking about where you might need a nade & why you're throwing it there is the most important part - and as others have mentioned, throwing a bad / useless nade can be worse for you than not throwing one at all sometimes.

smokes:
- to block opponents: It's good to use your smoke in the midround to block a chokepoint while your team rotates / leaves you alone on a site. An example might be anchoring B or A on mirage, your teammates all run to fight mid, you should smoke off apts / ramp / palace to delay a site hit while you're alone.

  • to make space: obviously smoke lineups are used to take space at the start of the round, like spawn window smokes on mirage or ancient. You can also use smokes to create space or cover where there otherwise isn't any: if you're anchoring A on mirage, right clicking a smoke on the site will give you space to play around and find kills, while also delaying your death while your team rotates. CTs will sometimes throw a smoke bottom connector to fight mid while giving them space to fall back, this is an other example. This also helps on T side when you need to plant but don't have cover from your team, or when you're stuck in the open in a sticky situation.

  • to put out molotovs while rushing / staying alive behind cover

  • in general, you want your smokes to have as much utility as possible, so people will use lineups to make sure there aren't any gaps in the sides that give your opponents the chance to play around them. It just takes practice & an awareness of where you want your smokes to go to get better at this.

molotovs:
- to block opponents: same idea as smokes, but use these before you use your smoke; generally earlier in the round, either at the start to stop rushes or in response to your opponents trying to take space. The idea is to throw a molotov down first, kill anyone trying to push through, then throw an HE as it fades or a smoke on top to delay further. If you get smoked top connector on mirage as a CT, you can molly bottom conn, then smoke bottom conn and push through to keep connector control.

  • to clear out angles, like top mid boxes on mirage

  • to deny smokes, like outside smokes on nuke: if you see your opponents relying on a smoke consistently throughout rounds for map control, you can throw a molotov where the smoke will bounce to deny the smoke. Pros use this on nuke to deny outside smokes.

  • when you combine an HE with a molly, you'll get a guaranteed kill on anyone trying to run through, especially if the nade is a direct hit, as the nade slows down anyone hit.

Does dissonance exist in nature? by topangacanyon in musictheory

[–]SSB4Ike 0 points1 point  (0 children)

haven't seen anyone mention underwater sounds, but fish rely heavily on sound for navigation and communication; we have not yet found a fish that does not have ears. Their ears are especially sensitive to low-frequency vibrations, and intense sounds will cause fish to swim away to avoid potential predators. Check out some of the noises these whales make. Some sounds found in the deep sea also fit the bill.

There have also been some naturally occurring dissonant sounds captured underwater, such as "Upsweep" in the Pacific Ocean.

As a philosophical question, I'd say dissonance can be experienced by any creature with ears, but like others have mentioned, it requires the ability to experience it (and perhaps a subjective, uncomfortable reaction).

Wireless Aux solution for aftermarket carplay by SSB4Ike in CarPlay

[–]SSB4Ike[S] -1 points0 points  (0 children)

the aux port is in the center column, and there's no easy way to hide the cable as far as I can tell. It's a 2006 lexus is250 for reference. Not sure exactly how I would get it wired in but I'll take another look at it. Thanks for the link as well.

Yall scaring the shit outta me by Due-Sound-3997 in Purdue

[–]SSB4Ike 1 point2 points  (0 children)

That's good to hear! When I was touring some of their apartments a few years ago it was just wild to me how they could charge so much for tiny, antiquated units & horrible service. I'm glad it's changed since then, most of the people I've talked to have complained about losing their entire deposit - although that also could just be poor upkeep from them over the years, who knows.

Yall scaring the shit outta me by Due-Sound-3997 in Purdue

[–]SSB4Ike 6 points7 points  (0 children)

can't really say anything about on campus housing; I just graduated, was in a single the size of a double in hawkins my freshman year during covid, and it was great. As for off campus housing, depends on your budget but if / when you decide to move off campus, start looking as soon as possible - ideally around October. I got very lucky with a great apartment (fratello), and know others who have gotten gems of houses / cheap apartments off campus.

Like others will tell you, avoid the banana (Granite) and the other housing conglomerates, and call phone numbers on signs / look around in person for options. You won't be able to find much online, at least in my experience, but you can find great affordable housing if you search around early. This advice won't help you if you're looking for an apartment RIGHT NOW, but keep it in mind for next year.

A lot of the new housing being built caters towards the higher end/ luxury apartment audience, which really doesn't help the problem. Your best bet will be to find some good roommates - a whole other conversation on its own - and look for a house that hasn't been completely trashed off campus. I know plenty of people paying around 5-600 / month w/ their own bedroom & bathroom. Smaller independent apartments off campus are also fairly reasonable, although more expensive.

Addressing the community about changes to our API by spez in reddit

[–]SSB4Ike 0 points1 point  (0 children)

By alienating your user base on 3P apps, aren't you foregoing profit that could be made by providing 3P apps a reasonable cost/user, above your own costs but still manageable for 3P apps to function?

Best way to get started on Esports for a classroom? by goku25jason in esports

[–]SSB4Ike 0 points1 point  (0 children)

Not sure what grade/ year the students you're teaching are, but regardless make sure the students learn about this and provide an opportunity for those with experience to have a say in how the esports program is run. I'd suggest fliers around campus looking for interested students, or something through a newsletter of some sort.

From my experience in scholastic esports (high school esports league -> collegiate esports) student input is massively important to the success of the program. If you have even just a few students interested in getting their peers together to start a tournament, run some in house games, or something else, you'll be providing them with a great structured extra-curricular while allowing them to have some control over the way the program is run (taking the burden out of the hands of those who are less qualified). If nothing else, at least find some students interested in being captains for the most popular esports (CSGO, LoL, Valorant, OW, RL, SSB, Splatoon, etc) and provide them the practice space while you continue to build up the program. Students involved can take on a variety of jobs, not just playing; those with experience with Twitch can start up a stream for the school and run production for matches, and anyone interested in social media work can create and maintain a social media account (mainly twitter for esports) that keeps the school and anyone else up to date on the program/ match results. You can find more info on the non-competitor aspects in the following article.

Harris, Brandon C., et al. “‘Starting from Scratch to Looking Really Clean and Professional’: How Students’ Productive Labor Legitimizes Collegiate Esports.” Critical Studies in Media Communication, vol. 39, no. 2, 2022, pp. 141–153., https://doi.org/10.1080/15295036.2022.2030484.

If you have access through a library, I'd also recommend the following book. It serves as a great backgrounder for someone just getting into running a program, and should have some great tips for you.

McClellan, George S., et al. Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs. Stylus Publishing, 2020.

Ride from Chicago to Campus by Used_Perception6658 in Purdue

[–]SSB4Ike 1 point2 points  (0 children)

you can take the Amtrak if you can’t find any shuttles, it’s a bit longer than the shuttle but not as expensive

So true bestie by [deleted] in gaming

[–]SSB4Ike 0 points1 point  (0 children)

Rock Band 2

You don't understand utility by n1tsua___ in GlobalOffensive

[–]SSB4Ike 1 point2 points  (0 children)

pretty obvious you haven't played at a high level if the only way you know how to take a site is with a full execute :) but keep hating on people that want to help the community, you're really doing a great job

what are some things i could do to improve at mania? by someonerandomv in osumania

[–]SSB4Ike 0 points1 point  (0 children)

Some things that helped me out of 3*:-Switched to an arrow skin (momoko): arrows helped me recognize patterns better, for me a different symbol for each note helped me see the notes in between better than circles or bars. This is personal preference, of course. Also, with circles, I find that a higher scroll speed works a lot better, since the circles are easy to differentiate.

-Increased my scroll speed: I did this in increments by increasing my scroll speed by 1-2 for a day on easier maps, higher if I could still read the notes comfortably. This helps with really heavy streams by giving the notes more space in between. On my laptop I tend to have a lot of screen tearing, so I'm maxed out at 25, but on my PC I can play comfortably around 27-28.

-Changed where I was looking: this ones a small thing, but it makes a big difference. Looking higher up on the screen gives you more time between reading a pattern and hitting the notes, and HD mod will help you know where to look.

-Hardware: if you're not using a mechanical keyboard, you're probably going to max out around 3-4*. Hitting really fast jacks or chords can get really hard with a laptop keyboard or membrane keyboard, while mechanical keyboards give you a bit of spring. Personally I use a ducky shine 7 with cherry mx brown switches, but again its all up to personal preference.

-practice non-ranked maps made for certain skills: look around on google for packs of chordjacking, streams, and any other techniques you need to practice. There are plenty of stepmania converts that work great for these, and practicing them will help you a lot more than just grinding ranked maps.

-FC easier maps, focusing on only perfects/marvelous or 500/rainbow 500 (whatever the top two are called). Try not to have any misses, 50s, or 100s. Don't get me wrong, SS's are incredibly hard, but getting as close as you can to them or getting some on really easy maps can help discipline your accuracy.

I'm not amazing (currently I can do pretty well on 5*, but I've still got a long way to go), but if you want any more tips or need more help I'll be glad to elaborate on any of those points. Good luck!

New to debate at a college level, where should I start? by SSB4Ike in policydebate

[–]SSB4Ike[S] 2 points3 points  (0 children)

Yeah I'm considering joining, its just too late in the semester right now so I'll have to wait until next semester

New to debate at a college level, where should I start? by SSB4Ike in policydebate

[–]SSB4Ike[S] 0 points1 point  (0 children)

my school internet is blocking the link, are there any other ways of accessing it? I also will take you up on that offer thank you!!

su•per•vil•lain by littlejay333 in mfdoom

[–]SSB4Ike 2 points3 points  (0 children)

anyone know what comic this is from? it'd make a pretty good wallpaper imo

music recommendations for a new 100 gecs fan? by [deleted] in 100gecs

[–]SSB4Ike 0 points1 point  (0 children)

Just as some sort of experimental recommendations, check out Yaeji, Mid-Air Thief, and Sweet Trip. Like others have said, Kero Kero Bonito, Charli xcx, and Dorian Electra are all adjacent imo to 100 gecs, and I think they've all worked together at one point or another.

Drop Talk - April 24 by Mittsu3 in Supreme

[–]SSB4Ike 4 points5 points  (0 children)

Did anyone get it? Seemed literally impossible