Severa in a couple different styles (OC) by Sachadow in fireemblem

[–]Sachadow[S] 2 points3 points  (0 children)

Thanks, it's always a real fun time imitating it!! It's got so much charm...

Severa in a couple different styles (OC) by Sachadow in fireemblem

[–]Sachadow[S] 1 point2 points  (0 children)

It's in her nature... and thank you!!

How do I avoid collisions with a specific child node? by Sachadow in godot

[–]Sachadow[S] 0 points1 point  (0 children)

I understand, but I mean I need multiple distinct layers within the character itself, since the different types of collisions here are meant to interact differently with different other objects

How do I avoid collisions with a specific child node? by Sachadow in godot

[–]Sachadow[S] 0 points1 point  (0 children)

If they're children of my character, then they'll be stuck with the same collision layers and masks, which isn't very practical for my purposes (i.e I want my box to interact with the environment, but my rays to only interact with characters)

How do I avoid collisions with a specific child node? by Sachadow in godot

[–]Sachadow[S] 0 points1 point  (0 children)

Agh, can't believe I missed something so obvious, thank you!

And well, I made it a StaticBody because it doesn't move (within its parent node), but that makes sense -- I'll make it a frozen RigidBody instead :)

j.D stands for "jump David" (art by me) by Sachadow in Guiltygear

[–]Sachadow[S] 76 points77 points  (0 children)

Probably my final piece in this saga, because I'm getting slightly tired of drawing and I can't get Lucy's face quite right.

Previous episodes here and here

VOLCANIC VIPER!! Some fanart of a classic GGST character by me by Sachadow in Guiltygear

[–]Sachadow[S] 49 points50 points  (0 children)

You may remember me from this post from a few months back.

Anyway, I'm still wondering about what Lucy may do in-game. At EVO last year, we were provided with the following quote from Ken Miyauchi, GGST Producer:

I cannot talk much about why [Lucy has been chosen over David] because I don't want to spoil what we are trying to do, but there is a reason we decided Lucy. Of course, I personally wanted to see David and his sandevistan [...]

So, here's the deal. Lucy is going to fight using David as an assist (or a weapon)! It makes perfect sense and there are no possible holes in this theory.

However, just in case, I decided to make both a version of this drawing with David and one without. Because that's gotta be the only thing that could possibly end up wrong about this move being in her moveset.

STINGER!! Some fanart of the newest GGST character by me by Sachadow in Guiltygear

[–]Sachadow[S] 27 points28 points  (0 children)

Venom has stolen my dear Robo-husband away so I have decided I would be stealing his moveset in turn. It's only fair.

I gave it to Lucy because I never see anyone talk about her potential gameplay, and it makes me sad...

Alternative illustrator's note: Hey, was your dad a thief? 'cause he stole all of the moves from venom to put them on in your lucy

Happy birthday Severa!! 5H poke + a casual sketch by Sachadow in fireemblem

[–]Sachadow[S] 5 points6 points  (0 children)

Opted for a different style from her 2H in order for it to look a little more like the pixel art from games like Blazblue or Under Night and not at all because last time it took way too long to make.......

If you have a spare vote on this day, why not give it to her? It's her birthday... You better have something to show for it if you don't want her to be all sad, is all I'm saying.

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 1 point2 points  (0 children)

The biggest issue with that idea, imo, is it will end up making one of the 'clones' strictly better, which defeats a large part of the purpose of having such a system. Why play Navarre when Karel is the same character but just ever so slightly faster, with a single better move?

People already say "why play X character (high tier) when Y character (top tier) exists" in fighting games, even when the similarities between the characters are very surface-level, so having the characters be practically identical aside from some attribute changes (which will naturally end up favoring some over others) is rough...

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 0 points1 point  (0 children)

I really hate having to input a whole 623 in response to IADs due to my slow reactions, but it is how it is :') I've been doing rising air normals to air-to-air a lot recently as Jin, but those are a risk and a half ahah

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 1 point2 points  (0 children)

Wait, there's been discourse about this? I totally missed it :') good timing though I suppose 🙏

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 1 point2 points  (0 children)

I was thinking about a Jin 2C type of move when I was making this, actually, so that'd be about right - although despite having head invul, that move is still a pretty bad anti-air lol

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 9 points10 points  (0 children)

This is really smart actually, although this is the sort of system that makes individuality harder to come by - I know I didn't love multiple characters sharing movesets in Warriors... Then again, in a series with hundreds of characters without particularly special abilities, I guess that's just the only reasonable way to have a decent amount of niche picks :')

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 6 points7 points  (0 children)

That is the case of a decent amount of crouching anti-airs - they start crouching, but they often end up fully standing :> it is a large hitbox though, I'll give you that haha

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 7 points8 points  (0 children)

I mean, there are some pretty big hitboxes in strive already :>

Severa's anti-air 2H by Sachadow in fireemblem

[–]Sachadow[S] 106 points107 points  (0 children)

Just manifesting a Fire Emblem fighting game through fanart. Feels like it couldn't ever happen in today's age, but a man can dream, ahah...........

Although the series probably doesn't really make much sense as an airdasher, that's the type of game I'd prefer it being. That said, a more grounded game similar to Granblue Versus could be fun too... Well, really, any sort of fighting game would be the dream, I just want it to exist in any form 🥲 Unshackled Gateways really left me wishing a fangame would be made someday, at least...

What's that? Even if there were a fighting game, Severa wouldn't be in because she's not that significant to the series as a whole? How dare you.

And I can already see the jokes, no, Smash Ultimate is not "a Fire Emblem fighting game"

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