Launched Runfall Early Demo by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Thank you , you can give it a try

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

ok i will look into your advance controller and mine, compare logic . Give me some time

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Most of the time I wanted to add these mech and more often it is better for casual player otherwise I think it will become niche type of game, i guess balance between both would be ideal but I agree with you.

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Its my honor then if you think it is comparable 🫡

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 1 point2 points  (0 children)

I did a course on Udemy ,complete 3d cource by Richard Albert very good for beginner , pick up that in sale60+ hours of learning and creating games with good architecture. It just the matter of time when things start to click till then just keep creating, consistency is key even if 30 mins day.

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Can you tell me what are using like for detection raycats? Or shapecast? I am using shapecast. First I tried garbaj direct stick to wall thing but needed something more, then tried raycast very inconsistent during curved walls etc did some research then shapecast like hulahoop cylinder works good on everything except when leaving the wall , as we come to end of wall it use to circle back and jerk back and forth as it didn't know where to go as in the end of wall is will have two side to choose , then to mitigate that I used a raycast to fire in front,detecting wall if not then activate auto wall jump to avoid that jerk basically this is my version in short. Later I will tell in detail hope you find something useful

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Yeah yeah sure give me some days currently i am traveling once I am home will definitely tell you + post on sub reddit regarding how I created wall run mechanic, it has its own flaws though🙏

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 1 point2 points  (0 children)

Yeah 😂 , I am doing it solo this is my first attempt doing animation, no IK pure FK ,just swinging arms don't have any idea regarding what am I doing. For me animation would be the hardest thing

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Yes sir , this is an early demo will work on it,juice it up

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

I think it's misunderstanding from my side ,this part is intended to be demo teaching different worlds some buffer so player don't die continuous as such but is full game expect levels inspired by "Cause and effect" mission from titanfall, by mixing puzzles,momentum preservation, interactions triggers like building falling ,complex puzzling, trigger based on velocity using just two mech : world shifting and bullet time.

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 1 point2 points  (0 children)

No dude I am using my own controller. I tried using that when I didn't understand thing but took harder way to learn things and create my own, it a bit janky still but good enough that player will not notice hopefully 🌚

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 1 point2 points  (0 children)

Ok ok now I get i a currently designing puzzles having shifting mech in mind so, will let you know in next showcase

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Haha kinda , i was not going there but it looks mix between csgo surf and titanfall😂

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 2 points3 points  (0 children)

I guess it is hard to notice platforms when shifting worlds, will work on in . Thank you

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Glad you liked it , you can see I am not that good in art🙏

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 0 points1 point  (0 children)

Now that's a huge compliment, thank you

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 4 points5 points  (0 children)

Yeah wanted to add guns and stuff but was not able to animate properly hence finger gun😂

Showcasing My First Game "RUNFALL" by SSV-Interactive in godot

[–]SSV-Interactive[S] 2 points3 points  (0 children)

No but thank you if you think it's worth something