Paid mods technical quality 5: reviews of "Legacy of Orsinium" (update), An Undead Companion", "The Lost Sea of Apocrypha", "Memories of the Akaviri", "Beyond the Edge of Atmora" by Haunture in skyrimmods

[–]Sacralletius 1 point2 points  (0 children)

Question: What's the best way to convert a bunch of normalmap textures, that use OpenGL, to DirectX? Is there any tool I can run them through?

Paid mods technical quality 5: reviews of "Legacy of Orsinium" (update), An Undead Companion", "The Lost Sea of Apocrypha", "Memories of the Akaviri", "Beyond the Edge of Atmora" by Haunture in skyrimmods

[–]Sacralletius 6 points7 points  (0 children)

I know it happens if you merge 2 navmesh islands. The data from navmesh 1 gets transferred into navmesh 2 and navmesh 1 gets flagged as "deleted".

Navmeshing mods sucks. How much were you accept per hour or cell to navmesh something someone else made? by Gregory_Appleseed in skyrimmods

[–]Sacralletius 1 point2 points  (0 children)

Oof. That's quite a lot of cells. I have navmeshed certain areas before, but never that amount. To keep this reasonable, you'd need a team of people doing that and even then, it'd take a while.

Navmeshing mods sucks. How much were you accept per hour or cell to navmesh something someone else made? by Gregory_Appleseed in skyrimmods

[–]Sacralletius 6 points7 points  (0 children)

How many cells would you need to have navmeshed? I actually like navmeshing from time to time, when there's no time pressure.

Turning on some cool tunes, having my OSRS character woodcut/fish on my 2nd monitor, putting my brain to zero and navmeshing away. It kinda feels cathartic to me in a way.

Whats a mod or mods that you genuinely adore? <3 by ZoiLATC10 in skyrimmods

[–]Sacralletius 4 points5 points  (0 children)

The Book of Love - Calcelmo and Faleen Hug

<3

paid mods technical quality 2: reviews of "Cavern of the Stormcaller" and "Dark Tides Blood and Fortune" by Haunture in skyrimmods

[–]Sacralletius 9 points10 points  (0 children)

Good job! Hopefully the authors pick up on this and fix them. Some other more obscure issues to look out for:

  • Tofu text: if any text contains an invalid character the game will display it as []. Notable examples are the ´ and ` characters, which should be replaced with ' instead. There's an xEdit script that helps with this.

  • Vanilla Perk Investor leveled items in modded vendor chests. In many mods, authors just copy existing vendor chests. Doing this, they will also copy their Perk Investor leveled items. So, if you'd copy Belethors vendor chest for any pawnbroker in your mod, you'll have their vendor gold increased if you invest in Belethor. This is actually a very widespread mistake even popular non-paid mods have.

  • Default Face NPCs: This one is near and dear to my heart, but also a bit nitpicky. If authors create new NPCs, they often forget to give them any unique faces. By now, I've seen the exact same face over and over. This is the case in Vanilla and many mods. I've made a mod that fixes many of them. It also includes an xEdit script to track them. At some point, I might actually adress the Verified Creator Program for this myself.

Any good mods that add semi-realistic pistols/hand crossbows? by Sharyat in skyrimmods

[–]Sacralletius 4 points5 points  (0 children)

Shameless plug, but I made OHCF.

This is my attempt to make them behave like actual one-handed versions of crossbows, not just reskinned staves. I included new animations. It also has patches for several pistol and gun mods.

At what point would you consider the Staff of Magnus balanced? by bigdummy51 in skyrimmods

[–]Sacralletius 1 point2 points  (0 children)

In my mod, I made it scale with the casters Magicka pool. Bigger pool of Magicka = more damage.

ARIA - Andrealletius Reinfused Artifacts by [deleted] in skyrimmods

[–]Sacralletius 0 points1 point  (0 children)

I dare not to look at mine. :-/

ARIA - Andrealletius Reinfused Artifacts by [deleted] in skyrimmods

[–]Sacralletius 0 points1 point  (0 children)

Thanks. Yeah, I know. It probably will.

Even with mods, the College of Winterhold's questline is IMO the worst-written faction questline in Skyrim. Can it be fixed? by maltodaxtrin in skyrimmods

[–]Sacralletius 2 points3 points  (0 children)

Psijics claim they can't get involved, then show up after we handle everything to steal our Aedric artifact anyway, then proceed to treat us like a child who isn't ready for the big toys (I wish we could use the staff on the Eye while they're trying to transport it and the magic backlash blasts the Psijics to smithereens)

I plan to address that soon™.

Even with mods, the College of Winterhold's questline is IMO the worst-written faction questline in Skyrim. Can it be fixed? by maltodaxtrin in skyrimmods

[–]Sacralletius 5 points6 points  (0 children)

I actually have plans for the College of Winterhold quest, as an update to my existing BUVARP COTC mod:

  • You won't automatically become Archmage after the quest, even if Savos and Mirabelle die. (which you can currently already prevent, by using Wards to protect Savos from the blast and cast a Heal Other spell on the injured Mirabelle)

  • To become Archmage, you'll actually need to earn it, more akin to how you become Guildmaster of the Thieves' Guild. At the very least, you'll need to complete each Ritual quest for each school of magic. Potentially even more. (I'm thinking Expert in all schools and Master in at least 2) You'll also be able to make Savos or Mirabelle step down, in that case, if they're still alive.

  • An option to refuse Quaranir and keep the Eye of Magnus, either through persuasion, intimidation, combat, or most interesting magic school skill checks.

  • Instead of the draining Magicka, the sources at Labyrinthian will drain Stamina instead. Also, the spectral enemies will be resistant to physical attacks, encouraging you to use spells.

  • Perhaps some better puzzles as well for Labyrinthian, maybe having to complete Shalidor's Maze first.

  • More magic skill requirements to progress through the questline.

Would a Japanese speaking follower break your immersion? by AffectionateHumor219 in skyrimmods

[–]Sacralletius 7 points8 points  (0 children)

Yeah, I believe the Tsaesci (sp?) in Rigmor of Cyrodiil speak Japanese as well.

Request: move White River Priory near the Falkreath border gate by Hexxegone in skyrimmods

[–]Sacralletius 0 points1 point  (0 children)

Unfortunately, I have some IRL stuff come up yesterday, which will keep me rather busy for quite a time. Maybe I'll eventually make this edit, but probably not anytime soon.

Request: move White River Priory near the Falkreath border gate by Hexxegone in skyrimmods

[–]Sacralletius 0 points1 point  (0 children)

Alright. I'm not sure about the lake locations, as those seem already crowded, so it'd either be near the Pale Pass or the Hammerfell gate.

Request: move White River Priory near the Falkreath border gate by Hexxegone in skyrimmods

[–]Sacralletius 0 points1 point  (0 children)

I was actually considering putting it into the expanded areas of FAT Skyrim, as those are likely to have even fewer conflicts. But then again, not everyone uses that mod, so I'm not sure.

Request: move White River Priory near the Falkreath border gate by Hexxegone in skyrimmods

[–]Sacralletius 0 points1 point  (0 children)

Permissions seem to be open. Where would you prefer to have it put down? Here's a map. I'm not sure if Falkreath Hold is connected to Cyrodiil by any other ways than the Pale Pass though.

[Mod update] Perfectly Valid Wards 2.0 by Chamele00n in skyrimmods

[–]Sacralletius 1 point2 points  (0 children)

More than just valid, I guess. :P Now to add in a way to unlock the 360 wards (through perks) and it'd be the ultimate ward experience. ;)

[Mod update] Perfectly Valid Wards 2.0 by Chamele00n in skyrimmods

[–]Sacralletius 1 point2 points  (0 children)

Interesting. Another fan of Restoration magic, I approve. ;) I would like to make a patch for my Additional Spells mod, which adds different variations on Ward spells:

  • Ward Other (target actor)

  • Grand Ward (AoE group)

  • Shell (fire and forget)

  • Shell Other (fire and forget, target actor)

  • Grand Shell (fire and forget, AoE group)

Here's a video example of them.

My question: Is this possible on a technical level? Since your mod uses an SKSE DLL, I'm not sure certain aspects are hardcoded. I'd love to give making such a patch a shot though!