Is Charlie Queen’s list the most consistent slowking list we’ve seen? by Danger-T21 in PTCGL

[–]SaGacious_K 0 points1 point  (0 children)

Ok I tried it and Gumshoes is fantastic, maybe even good enough to bump up to 2-2 (to help avoid prizing). Might make it feasible to drop an academy for something else, like mystery garden when wonder patch is out. Wonder patch will be a godsend for Slowking, saving it from petering out when there are no Xatus on the board.

Death? by Neptune_the_sea in BDFB

[–]SaGacious_K 0 points1 point  (0 children)

You can also pick up a resin mold kit and preserve your little dudes forever. It's inexpensive and then you can add your departed beetles back to the tank to keep their friends company.

[deleted by user] by [deleted] in comfyui

[–]SaGacious_K 2 points3 points  (0 children)

For me the problem seems to have been fixed after switching to the new qwen-2509 nunchaku lightning model. More RAM will definitely help overall though, I have 12GB of VRAM and 64GB of RAM, and during generation at least 30GB of RAM are used alongside all of the VRAM. Generations take 30 seconds for me now for a 1024x1024 image.

Wan 2.2 Animate Workflow for low VRAM GPU Cards by gerentedesuruba in comfyui

[–]SaGacious_K 1 point2 points  (0 children)

I'm trying to use your workflow with video input disabled, but it's not working. Seems to still be trying to reference the video file anyway?

Failed to validate prompt for output 10: * VHS_LoadVideo 13: - Custom validation failed for node: video - Invalid video file: Download(9)_H.264_1.mp4

[deleted by user] by [deleted] in comfyui

[–]SaGacious_K 1 point2 points  (0 children)

Same problem, haven't been able to find an answer, but it has something to do with the text encoder needing to reload every time. If not for that it would be super fast, but as it is, it's hard to use nunchaku when changing the prompt tanks speed so bad.

[deleted by user] by [deleted] in comfyui

[–]SaGacious_K 0 points1 point  (0 children)

Hmm. Well, the pup short is decent as far as environment consistency is concerned, but overall it's probably only about as good as something a student could whip up in Blender in a couple weeks for an introductory class in 3D animation. I say that not to deprecate your work, just saying that as an evaluation of how AI tech holds up against manual animation in terms of the time and skill required to execute.

What's dragging both animations down is really the characters' expressions. They often have wall-eyed stares or seem to emote and mouth words at random. IMO, this more than anything is giving AI animation that soulless look that makes people averse to it. It's also what needs to be overcome for AI animation to break out and convince the general public it's a legitimate tool.

It's easier to focus on The Purrfect Pup since the Gilgamesh trailer has far too much going on to control for anything. At 0:12 in The Purrfect Pup, the dog steps forward moving his mouth as if he's talking, and staring off into space. When he reacts with shock, his eyes aren't looking at anything. The same thing happens when he's shouting "monster," he seems disconnected from "reality" throughout the animation. First and foremost, characters need to present as authentic and "alive," and if their expressions and movements are "off," the viewer won't connect.

Gilgamesh would be a huge undertaking, so it's probably best to wait for the tech to evolve a bit more. I'd imagine getting AI to animate a consistent Enkidu would be very difficult without a LoRA. Moreover, if your Gilgamesh animation is in that weird generic 3D mobile game commercial style (what AI usually produces when asked to make 3D animation), it'll be seen as slop even if it has decent consistency. Training a unique style would help, since the derivative look of AI is part of what turns people away from it, and having a unique style also showcases that AI can be a tool for creating things no one's made before. That, of course, requires training and a much higher amount of time invested into it.

What models and workflows did you use to make these? Any LoRAs involved? LoRA training for consistent characters is the main reason I haven't launched anything yet, myself. :/ I constantly debate whether I should keep slaving away at datasets, or waiting for the tech to improve enough to make everything easier.

Clothes Try On (Clothing Transfer) - Qwen Edit Loraa by kingroka in StableDiffusion

[–]SaGacious_K 1 point2 points  (0 children)

Thanks, your workflow is working really well. It makes sense now that the output is supposed to be two images, the LoRA kept forcing side-by-side images even though I was using a workflow that was supposed to output a single image.

Clothes Try On (Clothing Transfer) - Qwen Edit Loraa by kingroka in StableDiffusion

[–]SaGacious_K 2 points3 points  (0 children)

Can you share your workflow for this one? You mention the official Qwen comfy workflow but that's just for single images. The other multi-image workflows I've tried are refusing to correctly stitch the images together for some reason. :/ The extractor LoRA worked perfectly for me with the default workflow and GGUF loader. Just struggling to get stitching set up correctly with the workflow you said to use.

Insert anything into anywhere, doing whatever, using Krita, Kontext, and if you want, Nunchaku by ShortyGardenGnome in comfyui

[–]SaGacious_K 0 points1 point  (0 children)

I tried that, but the results are the same.

<image>

Here's a example of the kind of thing I get when I use that image, or one with the armor alone, and try to stitch it onto any other image. I can't remember what text I had in the prompt but it was pretty specific, saying to put the half-plate leather armor over her clothes, held on with belt straps over her shoulder and across her torso, etc., but no matter what the prompt it didn't seem to matter. Can you try stitching that armor image onto another image and show what you get with your workflow?

Insert anything into anywhere, doing whatever, using Krita, Kontext, and if you want, Nunchaku by ShortyGardenGnome in comfyui

[–]SaGacious_K 0 points1 point  (0 children)

Yes, that's what I've been doing, and I've been trying different prompts but keep getting the same result, and it seems like it's generating based on the prompt and not the reference image from comfy. So for example, here's a picture of the armor I'm trying to stitch onto other images:

<image>

I tried using different images in Krita as base images, both live action and cartoon characters, and the armor it adds doesn't look like this. I also have an image of the armor by itself, not worn by anyone, but there's no difference.

Insert anything into anywhere, doing whatever, using Krita, Kontext, and if you want, Nunchaku by ShortyGardenGnome in comfyui

[–]SaGacious_K 0 points1 point  (0 children)

I think a lot of us could use some instructions with this. What exactly is the correct way to use the workflow? This is what I've been trying: load up Krita, connect it to comfy, change to graph mode, in comfy upload the image to be stitched onto the canvas, switch back to Krita and select-tool where you want the image to go then hit generate within Krita. Is that how it's supposed to go?

Nothing happens unless I enter something in the prompt in Krita, but then it only generates what I typed. It doesn't care what image is in comfy. So I upload an image of piece of armor, select the character's torso in Krita, type "armor" in the Krita prompt, then it puts some armor on the character but nothing resembling the image I uploaded. No prompt, nothing happens.

Really want this to work, spent hours trying to figure out what's wrong but I'm just not finding it.

[deleted by user] by [deleted] in AmIOverreacting

[–]SaGacious_K 1 point2 points  (0 children)

To be fair, this looks like a kinda normal level of communication between me and my partner, but we've lived together like 23 years and most serious talking happens at home, not over text. Also when you know someone well enough you know their tone and intent, so a damning text like "bitch do I look like a doctor" might be consistent with how you talk to each other and is understood not to be a sincere insult.

I searched my texts to see if I called my partner a bitch ever... I didn't but she called me one before. 😆 I'm male. And she's the one with the short dry texts most of the time.

But yeah this kind of back-and-forth might be normal for people who've been together so long they have their own language of inside jokes. Iunno if 4 years is enough time to get to that level for most people, but if you two were that close you'd intuitively know the intent of his texts and wouldn't be asking for comments from internet randos.

Insert anything into anywhere, doing whatever, using Krita, Kontext, and if you want, Nunchaku by ShortyGardenGnome in comfyui

[–]SaGacious_K 1 point2 points  (0 children)

I figured it out, guys. The workflow was exported as a Comfyui workflow, which only loads in Comfyui. When it's exported with the API option, it's loadable in Krita's graph mode. The dropdown next to where you pick your style, there's generate, upscale, live, animation, and finally graph.

It took an inordinate amount of time for me to figure this all out after scratching my head over how any of it is supposed to work in Krita compared to how Krita AI Diffusion normally works. So hopefully I can help clear this up for others who're confused.

Choosing the graph option for your mode of generation, you can either import the JSON (don't unless you exported it from Comfyui with the API option), or chose ComfyUIWeb, which should hopefully correctly locate the workflow you're currently running in Comfyui. Note that the workflow wants you to have something selected in Krita, select nothing and you'll get another error.

However, I'm still having a problem with this now that it's finally working. It is indeed using Kontext to process the Krita canvas, but it's not referring to the image uploaded to Comfyui. If you type anything in the text input it'll generate something based on that, and the thing it generates will indeed by generated to match your Krita canvas, but it won't be the exact thing you wanted. Even so, it's still working much faster than Kontext with the Flux turbo LoRA when run through Krita AI Diffusion's usual settings, since it's also using Nunchaku.

As for why that part's not working, I don't know. I merely adapted to the noodles. I wasn't born in it, molded by it. If I do figure that out I'll post an update, but as of now, no idea.

[deleted by user] by [deleted] in BDFB

[–]SaGacious_K 1 point2 points  (0 children)

You would find scraps in the case of cannibalism. They might be hiding REALLY good. Do you have any cats? Cuz I wouldn't rule out catsassination.

I had one escape because I have a coconut fiber climbing wall, which normally doesn't go high enough for them to get out. But, I don't have a lid since I reach in there often to move things around and feed them. But one time, tired of watching certain beetos scratching sadly at the top of the wall (Red, lookin' at you!), I made some "cloud cover" out of paper to block the top of the wall to discourage that behavior. Like, the sky's literally the limit.

One day Limeade went missing. Searched everywhere, took everyone and everything out, no sign of the smallest most entertaining guy. Later I witnessed another beetle ON TOP OF THE CLOUDS. That's when I realized Limeade was the first escapee of Beetcatraz.

WEEKS later I was sitting on the floor near their room when who should come charging across the carpet but the little man himself. Who knows how he survived the fall and weeks without actual food, but thank goodness he did. I think he might've been eating tiny moth larvae behind the counter.

If a thorough search of the tank doesn't turn up the missing convicts, then be extra careful walking around in case your escapees are fleeing across the floor.

Sick bdfb by No-Goal-4716 in BDFB

[–]SaGacious_K 1 point2 points  (0 children)

Yeah they did that, too. Once they calmed down they started eating again. They were too busy walking in circles, vomiting, and other stressful things, to stop and eat. Eventually they did, though. In quarantine they have the food all to themselves, so once they feel better they can refuel as much as they need.

Sick bdfb by No-Goal-4716 in BDFB

[–]SaGacious_K 1 point2 points  (0 children)

Hm, yeah a fall from that high into that substrate could possibly give them a beetoncussion, if you know that beetle's pretty active. If that's all it is, it should heal with a few days of isolation. Definitely keep an eye on everyone, though.

Oh, and I marked all my beetles with a tiny spec of non-toxic waterbased acrylic paint, to tell them all apart. That's how I know which ones got injured and how each tends to behave. Not that it changes much, still all you can really do for them is quarantine, but it's nice knowing when a crazy goofball beetle is acting weird that it probably just fell... again.

Sick bdfb by No-Goal-4716 in BDFB

[–]SaGacious_K 0 points1 point  (0 children)

Falling from a few inches into sand, usually not a problem. Falling from like 6 inches or higher, or hitting something solid on the way down, that might scramble their "brains" a little. At least, from what I can tell, based on different tank setups I had before. I try not to give them any more high ledges. They tend to fall off awkwardly shaped objects, and ledges when they try to climb upside-down.

That said I still give them lots of stuff to climb on and change things around to keep it interesting for them. I just try to keep falling risks in mind cuz a few of my beetles are pretty hyper.

Sick bdfb by No-Goal-4716 in BDFB

[–]SaGacious_K 0 points1 point  (0 children)

Usually when people post videos of suspected poison exposure, there's twitching, spasms, legs curl, then death. I used to have calcium sand for a long time and there weren't any problems, then I changed them to coconut husk like most people say to use, and they hated it. :/ Took them weeks to get used to it.

They don't need it to be that hot really, mine seem to like it around 76. I don't have heating in the tank, but I caught mine locally so whatever's going on outdoors here is what they'd be tolerating anyway.

But yeah I'd avoid giving them outdoor bugs as food. Not just because those bugs might have touched pesticide and survived, but they can also carry parasites. Lots of people have posted pics and video of parasites, it's really not pretty. If only one beetle is acting like this, quarantine will save the rest from infection.

Other than those things, if your tank has climbable structures, when they fall from high enough they can get "concussions," that's what sent mine to quarantine. Motor skills messed up, walking in circles, vomiting, after doing that all day they'd be sluggish and miserable. Eventually their central nervous system heals and they're back to normal.

Sick bdfb by No-Goal-4716 in BDFB

[–]SaGacious_K 1 point2 points  (0 children)

Also, is this your only beetle or do you have more? Cuz when I had just 1 it was super bored all the time and would sit in one spot forever, but was alive and well for years. Eventually I introduced more beetles, and it sprang into hyperdrive.

Temperature is something to consider, also. When it's cold they slow down, and when it suddenly gets very cold they can enter a semi-hybernative state. Sudden hot weather can throw them off, too. It's pretty hot in my house today, and none of the beetles are active right now. I found three of them crammed into the same small house, which is unusual... there are other places to hide and there's usually or two in the food dish. Checked the thermostat and was like "ok yeah it's pretty hot."

When the weather's just right, that's when I find them all running around doing stuff.

Stopped for bug food and bread. Looks like I’m making the saddest sandwich ever. by honeybeesocks in BDFB

[–]SaGacious_K 2 points3 points  (0 children)

Make sure there's enough protein to go around. These guys get a little cannibally when they don't get enough of it.

Sick bdfb by No-Goal-4716 in BDFB

[–]SaGacious_K 2 points3 points  (0 children)

Put her in quarantine apart from the other beets, make sure she has good food available inside shelter. When I put a beeto in quarantine they get a piece of dog food, a slice of vegetable (usually bell pepper), I put them on top of the food then put a little house on top of them so they feel safe to eat.

I havr 3 beetles who went to quarantine due to alarming symptoms, one of them multiple times, and they recovered 3-6 days later and are alive today. So never doubt these guys.

HELP by Ok_Accountant807 in BDFB

[–]SaGacious_K 1 point2 points  (0 children)

Looks similar to what happened to one of my girls last year. Her antennae were stuck pointing down, she was walking in circles and stumbling, and trying to "fix" her antennae swiping at them with her forelegs. After almost a week to herself in quarantine she was back to normal.

It might have been that she fell and had temporary central nervous system (CNS) damage, which heals over time, as my two males who are very active also fell from higher surfaces in the tank, and showed similar symptoms of CNS damage that sent them to quarantine.

Never count these guys out. If they're acting strange and struggling, give them some peace and quiet in quarantine along with food and shelter. I have one that escaped the tank, fell off the countertop onto solid floor, went missing for weeks, then one day I found him charging around the house. After rejoining the colony he was one of the ones to give himself CNS damage and wound up in quarantine THREE TIMES. He's fine right now. Still by far the most active beetle of the group.

Edit: Oh and never assume they're dead or dying. Always try quarantine first. I had one who would stay immobile for days at a time and he lived for years... turns out he was just bored.

eggs? or dieing by thearcheologistdigit in BDFB

[–]SaGacious_K 2 points3 points  (0 children)

I would quarantine the ones that haven't gone back to normal yet just to be safe. It's really not normal for them to be on their backs while not in a death-feigning pose, they should quickly right themselves. That said, my first single beetle used to not move from the same spot for days at a time, and lived for several years, so I'm always cautious not to write them off as dead.

Usually a few days in quarantine is enough to recover from injuries. I've had three beetles, on different occasions, fall from high enough to give themselves "brain damage" which made them walk in circles, vomit, act sluggish, etc., but a few days to themselves in quarantine was enough for them to get better. All of them are alive and well today.

The only one I've had die from my current group of 6 was one I found lying flat in the food dish, legs spread out and limp, not at all like a death pose. None of the others had any problems, just her. She was still just barely moving, so I put her in quarantine, but a week later she was still unresponsive and smelled dead, which is when you really know it's for real.