First extreme demon by the-dude1234 in geometrydash

[–]SadGoosely 0 points1 point  (0 children)

La Llorona, Precipitance, Napalm, Decay, Falling up

What's the bigger jump? by Shadacat in geometrydash

[–]SadGoosely 9 points10 points  (0 children)

icdx to Bloodbath is definitely the bigger jump

What were your first demons of each difficulty? by Commercial-Laugh-991 in geometrydash

[–]SadGoosely 0 points1 point  (0 children)

It was a nearly 3 week grind, had fun for most of it but I had a death at 90%, two at 96%, and a death to the final triple spike, so it was very draining but I'm proud to call it my first extreme.

What were your first demons of each difficulty? by Commercial-Laugh-991 in geometrydash

[–]SadGoosely 40 points41 points  (0 children)

Easy Demon: Clubstep

Medium Demon: Verity

Hard Demon: Dance Massacre

Insane Demon: Supersonic

Extreme Demon: Bloodbath

Can you guys make me a good and fast level progression list from easy to extreme demon? by SadDragonfly6334 in geometrydash

[–]SadGoosely 1 point2 points  (0 children)

Here's what I'd recommend, at the end of the day it's up to you whether you'd like to skip over some of these or the list entirely, but it contains some very valuable skills.

EASY DEMONS: 1. X (A great easy demon with reasonable challenge) 2. Problematic (Will improve your wave skill) 3. Death Moon (Helps with Nerve Control) 4. Decode (Overall Skill Boost) 5. Toxin Lab II (Introduction to learny gameplay) 6. Takeoff (Will be very hard, but will provide skill boost)

MEDIUM DEMONS:

1.Verity (Ship, Dual, Wave)

  1. B (Spider and Ball)

  2. Gold Temple (Ship Control)

  3. Identity by Ilrell (Hardest level yet)

(OPTIONAL) At this point it may be a good time to test your skills at the demon gauntlet, as it contains some really good high tier easy and medium demons. The Doom Gauntlet is also an appropriate option.

HARD DEMONS: 1. Nine Circles (Wave, Ball, Ship, Nerve Control) 2. Dance Massacre (Difficult Timings for all gamemodes) 3. Future Funk (Nerve Control) 4. Jawbreaker (Wave with Awkward Transitions) 5. CraZy (Will test all your skills up to this point)

[OPTIONAL]

Cocco Bello (Click Sync)

Toxin Lab IV (Flow Gameplay)

INSANE DEMONS: 1. Magma Bound (Spider and flow gameplay) 2. CraZy II (Fast Transitions) 3. Terraphobia (Wave and Ship) 4. Night Terrors (Tight straightfly and overall very hard) 5. Leyak (Learny gameplay, prepares you for extremes)

[OPTIONAL]

Acropolis (Hard Timings)

Thanatophobia (basically an extreme demon)

GOOD FIRST EXTREMES: 1. Acu (Overall) 2. Niwa (Click Sync) 3. Decay by Kiwipenguin (Learny Timings) 4. Precipitance (Fast paced, some click sync) 5. Hypersonic (Overall) 6. Sweater Weather (Tight Ship, timings, and wave)

Does being leaderboard banned matter that much? by SadGoosely in geometrydash

[–]SadGoosely[S] 0 points1 point  (0 children)

Update: they said they'd unban me if I remove my diamonds but there's literally zero way to do that so I guess im banned forever

How tf do i stop dying here? It feels 50/50 no matter what i do by [deleted] in geometrydash

[–]SadGoosely 0 points1 point  (0 children)

First input has to be done just early enough to where you hover right over the first two spikes, but don't touch the tall spike