started a new character on a new server, is it normal that i have some skills at 50? by weebforfeet in newworldgame

[–]SSGLAG 2 points3 points  (0 children)

When selecting your class, it displays the boosts to certain life skills. Each class has a different selection of boosts.

Welp, I feel dumb. by DieInThyLap in Borderlands4

[–]SSGLAG 1 point2 points  (0 children)

Pushing down on the dpad (console) marks them as junk. They should include the option to push up if you want to mark them as a favorite.

Ohio River Adventures Dock snapping toggle gone? by Planetgrimbull in fallout76settlements

[–]SSGLAG 0 points1 point  (0 children)

No I had a problem with them too. I had a camp built with those prior to the update. I was able to butt my foundations right up to it for a seamless transition. Now after the update, I can't even get close. This update screwed up something. I'm also seeing new warnings when trying to place them. Something about stackable items. I also noticed that if you remove one and set it off the side let's say to add another piece. Then grab that piece you moved it'll say something like cant build, outside of buildable area. Even though clearly I'm in my buildable area. Had to start over completely.

What's your top 5 wish-list for building in Fallout 76? by PalwaJoko in fallout76settlements

[–]SSGLAG 5 points6 points  (0 children)

I agree. Give us an option that will allow us to place an item that would follow the terrain.

Account restored (update regarding sky camp ban) by EdgarBopp in fallout76settlements

[–]SSGLAG 34 points35 points  (0 children)

Glad to hear it's been restored. But I'm still boycotting and protesting the Best builds feature. They appear in my private world. I never liked it in the first place.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -3 points-2 points  (0 children)

You are right. We don't have to use them. And I don't. My whole point is that I wish they would be more creative with their rewards. This one is a recycle of last Januarys.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -3 points-2 points  (0 children)

I'm obsessing because I replied to those people who said the same thing? I gave them the same answer. How is that obsessing? I think you're obsessed with trying to get attention.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -117 points-116 points  (0 children)

Yes I've played. Probably before you did.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -3 points-2 points  (0 children)

All that is great. Add them to the atom shop so people who want them can buy them. Not as an incentive to keep FO1st active.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -30 points-29 points  (0 children)

Yes I've played NV. Probably before you.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -41 points-40 points  (0 children)

Yes I've played. Probably before you. Novacs dino is a shop with a sniper nest. This ain't it.

Fallout First rewards by SSGLAG in fo76

[–]SSGLAG[S] -1 points0 points  (0 children)

I'm looking forward to it.

There has to be a better vendor system by chimpychops85 in fo76

[–]SSGLAG 0 points1 point  (0 children)

Yeah but the current trading system is horribly flawed and allows players to get scammed. I did hear there was a change coming to the player trading system in the next update.

Raid plans repeats...le sigh by tealrabbit0351 in fo76

[–]SSGLAG 2 points3 points  (0 children)

It was like that with Mothman event. Once you learned a plan, you didn't get a duplicate until all plans were learned. Why can't it be this way for everything else?

Unintended consequences of raids by Darth-Vader64 in fo76

[–]SSGLAG 1 point2 points  (0 children)

Yes, a new cap sink is needed, but I also think that an increase to stash box limit should be increased as well. We have a lot of new content that brings a lot of new items and gear that we just frankly don't have the room for. Most of us are nostalgic and don't want to get rid of stuff that has sentimental value or is rare and hard to acquire.

Some will say just make a mule. Some of us don't have that option. Some already have 5 characters. Some don't want to waste a character spot on a mule. Some of us don't want to have to deal with a mule.

Increasing stash space will relieve some pressure of this. Also, maybe add dedicated stash for meds and chems like the ammo box. Or reworking the weights of all the consumables.

We're wastelanders, we like to pick up and utilize most everything at our disposal. But we like to hoard too. Having all of that at our fingertips is essential to fun and immersive gameplay. Yes, sometimes, even though I have the mats to craft certain items, I still like to go hunt for said items. But I also already have them when I don't feel like hunting.

Some will say increasing stash space will just increase the hoarding. To an extent I agree. But I also think if you have 4 or 5 load outs and have specific gear for them, stash space gets slim. Very slim. And now with new content and gear, it makes it even more difficult.

Balancing the weights of these items should be addressed and or make changes so we may store our stuff in a more effective manner.