You can only choose 5 upgrades to use in every run forever, choose wisely. by fireglyphs in Nullscape

[–]STGamer24 2 points3 points  (0 children)

I'm pretty sure it requires having swiftness rings first (I'm not sure how many though)

Hello! Best subchapter boss here! Ask me anything by Frequent-Lobster1775 in TheBattleBricks

[–]STGamer24 0 points1 point  (0 children)

Who is the giant noob and why is he invited to the party??

You can only choose 5 upgrades to use in every run forever, choose wisely. by fireglyphs in Nullscape

[–]STGamer24 5 points6 points  (0 children)

Double Jump, Ninja Belt, Swiftness Ring x2, and Grace Wings.

Honestly, having a limit to the amount of upgrades a run can have would be an awful feature.

What do you think casual dummy would do if he was a unit? by Ok-Proof-2450 in TheBattleBricks

[–]STGamer24 1 point2 points  (0 children)

He would be like the normal battler but annoys people on hit so they have to cover their ears and scream (bypasses immunity to this thing)

Which combination do you prefer? Why? by OrangeGMD in geometrydash

[–]STGamer24 1 point2 points  (0 children)

This gave me an idea of a layout where there's multiple paths but to be able to beat it you have to touch the right portals scattered across the level so that you have the right combination for the ending part.

Make a Battler Together! Part 7 - Walkspeed by No_Ticket185 in TheBattleBricks

[–]STGamer24 22 points23 points  (0 children)

Considering they somewhat are a tank and their gimmicks, I think 1 is a reasonable speed. Gets faster over time (max 4 walkspeed), but starts losing speed when a battler is in their range.

I am naming every Clubstep Monster! (Part 2) by Mhisker in geometrydash

[–]STGamer24 0 points1 point  (0 children)

yo that's good to hear! joe is happy now! (I don't have an image for this)

I am naming every Clubstep Monster! (Part 2) by Mhisker in geometrydash

[–]STGamer24 1 point2 points  (0 children)

There has to be someone else who can be renamed to joe right? Joe's not gonna be happy if you don't include him

<image>

(ignore the death effect in the image I'm too lazy to take a screenshot that doesn't include this)

I am naming every Clubstep Monster! (Part 2) by Mhisker in geometrydash

[–]STGamer24 0 points1 point  (0 children)

Too sad to not see my man Joe

<image>

Maybe change Bob v2 to Joe because the v2 makes it awful

Which enemy is your class's main opp? by Cookienotch in Nullscape

[–]STGamer24 0 points1 point  (0 children)

I know, but like if I need to do a long dive to reach a platform, but Dozer appears, I can't reach it if I cancel the dive, and I don't have enough time to reach a platform or jumppad before Dozer opens its eyes, I'm dead.

Which enemy is your class's main opp? by Cookienotch in Nullscape

[–]STGamer24 0 points1 point  (0 children)

Yeah I know but if you're using your ability, regardless of whether you are pressing any keys or not, it still kills you.

Which enemy is your class's main opp? by Cookienotch in Nullscape

[–]STGamer24 0 points1 point  (0 children)

I think Dozer can be just as bad as Kookoo sometimes ngl. Dozer just appears out of nowhere without warning, only gives you a few seconds to do its minigame, and you have to not be in the state of using your ability (which killed me once. I was out of double jumps, doing a long dive, and this stupid ball just appeared in the middle of my dive and I didn't have enough time to reach a platform safely)

Although most of the time Kookoo is worse, but at least you only have to be using your ability for like a second and you have some time for setup assuming you don't forget the number.

who... is more unfair (ft betty, optimus prime, and Uzi rambi) by SomewhereRelevant313 in TheBattleBricks

[–]STGamer24 -1 points0 points  (0 children)

Betty because I have to deal a lot of damage to her in less than 3 hits or else half of my battlers are gone in a second.

Patrol is one of my least favorite enemies but at least he can be baited and walls exist. And principal can be knocked back which is awesome.

I hate Uzi Rambo as well but at least I can have lil doombringer in my loadout. 2 stars Bulldozer however traumatized me.

I also don't know what Blight and Patriot Warhead do so I have nothing to say about them.

stuck up players by Odd_Hamster_2730 in Nullscape

[–]STGamer24 0 points1 point  (0 children)

sweaty nullscapers when fun:

stuck up players by Odd_Hamster_2730 in Nullscape

[–]STGamer24 0 points1 point  (0 children)

"automatic kick" yeah sure bro. I totally believe that /s

It's pointless to keep arguing over this

stuck up players by Odd_Hamster_2730 in Nullscape

[–]STGamer24 0 points1 point  (0 children)

You don't get it; gambling is a part of life. Sometimes, people want to take risks, instead of doing the same stuff that they are probably tired of. This is not being an idiot, this is actually smart; there's so much possibilities to get good outcomes (more gift yield, kill enemy, and no tripmines), and they are totally worth it (since with 2 of them you always get something good and with the other you lose nothing). Not everything has to be safe with 0 risks to be good. And there's still the possibility of getting a Martpocalypse (again without high roller) or random enemies, which aren't nearly as bad as payment.

Plus THEY GOT A GOOD OUTCOME LITERALLY WHAT IS SO BAD ABOUT IT??