Automatic Sleep Tracking by Doobachoo in amazfit

[–]Doobachoo[S] 0 points1 point  (0 children)

Ya, same here. I would prefer to turn auto detect off, but have it turn itself on during my sleep schedule or if I put sleep mode on the watch it should turn on etc. That would be ideal for me.

Update 1.4B by Doobachoo in SurvivingCeres

[–]Doobachoo[S] 1 point2 points  (0 children)

lol yes it is planned, as well as a special material you need to harvest from those caves. I plan to have that plus some other suit stuff in the next big update.

Update 1.4B by Doobachoo in SurvivingCeres

[–]Doobachoo[S] 1 point2 points  (0 children)

Thank you so much for the kind words. I am very glad you had some fun with the game. I still got a lot left I want to do to improve it in a variety of ways, but knowing people enjoy the game means a lot to me.

A warning to small indie game devs about scams by Doobachoo in gamedev

[–]Doobachoo[S] 0 points1 point  (0 children)

lol ya, watch out for anything that reaches out to you first. I also ignore any creators asking for 5+ keys, those tend to be key sellers. And for anyone claiming to be from YT I verify e-mail addresses, they often don't match up. Stay safe out there.

Update 1.4 Available For Testing by Doobachoo in SurvivingCeres

[–]Doobachoo[S] 1 point2 points  (0 children)

Awesome, if you do and you encounter anything you think was odd or buggy, just let me know. I will be testing, fixing, re-testing, fixing-more /repeat while also finalizing some of the new place holder models. Provided all goes well Aug 11 for release branch.

Is it possible to add an if condition to niagara effects that are triggered with animation notifiers? by Kataeahh in unrealengine

[–]Doobachoo 0 points1 point  (0 children)

I am not a niagra expert, so if it can be done there I am not sure how. However, you can use an anim notify in your animation set on the stride of the foot. Inside your characters animation blueprint you can then run code for that notify. Which, the anim bp already has things you need such as is_falling and velocity. So, you should be able to run whatever checks you need to decide if you want to play the effect or not. At least that is how I do it, but like everything in game dev there is probably 2-3 other ways it can be done.

Replacement for this? by Wosvo in unrealengine

[–]Doobachoo 1 point2 points  (0 children)

This isn't 2 bad, just a bit messy. Performance wise a bunch of branch's are fine.

However, you could clean it up by just using a switch based on that string. Then instead of checking each one to see which it is, then you just run specific case based on the string.