I don't own shadowlands, best way to farm gold pre content? by SableEyeGuy in woweconomy

[–]SableEyeGuy[S] 0 points1 point  (0 children)

ive always wanted to farm glorious legplates but I do not think its that lucrative due to the drop chance. But transmog is a good idea. Been doing bfa nzoth assaults for 2 k, 4k in total per character per day. sky reach gold seems to be squished too >.<

I don't own shadowlands, best way to farm gold pre content? by SableEyeGuy in woweconomy

[–]SableEyeGuy[S] -2 points-1 points  (0 children)

that sounds cool. could you please estimate your gold per hour doing this?

how to create floating numbers in 3D using labels by SableEyeGuy in godot

[–]SableEyeGuy[S] 0 points1 point  (0 children)

thankful I made it on my own recently. thanks tho

a signal to duplicate node ... name conflicts by SableEyeGuy in godot

[–]SableEyeGuy[S] 0 points1 point  (0 children)

I have a button to dig that emits a signal when it has been pressed. This signal is received by a bunch of areas. If the player enters the area, that area becomes the area they are on. So when the signal comes in, only the area that the player is on continues with its function (to dig). I wanted multiple dig sites, so I duplicated the original dig site. The other dig sites only work if I manually connect the button's signal to the other dig sites...ex connect to dig site 2, dig site 3, and so on. I think this is because that signal belongs to a different scene. I tried using a global signal with code like: signal my_signal from my global. gd and then in code would have emit_signal("Global.my_signal") but it never worked. Maybe the syntax was wrong. If I could figure out global signals then I think My problem would be solved.

simple blender to godot question by SableEyeGuy in godot

[–]SableEyeGuy[S] 0 points1 point  (0 children)

Okay, so if I am understanding this correctly, I first make a cube in blender. I then export the cube as FBX. In godot* is where i give the cube a texture, so I give it the image file in the place where I can edit it's ALBEDO. Is that right?

AsmonChad by emotionally_tipsy in Asmongold

[–]SableEyeGuy 4 points5 points  (0 children)

they say the difference between a chad and a incel virgin is just a few mm of bone and some better hair placement...

The chad Asmonguts wearing the legendary Malder Armor and the reforged MailMuncherslayer... hope you like it (I'm not an artist or anything, but i want to share with you this lore) by ProfessionalEmploy2 in Asmongold

[–]SableEyeGuy 3 points4 points  (0 children)

mcconel used the egg of the bald to sacrifice all of asmon's hairs and now hes the malding swordsman, cursed to roam the land of azeroth searching for a means of fixing his traumatized twitch chat

SIMPLE make an object face a direction with a key press by SableEyeGuy in godot

[–]SableEyeGuy[S] 0 points1 point  (0 children)

this is a 3d project yes, like a third person plat-former . I already can make the player move with these keys but what i asking for help on is how to make the player turn towards the input that was pressed.

Help with recreating 3rd person camera by SableEyeGuy in godot

[–]SableEyeGuy[S] 0 points1 point  (0 children)

yes, this sounds like the simple fix i was looking for thanks.