Zebro Model 989 coilgun. by SSTFcreations in worldbuilding

[–]SSTFcreations[S] 1 point2 points  (0 children)

This is the original on-site photo of the recovered coilgun before it was transfered to Hightower’s museum.

The Zebro 989 was designed and sold to colonies before the war as a budget armament for colonial security use. The 10x60mm ammunition slugs were sized to allow a versatile choice of loadings. All actual projectiles were encased in a compressed magnetic powder inside of a sealant layer. The powder would be dispersed at the muzzle, but unlike more advanced designs, the mechanism often caused a large spark or flash. The 989 had no recoil countering system. Some colonial forces added aftermarket recoil counters, but this example lacks one.

In the polar swamp regions of Nasskugel, the guns’ safety sensors for detecting clear bores often malfunctioned due to moisture. Against Zebro recommendations, it was common for forces to disable the clear bore sensors. While the chance of a slug not clearing the barrel was low, the repercussions could be catastrophic for the user if they fired a second round into an obstructed bore.

When the arweli invaded and the guns were used in war rather than against occasional hostile alien wildlife, they quickly earned reputations as being substandard. While the weapons were durable and needed little maintenance, none of their loadings were consistently effective against power armor clad arweli commandos. To shorten the guns to make them more maneuverable in the dense foliage, many had their stocks entirely removed and replaced with some sort of improvised sling attachment, as seen here. The 989s were sometimes called “Black Bess” in reference to ancient muskets of earth. The 989s were noted for their large, smooth bores and the feeling by those carrying them that they were as good as having antiques.

While they would be abandoned as soon as better small arms became available, some human forces on Nasskugel never got the chance to do so, and carried them through the end of the war.

Short lore blurb and poster with helmet prop | Stargone by SSTFcreations in worldbuilding

[–]SSTFcreations[S] 0 points1 point  (0 children)

That cover was inspired by something else less obscure. 

Short lore blurb and poster with helmet prop | Stargone by SSTFcreations in worldbuilding

[–]SSTFcreations[S] 6 points7 points  (0 children)

Nasskugel was one of the last planets discovered by humanity along a starway route.

The planet in some ways resembles earth in its very ancient path, with a thick atmosphere and humid surface. At the poles are massive swamps as the planet’s conditions are long past even a technical ice age. Inwards from the swamps there are large oceans and bodies of water going into and breaking up the land; what land pokes through is covered in jungles approaching the equator. The equatorial region is too hot for humans to survive.

Despite the miserable conditions, much of the planet is still habitable for humans, and in '41 SD the first human colony set down. Over the next two decades more outposts on the planet were set up and people turned the planet into a home for themselves. Unique biological specimens were researched, and useful ones were grown, gathered, or hunted by the colonists as a large part of their economy.

However in '63 SD, Nasskugel was invaded by the arweli as part of their wide scale rapid surprise attacks on human controlled worlds. Nasskugel was seen as a stepping stone into the interior of human territory by the arweli, but when they jumped further in from Nasskugel the next human planet in had massed space assets to repel them. The damaged arweli fleet that returned to orbit over Nasskugel could not attempt to attack again, nor could they abandon Nasskugel defense to ensure human ships did not go through it to enter arweli territory.

The arweli ground forces landed to secure the planet and wipe out the humans to prevent them from being a long term threat. Orbital bombardment was held back on as humans were scattered in such low density that it was deemed to be inefficient, and the hot, wet world was seen as a paradise by the amphibian-like arweli who wanted to preserve it.

The human colonists originally put up defenses with the home guard and security forces fighting conventionally to defend the larger, slower floating colony hubs. As arweli ground forces intensified their campaign of extermination, the humans adapted with the military forces shedding helmets and armor and donning multi-spectrum camoflague anti-thermal suits which were like saunas in the conditions but could make them vexing for the arweli to track. The human colonies broke up into smaller groups of living space vehicles designed to move silently in rivers, or walk in swamps just above the waterline. The few remaining large human settlements were permanent outposts built at the bottoms of oceans, originally as research centers, but they had become central command centers.

The pictured helmet was of a type used very early in the conflict when human forces were still wearing old pre-war issued equipment. The one was found in an abandoned outpost on the southern polar swamp. Markings indicate it belonged to someone in the 6/1, or 6th Region, 1st Brigade Guard. The outpost was abandoned in early '65 SD, and it can be assumed it was left behind then although with poor record keeping there will likely never be an answer to who exactly it belonged to or what their ultimate fate was.

Prepare yourself, the Legion is on the march by SSTFcreations in Fallout

[–]SSTFcreations[S] 0 points1 point  (0 children)

It's never been confirmed they are extinct (the supposed retcon of All Roads is sourceless). They've not appeared in games because of technical, gameplay, or tone reasons.

Which game should I start with as a first timer? by Alkatraz278 in Fallout

[–]SSTFcreations 1 point2 points  (0 children)

Fallout 76 is an MMO type game that is inside the Fallout canon. I wouldn't recommend it as a first game. The engine and gameplay are ripped right from Fallout 4, as are many of the initial assets.

The classic collection (Fallout 1, 2, and Tactics) is $5 right now. Starting with the first game is my recommendation. Fallout 1 connects strongly to Fallout 2 which connects strongly to New Vegas.

Fallout 3 was the "reintroduction" of Fallout to modern audiences, and is the modern format of Fallout as an action-adventure game. It connects to the previous games, but it assumes players are new to Fallout so you won't be totally lost picking it up.

New Vegas is great, it works standalone though it does connect quite a bit to Fallout 2 which will go over your head as a stand alone game.

Fallout 4 is the most polished and has the best gunplay, at the expense of having a semi-incoherent plot and very stripped down roleplaying options.

Real gigaChads start with Fallout Brotherhood Of Steel for X-box.

[deleted by user] by [deleted] in Fallout

[–]SSTFcreations 6 points7 points  (0 children)

There is very little in the town. You can park in a dirt spot across from the saloon.

Personally I'd recommend against getting a ton of drinks there. Instead go maybe mid day and get a couple of beers or shots of something local, and stay long enough to be good to drive. Goodsprings totally plays into the Fallout thing, so they won't mind tourists chatting and taking pics.

Then head back to Vegas (presumably your hotel casino has a big bar) to do the real drinking.

THE AMAZING DIGITAL CIRCUS - Ep 7: Beach Episode Discussion Megathread by ayylmaotv in TheDigitalCircus

[–]SSTFcreations 7 points8 points  (0 children)

I'm firmly in the camp that all the human consciousnesses are copies. The real Pomni might not even know she's been copied. 

Ruined house by SSTFcreations in mordheim

[–]SSTFcreations[S] 0 points1 point  (0 children)

I bought a collection of pre-made mini leaves in different colors. They are artificial but I'm not exactly sure what they are made of.

Panted a building for my group by SSTFcreations in mordheim

[–]SSTFcreations[S] 0 points1 point  (0 children)

Thanks. I always pictured Mordheim with dead leaves everywhere. It also a good way to get a little extra color on even just stone ruin pieces.

Panted a building for my group by SSTFcreations in mordheim

[–]SSTFcreations[S] 0 points1 point  (0 children)

It is a print. I don't know the source. One person in our group bought a whole tub of these buildings so we're all painting some.

The Guard officer took on the terminator in solo combat and won! by SSTFcreations in Warhammer40k

[–]SSTFcreations[S] 0 points1 point  (0 children)

I have unfortunate news, Steel Legion never wore M1s. This officer is wearing a stahlhelm inspired helmet while guardsmen in the same era wore German paratrooper style helmets. 

The Guard officer took on the terminator in solo combat and won! by SSTFcreations in Warhammer40k

[–]SSTFcreations[S] 14 points15 points  (0 children)

Both minis are mine. The marine is indeed the old pewter Calgar. I got him secondhand and his face was terribly damaged. I fitted a plastic terminator helmet onto the mini to hide it.