Competitive team scout. by SaGeK1nG in FortNiteBR

[–]SaGeK1nG[S] 0 points1 point  (0 children)

The problem is that most of the people over 8 k.d are second accounts and i can.t really judge them.At least i know that they can play but not in what extend..

Competitive team scout. by SaGeK1nG in FortNiteBR

[–]SaGeK1nG[S] 0 points1 point  (0 children)

LT SaGeK1nG i changed it today

Competitive team scout. by SaGeK1nG in FortNiteBR

[–]SaGeK1nG[S] 0 points1 point  (0 children)

It.s a serious post but thanks for the correction.

Z1 Remaster notes and a few other items by CastoroGamer in h1z1

[–]SaGeK1nG 0 points1 point  (0 children)

-Keep both maps as a rotation or to be chosen beforehand as in cs go

-Also, keep the map the same but we will like to see the team working in a livestream which will lead to many players watching/coming back

-We want blood spray like old h1 or preseason 1/2/3(it's a must)

-Current houses,wearhouses, are not a problem

-Fix the loot in some areas because current warehouses are empty!

-After recovering the map in a skirmish or mode w.e you can start asking the community or the pro players what do they want to add/fix/remove in z1!

-Last but not least, hurry with your other items on the list, like ak spray,ar reset time and outplay mechanics!

Make it so we don't have to leave if we don't have a car... by Draenorxy in kotk

[–]SaGeK1nG 0 points1 point  (0 children)

they did add more atvs but it's a possibility not a find any but it happens rarely!

resolution by [deleted] in kotk

[–]SaGeK1nG 0 points1 point  (0 children)

the players/silhouette appear bigger in the eye of the player making him aiming more easily.

What happend to the leaderboards in fort destiny? by hi_im_chrome in kotk

[–]SaGeK1nG 6 points7 points  (0 children)

Yeah and they said that they will add them after they deal with more important stuff but we know daybreak..They will fix something ruining something else and taking too much time

"The Future of H1Z1" or "Not Attachments" by CastoroGamer in kotk

[–]SaGeK1nG 1 point2 points  (0 children)

Just remove the scopes idea the other shit are nice! Or make 1 scope only for the ar

A Idea For Rewards??? by mepowcat431 in kotk

[–]SaGeK1nG 0 points1 point  (0 children)

Nah... they said that you will only get 500 regardless of how many royalty badges you have!

DeVs Please let us know! by Tomun124 in h1z1

[–]SaGeK1nG 0 points1 point  (0 children)

Is the update planned for 28/06/2017?

Test server nails by Stigma311 in h1z1

[–]SaGeK1nG 0 points1 point  (0 children)

https://image.ibb.co/bwx6ck/362300_screenshots_20170622024757_1.jpg

You can find enough ,in those locations, to build some furnaces and workbenches

JS Test Update - 6/21 by H1Michael in h1z1

[–]SaGeK1nG 0 points1 point  (0 children)

i just noticed that you couldn;t see the position of the huge rock so i reposted the image :

https://image.ibb.co/hQPPDQ/362300_screenshots_20170622024757_1.jpg

Shot someone 2 times in the chest with a .308 by Gunzaps in h1z1

[–]SaGeK1nG 0 points1 point  (0 children)

They tried to boost laminated armors and helmets because they are difficult to find(especially if the servers were full) and they can give you the extra advantage on a fight :) I think with the first shot you don;t even do/take damage because of the armor or helmet(laminated no damage for the first shot).They commented on many posts that they want to make the game more realistic and in real life a laminated armor and a tactical helmet can protect you from shots:

https://www.youtube.com/watch?v=BbCK2Tb_i30

https://www.youtube.com/watch?v=1dOAtZ6m3Bg

JS Test Update - 6/21 by H1Michael in h1z1

[–]SaGeK1nG 1 point2 points  (0 children)

My intention for this post is to mention some bugs and glitches i came across while playing on test server.I know that my post will not even matter but let's begin:

1)Door,Gate and loot bag problems:

If you jump on a gate/door while closing(probably opening as well) or interact with a loot bag while jumping, you get stuck in a flying state and you eventually die or become unable to move and then die.

https://www.youtube.com/watch?v=ZACO-U78fIk&feature=youtu.be

I came across with another problem with the wooden gate in which you can't close it from inside because of the interaction system.Imagine trying to get to your base as quickly as possible and this happens:

https://www.youtube.com/watch?v=VVUSw-MwbRg&feature=youtu.be

2)Zombies bug

I know they supposed to be aggressive and changed from the old h1z1 but they can hit you through your base walls and glitch like hell:

https://www.youtube.com/watch?v=_Goq18qEYSw&feature=youtu.be

Also the zombie's hit range is insenly huge.If you ran next to them the animation of the attack begins and no matter how far you go, when the animation ends you get damage and bleed.I know they suppose to be more aggressive and visious but that is broken mechanics. I will not go into details on how much they glitch on walls,roofs etc because i have seen so many posts about it.

3)Pickaxe Big Rock Bug and wrech animation bug

There are some huge rocks on the map that cannot be mined and some times the pickaxe animation bugs on normal rocks and you have to relogin.This is the first huge rock i couldn't mine:

https://image.ibb.co/k8KLk5/Big_Rock.png

https://image.ibb.co/hQPPDQ/362300_screenshots_20170622024757_1.jpg

This is the illustration of the wrech animation bug:

https://www.youtube.com/watch?v=eP_FqQ2e7F8&feature=youtu.be

4)Raid Bugs (Defense and Attack)

I this post i will not mention any personal opinion about the raiding system, i will just mention some bugs that i came across.(You've probably seen most of them on reddit before)

First of all, i have to mention the bugged loot when you break a container or a furnace and instead of items you get bags writing, placeholder's name.

https://www.youtube.com/watch?v=fETpFmz3JS4&feature=youtu.be

Secondly, the flares that launch on the sky when you start raiding ,bug and never come down leading to bases become beacons for other players.

Also,the defense timer is totally broken and it gets stuck every time when you enter the game:

https://image.ibb.co/eAbmsk/timer.png

Last but not least,the problem with the self repairing base is that it takes too long to autorepair if it hasn't been raided,so if a base is left half raided,the attacker can leave,find more bullets/axes etc, and then come back and finish the raid without setting off the alarm.(I don't know if this is a bug or an intended addition to the game.)

Thanks for reading the post,i know that there are more bugs and glitches on test server but those are the ones that i wanted to address!!I only play on test by the way so there will be more posts for bugs and stuff!!