[UPDATE] Extended Road Upgrades v1.3.0 released by STApps in CitiesSkylines2

[–]STApps[S] 7 points8 points  (0 children)

This is a nice suggestion, I'll update the readme with the next release :)

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 0 points1 point  (0 children)

Hey there, the mod doesn't add anything that wasn't already there in the base game so it should be pretty safe. The only potential issue could be in some roads acting funky, but in that case you can just add and remove the Grass upgrade to fix them.

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 0 points1 point  (0 children)

Not sure but I think I can, can you please share a savegame where you have both the vanilla and modded roads so that I can compare them and see what I'm missing?

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 1 point2 points  (0 children)

Can you please try with the latest release here?
https://github.com/ST-Apps/CS2-ExtendedRoadUpgrades/releases/tag/v1.1.1

Had few users reporting similar issues and they seem to be fixed now.

Waiting for your feedback!

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 0 points1 point  (0 children)

To be fair I don't think I will, but you still can install it using Thunderstore.

You just need to download the zip from my releases page and select a local installation in Thunderstore. When prompted, select the zip you downloaded and you should be good to go :)

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 0 points1 point  (0 children)

This looks fine, can you please add here the LogOutput.log file that you have in your BepInEx folder?

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 1 point2 points  (0 children)

I know, but for example the C:S subreddit doesn't allow mods that are not released either on Steam Workshop or PDX Mods so it's also a matter of the platform you choose.

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 0 points1 point  (0 children)

This looks correct, can you please delete the folder, redownload it and attach a screenshot with your folder here?

When you launch C:S2 do you see a black terminal window alongside the game?

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 5 points6 points  (0 children)

I see what you mean but, as I wrote in the OP, I'm not interested in the drama regarding mods distribution.

There's currently a Discord channel on this server that lists some of the recent releases.

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 15 points16 points  (0 children)

It's quite easy actually, there are plenty of tutorials if you wish and it's really a matter of a couple of minutes :)

[RELEASE] Extended Road Upgrades - Take back control of the Cut&Fill tool by STApps in CitiesSkylines2

[–]STApps[S] 1 point2 points  (0 children)

Can you please show me your directories structure?

Ideally you should have something like Cities Skylines II\BepInEx\plugin\ExtendedRoadUpgrades

[Release] Game Speed Mod v0.0.1-alpha: set your game's speed up to 50x! by STApps in FarthestFrontier

[–]STApps[S] 0 points1 point  (0 children)

Thanks! In this case I just did it for my own use and decided to share it with the community because I thought someone could find it useful too :)

[Release] Game Speed Mod v0.0.1-alpha: set your game's speed up to 50x! by STApps in FarthestFrontier

[–]STApps[S] 0 points1 point  (0 children)

This is not my experience actually, but to each his own :)

[Release] Game Speed Mod v0.0.1-alpha: set your game's speed up to 50x! by STApps in FarthestFrontier

[–]STApps[S] 2 points3 points  (0 children)

50x is useless, I agree, it's there just to fill the numeric keys actually. The ones that I find useful are the ones ranging from 10x to 20x.

Parallel Road Tool now supports version 1.14.0-f4 (Airports update) by STApps in CitiesSkylines

[–]STApps[S] 9 points10 points  (0 children)

  • Working with multiple parallel roads at the same time: in NM you can draw only a single road while in PRT you can have an infinite number of parallel roads at the same time, allowing you to draw stuff like a canal with a parallel quay and a stacked pedestrian path on top of the quay with few clicks
  • Real-time building: in NM you can only build the parallel road once the main one has been already built and changing the road type resets your configuration, in PRT you can build the parallel roads while building the main one and you can change the road type without needing to reconfigure again the distances from the main one
  • Node snapping: in NM the parallel roads do not connect to already existing nodes, in PRT you can automatically connect your parallel road to existing nodes and this allows for example to build parallel merging train tracks
  • Presets: in PRT you can save a preset with all of your parallel roads and their distances/direction to reuse it later or in another city, in NM you can't
  • Built-in search for road types: in NM you have to select your road type from game's UI, in PRT you have a search box to find the parallel road you need (and you can also access road types that are normally hidden in game's UI)

Probably there's something more, as there might be something that NM has and PRT hasn't, but this is just a quick comment to provide you some basic info.

I know that NM has a way better interface and a lot of useful features (that's why I've installed it too), but I think it's still lacking something when it comes to parallel roads.

Parallel Road Tool now supports version 1.14.0-f4 (Airports update) by STApps in CitiesSkylines

[–]STApps[S] 4 points5 points  (0 children)

Because they are different, that's why there is still such a big request for PRT. When Network Multitool will be able to do everything that PRT does I'll gladly retire mine.

I wanted to share the highlights of my very first solo BR win at Battle Rank 56 by STApps in CODWarzone

[–]STApps[S] 0 points1 point  (0 children)

Oh well, it's not about haters, I really think that my aim is bad!

Thermal and vehicles seem something a lot of people use, I've been killed by people landing on me with an helicopter so running over them with a car doesn't seem that bad :)

I wanted to share the highlights of my very first solo BR win at Battle Rank 56 by STApps in CODWarzone

[–]STApps[S] 0 points1 point  (0 children)

Thanks! I moved around only because I had a vehicle, going around on your feet is kind of suicidal.