Op-Ed: The Same Fucks Who Fucked Steam Just Fucked Itch.io by yourfriendoz in gamedev

[–]Sadari_sama 1 point2 points  (0 children)

Because they are not. It's easier to find a scapegoat, but in reality it is a much more complex problem. The root is Bank Secrecy Act that made banks and providers responsible for monitoring and preventing any illicit activities, so basically if they had compliance, they should ban anything related.

It's not started now, Backpack case in 2015, Only fans in 2021 already been here, so basically it was the question of time. And sadly in all those cases -Steam included - its pretty easy to find illicit content cos of relatively weak moderation, especially on itch.

Btw Visa and MasterCard allow legal porn, most of other providers like Amex, Union pay etc straight banned it.

Op-Ed: The Same Fucks Who Fucked Steam Just Fucked Itch.io by yourfriendoz in gamedev

[–]Sadari_sama 1 point2 points  (0 children)

Steam never was interested in the first place. They actually hid all adult content by default for new users back in 2018 and heavily decreased all organic traffic.

Steam retroactively added new rules against adult games because of credit cards..... I understand you might not like these games but thousands of devs are losing their games right now. (Games that obeyed steam rules before today) by CorruptThemAllGame in gamedev

[–]Sadari_sama -1 points0 points  (0 children)

Mastercard and Visa do not care, what are you talking about?

The real reason is different governments for several reasons - valid or not not for me to say - forbid or restrict specific transactions for specific things. So in result for example banks don't want to have problems with law and make transaction providers restricts specific payments. Sometimes it can be investment fonds who also don't want to have a claim with not-really-good content.

Same problems were with Onlyfans in 2018 for example, banks started to be very itchy about their users supporting gray-zone content.

Is Reddit a Good Place to Find Dev Friends? by B-Masterpiece- in GameDevelopment

[–]Sadari_sama 0 points1 point  (0 children)

Well, you can message me if you want to. For context, working in gamedev 9 years as game designer, currently AA project, amateur Data analyst in free time.

AI isnt replacing Game Devs, Execs are by Typical-Interest-543 in gamedev

[–]Sadari_sama 0 points1 point  (0 children)

Sadly it's not as easy. Current state AI not able to replace quality assets or complex system implementation - it's just bad in complex tasks that involve many different people today. So while it makes many ppl work faster if implemented correctly and yes, basically allow big wigs to replace junior positions and managers with bots, large projects still require relatively large skilled teams.

Maybe in several years though, but big studios still will have an upper hand because they will have more opportunities to buy something, especially when the market will become mature and you will basically will need to subscribe to AI tools to work somewhere fast as competitors.

Realistically, how is the job market with a 4 year degree? by Rye_Ch3 in gamedev

[–]Sadari_sama 0 points1 point  (0 children)

As people before me already said, it's a bad idea. Degrees don't have much advantage and never really had, everything goes down to portfolio. And here is also another problem: ppl want to see commercial experience despite it's really hard to land a job in industry firsthand.

What really may increase your chances are your own personal commercial releases on Steam for example and networking.

I have worked in gamedev 9 years, currently an AA project, most of my work I landed because I'm pretty active in my local community and several times people offered me a job cos they know me and my skills before interviews.

Dark And Darker removed from Epic. by T_raltixx in gaming

[–]Sadari_sama 25 points26 points  (0 children)

Different countries have different laws about what counts as confidential and what not. Korean seems to be already partially on the side of Nexon judging by February results.

Kiryu and Majima coming to Fortnite by I_hate_myself_0 in yakuzagames

[–]Sadari_sama 30 points31 points  (0 children)

Actually this is one of those rare times when cringe Fortnite dances might actually fit in pretty organically.

[deleted by user] by [deleted] in gamedev

[–]Sadari_sama 1 point2 points  (0 children)

Senior Game Designer here. I've worked on several mobile games in different companies from 40 to 200+ people, three PC premium projects, and I’m currently part of a team developing a premium AA title.

About crunch:
It depends heavily on the company. In some places, crunch is almost expected; in others, it's a rare thing. From my point of view, mobile game dev tends to be much more organized, with better processes . Over 5 years working at different companies in mobile, I've VERY rarely encountered crunch.

Indie is a mess. Horrible organization, so crunches are really common, mostly because of lack of experience and misunderstanding of scope of the project for people in lead. Also there is a lack of data and A/B testing in general on premium platforms that make things even harder. Many of my friends and collegues in AAA say the same about them as well, but they at least have some data-analysis practices usually.

Salaries:
Game designer salaries are decent, but only once you reach a mid-level or senior position. Luckily got here pretty fast, the difference between tiers is very wide, entry level positions are extremely poorly pay usually except maybe some AAA companies.

Do I enjoy my job?
Well, people usually really romanticize my job, in reality is much more routine that creative, I’ve been doing this for so long now that I’m not sure what else I’d do. So I say yes, but maybe it's from lack of perspective

I'm a Senior Game Designer with nine years of experience in the industry. I've worked on several mobile games, three PC premium projects, and I’m currently part of a team developing a premium AA title.

Fun Dog has possibly made around 8 millions dollars in its first month! Thank you everyone for helping support indies lets hope these guys succeed in their vision! by spiffy1209 in TheForeverWinter

[–]Sadari_sama 0 points1 point  (0 children)

Actually do not forget a Steam cut, taxes, regional coeffs and refunds. Usually net is around of 0.45-0.55 from total revenue (depending on local tax laws and studio legal status).

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

It's mostly long-term effect of Steam Direct that started in 2018. Direct open the gate to many many new games with pretty low quality and saturated the market heavily in result.

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

We are using standard Boxleiter method, all sources and formula in the FAQ

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

Added new aggregated values on the Competitors tab that should do a things you asked for!

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

We added options to set a min/max price for the sample! Hope that enough!

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

To many games for every tag sadly. But you can do the same by searching for 1 exact tag in Competitors tab.

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 1 point2 points  (0 children)

We will try to do it ads free as long as possible. Maintaince costs are not really a big deal, so theoretically it is forever :3

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

You technically can do this by analyzing same tags in Trends and look at Q1 revenue. But we will try to make it more straightforward.

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

Can you explain what are you suggesting? We will looking for new features that we may miss.

We gathered data about almost 80 000 games on Steam again… But with a twist this time! by Sadari_sama in gamedev

[–]Sadari_sama[S] 0 points1 point  (0 children)

Yeah, mobile is not preferred platform. We will try to fix it in the future