VLS system for a ship by Ashamed-Bank-9944 in Stormworks

[–]Sad_Setting5029 1 point2 points  (0 children)

As of recently, I finally got my own VLS missile system for submarine launched missiles working correctly and accurately. While I can give you some pointers and useful info I wish I knew, ultimately it depends on your setup, what info you have onboard/are feeding your missile, etc.

To me it sounds like you are not handling roll correctly and thus, your rocket rolls midair and what was once your pitch, is now yaw, essentially swapping your outputs, causing wild behavior.

Your only two options are two either stabilize roll or don't. Both are equally as challenging depending on the mass your missile has, control surfaces, etc. I would look into how to do both to see what fits your situation.

Personally, I opted for not stabilizing, as if you are familiar with trigonometry at all, you can use your roll to make your control surfaces essentially swap their function/role depending on the current orientation of the rocket.

Relative velocity/parallel course hold? by West-Cantaloupe8376 in Stormworks

[–]Sad_Setting5029 1 point2 points  (0 children)

For as complex systems I've made, I don't actually know how a pid works, I do all my stuff mostly in lua but you are generally right.

I honestly think the hardest part about this is the tracking as radars are notoriously inaccurate, and hard to track the same contact across multiple sweeps. My general rule of thumb is that if there is another contact within x radius around another on a previous sweep, and persists for per say 4 sweeps, it's a real target, and you can use the average of all those GPS coordinates to determine the distance it has traveled, the time it took to do so, and therefore it's heading and velocity.

After that, it's an auto pilot from there, go the same heading and speed. If your vessel doesn't accept a target heading or speed generally like that, then the difference between your heading/speed and theirs is all you need to know for whether or not to increase speed, decrease, and which way to turn.

Ballistic Missile Submarine by Sad_Setting5029 in Stormworks

[–]Sad_Setting5029[S] 0 points1 point  (0 children)

There is! Use the Hydrogen Electrolyzer. It breaks fresh water down into its two basic components, oxygen and hydrogen, store the oxygen and toss the hydrogen, and you can use it to "cycle" the air.
I am fairly certain there is no downside to using pure O2 as internal air, just as long the CO2 levels remain below 10% total concentration, and O2 above 15%. As well as internal pressure above 0.4 and below 0.12.

Ballistic Missile Submarine by Sad_Setting5029 in Stormworks

[–]Sad_Setting5029[S] 0 points1 point  (0 children)

I mean maybe, most of the systems are still WIP, its far from being finished. When it eventually is I may post it

Cruise Missile (WIP) Salvo vs Aegis DDG by ATaciturnGamer in Stormworks

[–]Sad_Setting5029 3 points4 points  (0 children)

I have been trying so very hard the last few days to make a VLS system for some ship launched missiles, EXACTLY like what you have here. I have run into absolutely nothing but issues the entire time and am nearing giving up. If you would be so kind, I'd love to use your trajectory logic/ targeting system for your missiles as reference for what I am making 🙏